Devotees of the Gibbous Moon
Secrets of the Beast Form
By Robert J. Schwalb
Few primal classes can match what a druid can achieve by using primal magic. The spirits answer the druid’s command and cause enemies to erupt in flesh-melting flames, create thorny vines to entrap foes, or shepherd primal servants to fight on their behalf. But although these powers are impressive, wizards too can call forth servants. Invokers can wield divine magic to annihilate their foes. Psions can dissolve their enemies’ mind with a thought. So, how then does the druid stand apart?
With few boundaries on the forms a druid might take, your imagination is the limit on what you look like when you use wild shape. Many druids favor forms that match their personalities and sometimes the form’s particulars arise from unconscious decisions. A cunning trickster might become a fox, while a sly type could become a puma. Race can also play a part in animal forms. Devas tend to adopt hound forms, while dwarves tend to favor bears. Minotaurs might become bulls, while gnomes can become badgers.
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About the Author
Robert J. Schwalb is an award-winning game designer whose more recent work can be found in Player’s Handbook 3, Martial Power 2, and Draconomicon 2: Metallic Dragons. Robert lives in Tennessee with his wife Stacee and his cat-led army of giant frogs.