Let's Call the Whole Thing Off
Andrew Finch offered a little tidbit of DMing advice that appears on page 147 of the Dungeon Master’s Guide: “Know where you are going with your campaign. Don’t be afraid to end it when you get there.” It’s a handy bit of advice aimed at making sure that DMs don’t let their campaigns flounder along with no goal or destination in mind, long past the time when interest and enthusiasm in the campaign has waned to nothing.
But sometimes, I am realizing this month, you need to call a campaign to a halt before you get there.
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About the Author
JAMES WYATT is the D&D Design Manager for Wizards of the Coast Roleplaying R&D. He was one of the lead designers for 4th Edition D&D and the primary author of the 4th Edition Dungeon Master’s Guide. He was one of the designers of the Eberron Campaign Setting and is the author of several Eberron novels.