Excerpts Archive | 5/4/2009
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Excerpts: MM2 Bebilith
Monster Manual 2

In today’s Monster Manual 2 preview, we present the spiderlike demon -- the Bebilith!

Demon

Demons are among the oldest creatures in the universe. At the birth of the Abyss—the profane and terrifying realm in which demons dwell—only a few demons existed. These demon princes were weapons of unfettered destruction, intended for no other purpose than to bring the universe under the heel of the Chained God. As the Abyss grew, its evil spread into other elemental creatures, creating demons of infinite variety and dreadful power. Demons are scourges of the universe, antagonists of creation and order.

Bebilith

Originating in the web-strewn realm of Lolth, the spiderlike bebiliths crawl through the Abyss and other planes, hunting and killing for the joy of it.

Bebilith Lore

Arcana DC 20: Bebiliths often serve Lolth, but their limited intellect makes them poor participants in drow schemes. Drow summon these demons as engines of destruction or entrap them for use as guardians.


Bebilith
Level 18 Solo Brute
Huge elemental magical beast (demon)
XP 10,000
Initiative see dangersense Senses Perception +14; darkvision, tremorsense 20
Spectral Death Web aura 3; each enemy within the aura that is hit by an attack loses all resistances until the end of its next turn.
HP 696; Bloodied 348
AC 30; Fortitude 30, Reflex 31, Will 29
Resist 20 fire, 20 variable (2/encounter)
Saving Throws +5
Speed 12, climb 12 (spider climb)
Action Points 2
Melee Reaving Claw (standard; at-will)
Reach 3; +21 vs. AC; 2d10 + 6 damage, and the target takes a cumulative –1 penalty to AC each time it is hit until the end of the encounter.
Melee Flashing Claws (standard; at-will)
The bebilith makes two reaving claw attacks against two different targets.
Melee Venomous Bite (standard; usable only while bloodied; recharge 6) Poison
+21 vs. AC; 2d8 + 6 damage, and ongoing 10 poison damage (save ends).
Close Burst Flaming Web (minor; recharge 56) Fire
Close blast 5; +19 vs. Reflex; 2d8 + 10 fire damage, and the target is slowed and takes ongoing 10 fire damage (save ends both). First Failed Saving Throw: The target is restrained instead of slowed and takes ongoing 15 fire damage (save ends both).
Hunter’s Reflexes (immediate reaction, when an enemy moves into an adjacent space; recharge 56)
The bebilith shifts 4 squares. This shift can move through enemies’ spaces.
Dangersense
The bebilith acts two times in a round, on initiative counts 20 and 10. It cannot delay or ready actions. On each turn, it has a standard action instead of its normal allotment of actions. It can use one immediate action between each pair of turns.
Alignment Chaotic evil
Languages Abyssal
Str 22 (+15)
Dex 25 (+16)
Wis 20 (+14)
Con 22 (+15)
Int 5 (+6)
Cha 19 (+13)
Equipment

Friday 05/08: A look at the ultimate beholder!

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