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Rule-of-Three: 08/29/2011
R&D Staff

You’ve got questions—we’ve got answers! Here’s how it works—each week, our Community Manager will be scouring all available sources to find whatever questions you’re asking. We’ll pick three of them to answer, whether about the about the making of the game, the technical workings of our DDI studio, or anything else you care to know about… with some caveats.

There are certain business and legal questions we can’t answer (for business and legal reasons). And if you have a specific rules question, we’d rather point you to Customer Service, where representatives are ready and waiting to help guide you through the rules of the game. That said, our goal is provide you with as much information we can—in this and other venues.


1 What was involved in the decision to give the bladesinger wizard encounter powers as dailies, and how are these powers balanced when compared to normal daily powers?

The key factor in the design of the bladesinger was that they have always been wizards in the history of the game. They cast fireball, they use wands, and so on. The trick was how to be true to that history while at the same time giving the bladesinger space to also be a phenomenal melee fighter, which is the other part of the class’s story. That meant giving up some of the wizard class’s power in order to gain power as a melee combatant. We looked at the wizard’s spells, and the most iconic spells, such as fireball burning hands, were encounter powers. We didn’t want to give those up, so that left dailies, where a lot of unusual and less iconic effects live, as the obvious place to cut. A lot of folks seem to see that as gutting the class’s power, but it needs to be considered in light of the class’s output over the course of a day and not just in a single encounter. When you do that, you can see that the bladesinger easily makes up for the loss of daily powers with bladesong and other class elements that allow the bladesinger to stack effects and actions. They lose the wizard’s fragility, gain melee dominance, achieve versatile control, and still feel like wizards when they cast wizard spells and use wizard implements. More to the point, we think that they feel like traditional bladesingers.

2 The introduction to the blackguard in Heroes of Shadow mentions paladins who champion compassion and nobility; will we ever see these virtues written up in Dragon? Similarly, are there any plans for write-ups of the druid of autumn and druid of winter?

We have no immediate plans to address those aspects of the blackguard, but we would be interested in seeing some compelling pitches during the next Dragon and Dungeon submission period. We have articles to support the other seasons for the sentinel druid, but we have not set a concrete release date for that material.

3 You guys had hinted earlier about possible Kara-Tur/Oriental Adventures articles. Has anything been decided upon this yet, and if so, when will we see any of it?

We will be supporting Kara-Tur and Oriental Adventures during October. Nearly all of that month's content will include orient-themed material. Content includes (but is not limited to) several character themes, a backdrop, new assassin and monk options, adventures, and a new character race, the hengeyokai.

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