Dragon Issue #395

By Steve Winter
Building a stronghold is more than just a way to spend your character's treasure. It's a metaphor.
By Bill Slavicsek
It's a brand-new year in a brand-new decade. What changes might it hold?
By Robert J. SchwalbUpdated 2/15/2011
The Sword Guard of Astrazalian has never faltered in all its centuries of defending the Court of Stars against the fomorians. Eladrin knights of the Guard have perfected their blend of swordplay and magic.
By Robert J. SchwalbUpdated 2/15/2011
Get the inside story on the Class Acts: Knight article, as told by the author. Learn where these eladrin knights arose and why they're designed as they are.
By Robert J. Schwalb
You have the enlightened ardent, euphoric ardent, and impetuous ardent. Now we present the empathic ardent—not an entirely new build, but a fourth line of evolution by which any ardent can gain new powers and class features not previously available.
By Robert J. Schwalb
Can a heroic adventurer reconcile righteous action with service to a despicable master such as Vecna? The Maimed God is, after all, the keeper of forbidden knowledge, and in a wicked world, there are truths that should remain ever hidden in darkness.
By David Adams
The devastation of Athas by defiling magic left even the most compassionate primal spirits watchful and wary. Yet many people still venerate them and willingly evoke their power, even where the spirits have been warped, filled with fury, or driven insane.
By Chris SimsUpdated 2/15/2011
Dwarves recognize Moradin as their maker and liberator. They honor and revere him as a father. But Kord stands for strength, fury, and courage in battle. For that, dwarves embrace Kord with a heartiness quite different from their reverence for Moradin.
By Robert J. Schwalb
The carefree life of a wandering adventurer has its appeal, but there comes a time when brave heroes want a place to call home. This article presents a simplified system for quickly building and maintaining strongholds without getting lost in minutiae.
By Matt Sernett
Players pour loving detail into their characters' backgrounds and histories, maybe even their families, but how often do you think about their friends? You can never have too many, and it's never too late to make some new ones.
By Shelly Mazzanoble
D&D's "Player-in-Chief" shares her observations and insights on the game we all love.
By Bart Carroll
Take a trip through past editions of the D&D game, and see how its iconic features have evolved over the decades.
Chris Tulach writes about what’s going on with official D&D play, the community, and upcoming events.
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