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Eventide






Eventide Videos

Enemy Hybrid

(For more videos covering mechanics introduced in this block, see the Shadowmoor product page.)

Collector's Highlights

Eventide is the second set in the Shadowmoor block. It is a 180 card expansion with randomly inserted premium cards. It will be available in booster packs, theme decks, and fat packs.

Novel

Eventide
The Lorwyn Cycle, Book III

by Scott McGough and Cory J. Herndon

The Great Aurora has come . . .

No sun will rise over the world of Shadowmoor, and all but a precious few have forgotten the daylit world that once was. In the perpetual night of Shadowmoor a few brave heroes will fight the world itself for a last glimmer of light.

. . . and darkness has won.

The letter A!s the gloom deepens over the world of Shadowmoor, the plane's eerie transformation is complete. Selkies, duergar, hobgoblins, and other creatures from the macabre fringes of folklore thrive in the permanent night. Their mix of mischief and malice drives the wholesome elves and the xenophobic kithkin back into their strongholds, opening the door for sinister forces to reign.


Just as the Shadowmoor set turned the plane of Lorwyn on its ear, the Eventide set distorts everything Shadowmoor established. Enemy colors combine and create new strangeness on hybrid cards. Wither, persist, and the untap symbol are back, and are joined by two new mechanics: chroma and retrace.

Color matters more than ever in Eventide, and the new ability chroma puts an exclamation point on it. Chroma asks you to count up the number of mana symbols that appear in cards you're using—the more mana symbols there are, the more devastating the effect.

Cards with the retrace ability take every land you draw for the rest of the game and turn them into weapons to abuse your enemies with.



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