Rimebound Dead is a fantastic defensive creature. You can spend any color of mana produced by any one of your lands to regenerate it. It won’t be too long before your other creatures join the fray, but most of them will be there to hold off any enemy incursions. They’ll man the snow fort while your unblockable creatures begin the assault.
Your best offensive creatures have some sort of evasion ability. Frost Raptor, Blizzard Specter, and Storm Elemental are all flying creatures with extra abilities that’ll keep your opponent reeling. Rimefeather Owl will be flat-out immense: Its power and toughness are each equal to the number of snow permanents in play, and every single one of your lands is snow. Of course, you don’t want to forget your other snow permanents, your opponent’s snow permanents, and permanents you turn snow with Rimefeather Owl or Arcum’s Weathervane. That’s not all the Weathervane is good for either. Turn just one of your opponent’s lands snow and Zombie Musher’s snow landwalk ability makes it unblockable for the rest of the game.
Snow permanents do more than regenerate your Zombies, make your Raptors untargetable, and pump up your Owl. They also enable the abilities of your Rimewind creatures. As long as you have four lands in play, Heidar, Rimewind Master will be able to get rid of your opponent’s best permanent turn after turn. Rimewind Taskmage isn’t as powerful, but it’s more versatile: Among other uses, it can neutralize your opponent’s best attacker, untap Balduvian Frostwaker so it can turn your lands into flying creatures twice as fast, or untap Heidar to speed up the devastation.
After trying your hand at the deck, you might want to add more punch to it. The Ice Age card Withering Wisps is a potent addition that can devastate an opposing army. Coldsnap cards worth a look include the snow lands Mouth of Ronom and Scrying Sheets—the former destroys creatures, and the latter puts extra snow cards into your hand.
* = from a previous set
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