Podcasts Archive | 2/29/2008
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Mailbag, Nothing but Mailbag!
Dave Noonan & Mike Mearls

Click on the link to listen to the file in your browser, or right-click Save As to download to your computer. (32.6 Mbs, 35:06 minutes)

Don't just read about D&D's latest news and announcements -- listen to them as well! And where better to find inside information than from the very halls of Wizards of the Coast? Presenting Episode 20: Mailbag, Nothing but Mailbag!

You have questions—lots of questions. Lots and lots and lots and… well, you get the idea. Enough questions to fill up our inbox and demand another podcast mailbag! In this episode, Mike Mearls fields a non-stop barrage of questions put forward by Dave Noonan.

This mailbag session, we asked you for your questions specifically on information provided in Design & Development. Be sure to check this online column for the latest news, insights and philosophies regarding the making of the game.

01:00: Nicolas Larocco asks, How is spell preparation going to work?

03:10: Wesley Ford asks, Exactly what dice are maximized in critical hits?

05:00: Scott Scarborough asks, How are rogue skills handled?

06:15: Sebastien Morellet asks, How will multiclassing be implemented? Will it be flexible?

09:00: Scott Scarborough and Josh Gentry ask, Do weapons still have a critical threat range? What does the entry “Prof. 2” mean on the weapons table?

10:20: Tim Schmitt asks, How frequently do characters receive feats? Are how are racial feats distinguished?

11:25: Michael Mifsud asks, How is XP calculated?

13:45: Matthew Jacoby asks, What’s happening with cleric domains?

15:00: Edward Carroll asks, Are some creatures still immune to critical hits?

16:50: Shane White asks, How long will it take to reach level 30?

18:35: Matt (from Ogden) asks, What’s going to happen with familiars?

20:55: Josh Treleaven asks, Can dragons have minions and henchmen?

22:15: Mike Larkin asks, Would subraces be distinguished in races or feats?

23:10: Charles Rowsell (not Roswell) asks, Will it be possible to solo?

26:00: Jonathan Kaplan asks, How can characters try to maximize their chances for a critical hit?

27:30: Jonathan also asks, How can I play a high- or low-magic campaign?

29:20: Bill Gurel asks, Why do rogues get sneak attacks?

32:00: Jon Hixson asks, How can a party function without one of the roles (leader, striker, etc.)?

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What is Podcasting?

Podcasting is delivering audio and video content on demand so that it can be enjoyed at the user's convenience. The main benefit of podcasting is that listeners can sync content to their media player and take it with them to listen whenever they want to. But they're not just for iPods...the files are ready to watch or listen to on just about any computer.

About the Hosts

Mike Mearls is the dark hope of chaotic evil: young, handsome, well endowed in abilities and aptitudes, thoroughly wicked, depraved, and capricious. Whomever harms Mearls had better not brag of it in the presence of one who will inform the Demoness Lolth!

Evil to the core, Mearls is cunning, and if the situation appears in doubt, he will use bribery and honeyed words to sway the balance in his favor. He is not at all adverse to gaining new recruits of any sort, and will gladly accept adventurers into the ranks, but he will test and try them continually. Those who arouse suspicion will be quietly murdered in their sleep; those with too much promise will be likewise dealt with, for Mearls wants no potential usurpers or threats to his domination.

David Noonan is a designer/developer for Wizards of the Coast. His credits include co-designing Dungeon Master's Guide II, Heroes of Battle, and numerous products for the Eberron campaign setting. He lives in Washington state with his wife, son, and daughter.

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