Sunday, Oct 16: 7:40 pm - Top 8 draft: Roel van Heeswijk
The final draft table is set
Roel told me before the draft that he was somewhat biased towards the blue/black Agro deck; with lots of fliers and cheap blockers. After the draft, Roel was shaking his head because he expected the draft to go a lot better for him. He told me that he's usually afraid that he's going into a certain color combination as a result of his bias, and that's why he was afraid to go into his favourite colors in this draft, even thought it may have been right. "Now to build the sealed deck", Roel jokes; as he was still deciding his colors during deck construction rather than during the draft. He could splash green for Gather Courage, or white for Conclave Equenaut, Auratouched Mage and Benevolent Ancestor, but he had enough cards for a blue/black deck without any splashes. Here's how the draft went (with Roel's picks in bold letters):
All in all, Roel's deck is a decent mixture of fliers, defenders, removal and card draw, but the overall card quality isn't very good because of his uncertainty in colors early on in the draft. He thinks that if he's able to draw the better part of his deck rather than the mediocre cards, his chances are good, so anything could happen.
Sunday, Oct 16: 8:26 pm - Quarterfinals: Alfred Benages vs. Philip Reich
Philip won the die roll and elected to play first.
His hand was a quick keep, and while Alfred's was slightly slower, it was also worth playing with. A mountain on turn one signalled the fast Boros legion, but there were no plays for on the first three turns. For Benages, who was also red white, there was a Golgari Signet and the first creature of the game in the form of Nightguard Patrol. Reich matched it with a Screeching Griffin, and had a Sunhome, Fortress of the Legion for turn five in order to attack in the air for four.
Benages turn four had brought a Benevolent Ancestor, and his five saw a Skynight Legionnaire who immediately hit the red zone. There was still no fourth land though. As Reich continued with the beats in the air with a lone double-striking Screeching Griffin, Benages built an increasingly threatening board, with a Boros Guildmage joining the team, with haste for an extra 2 points of damage on attack.
Once Philip was down to just eight he started making additional creatures, in the form of a War Torch Goblin. He also had a Faith's Fetters to keep Alfred's Boros Guildmage under locks. With the life totals at 12 each, the early rush of the Boros had largely ended, and it was time for the turns of big scary Falter-esque effects and burn.
Benages cast a Viashino Fangtail and played a Selesnya Sanctuary, suggesting that the off-colour Signet was not quite as off colour as it had initially appeared. Having drafted R/W/g in the swiss, it appeared that the same strategy was Benages' plan for the top eight.
Reich continued to attack. His flyer went unopposed, while Benevolent Ancestor blocked the Goblin. Rally the Righteous was then played on Screeching Griffin to untap it and make it larger. Due to radiance it did also untap Alfred's wall, allowing him to prevent two damage, but with the double strike coming from Reich's land, the attack was still for six.
On the attack back, Benages went in with his Fangtail and Legionnaire, before playing Loxodon Hierarch. The Elephant rare was plenty enough to elicit the scoop from Reich, who was all of a sudden in a race he was definitely losing, at 1 life, without the means to finish off his opponent.
Alfred Benages won game 1.
Philip again elected to play first, hoping that tempo in the pseudo mirror would be the deciding factor. A turn-two Thundersong Trumpeter from Reich seemed like a powerful start when it was unopposed until Benages made a Centaur Safeguard on his turn three. He followed up with a Viashino Fangtail, but found it quickly hit by Faith's Fetters from Benages.
The following turn saw Ordruun Commando from Reich, looking to get in for some damage. Benages had a Skyknight Legionnaire, with just the same plan. Thundersong Trumpeter kept the Centaur down, but the flyer kept coming in.
The Minotaur cracked back, and Reich played a Griffin. For Bernages, it was just Concerted Effort, which would make his Centaurs (and anything else as long as the Legionnaire was around) fly. This they duly did on the following turn, to trade with Reich's Screeching Griffen.
Reich had a rare of his own in answer with a Firemane Angel, but when a Nightguard Patrol showed up for Benages, suddenly it didn't look quite as hot. Each of Benages' creatures would now have flying, first strike and vigilance. After some thought, Reich used his Thundersong Trumpeter to stop Skyknight Legionnaire from blocking, then attacked with just his Minotaur, unopposed. He then made Sandsower, who would come in handy in stopping some of the opposing flying beats, and give the Viashino Fangtail hidden under Faith's Fetters something to do. At the end of his opponent's turn, Reich used the Sandsower's ability to tap down Skyknight Legionnaire. He then attacked with his Angel, who was left unblocked and went through for four.
Thundersong Trumpeter stopped Skyhunter Legionnaire from attacking, but elected not to do anything about the Patrol, who hit him for two. On the attacks back, he used Thundersong Trumpeter to stop NIghtguard Patrol from blocking, and attacked with his Firemane Angel and Ordruun Commando. Here things got a little tricky. Benages played a Flash Conscription to gain control of Firemane Angel. To this Reich responded with a Rally the Righteous to untap his team, and used Thundersong Trumpeter to stop the angel from blocking. He also used his Sandsower to tap an extra creature. All that Bernages could do was to take the damage from the Minotaur and use Fiery Conclusion to rid Reich of his angel and his trumpeter. Grab the Reins, we hardly knew you. Bernages played Benevolent Ancestor and said go. For Reich it was just land, 'go'.
Bernages then followed up with a Boros Guildmage who gave herself haste and attacked in after Sandsower had gummed up the attack step a little. On Reich's next turn, he had the land to reanimate his Firemane Angel, and pass. Bernages responded with just a Viashino Slasher and a big attack. The life totals were at 3 to 5 in Reich's favour thanks to all the extra life he had netted with his angel, but facing a team of flyers, it looked tough for him to push through the final points. He attacked into Benevolent Ancestor with the angel, which used its ability to stay alive. After this Reich simply played Screeching Griffin and passed.
Benages' attacks were his NIghtguard Patrol and Viashino Slasher. The former was blocked by Screeching Griffin, which Boros Fury Shield both kept alive. In the process it also reduced Benages to 1. This reporter did wonder why he hadn't used the Shiled on his own Angel the turn before for the win, and when Benages cast Loxodon Hierarch after combat, it looked like this error might have cost Reich the match. It was not to be though, as Reich had a Master Warcraft with which to force through plenty enough damage to win the game.
Philip Reich won Game 2, forcing the match to a third game.
When given the option, Alfred chose to play, and had the first action of the game, in the form of Skyknight Legionnaire. Reich made a Thundersong Trumpeter on turn three, but was unable to stop the airbourne assault for another turn. A Courier Hawk was the only play from Bernages on turn four, including missing his all important land drop. This was not the case for Reich, whose Screeching Griffin looked good to fight in the air. A Fiery Conclusion from Bernages left each player with one less creature, Bernages a Courier Hawk, and Reich his trumpeter. Losing the Trumpeter was made doubly unfortunate due to the fact that he had cast a Sandsower the turn before, whose ability now lay inactive.
Both the Sandsower and Screeching Griffin attacked, and Reich used Dogpile to take down his opponent's Skyknight Legionnaire, leaving Bernages without creatures. This was answered in short order by a Screeching Griffin for Alfred. Not all Screeching Griffins have backup, though. Reich's was lucky to be helped out by a Veteren Armorer, who sat back and let the flyer go about it's business of killing opponents and winning him more money. He attacked his opponent down to 15 and passed. This 15 turned to 19 with some help from Faith's Fetters on Sandsower, and even full attacks from Reich left Bernages on 11 to 12 for Reich.
A Goblin Spelunkers was the only spell for Bernages before he passed to Reich, who played Faith's Fetters on Screeching Griffin and attacked Bernages down to 5. Goblin Spelunkers cracked back, but all of a sudden the race seemed far from fair. There was even a Sunhome, Fortress of the Legion to make combat more dangerous, and in the face of a huge attack, Bernages was forced to scoop.
Philip Reich won 2-1.
Sunday, Oct 16: 8:59 pm - Quarterfinals: Nikolas Eigner vs. Jure Trunk
When I first looked at the Top 8 it seemed like it was fairly random, with few recognized players. This is probably because I'm just bitter we didn't get a British player into the Top 8. Nikolas Eigner, from Austria, has already picked up one GP title with a win in Vienna earlier this year and is one of two GP winners in the Top 8. Jure Trunk is already guaranteed a large pot of cash as one of the two amateurs in the Top 8.
Both players went to the Golgari Guild for their cards and have green-black decks. Eigner has a blue splash in his deck, but other than that I didn't get to see the decks so the contents are as much a mystery to me as you people out there reading this.
Eigner won the die roll and opted to go first. His first play in the internal battle of the Golgari Guilds was a Lurking Informant while Trunk passed his second turn with no play. Eigner played a Fists of Ironwood in his turn to make the Informant a not-so-scary 1/2 trampler, but more importantly put two Saprolings into play.
I was starting to wonder why Trunk hadn't mulliganed as he laid land number 4 and passed the turn without playing a single turn. Eigner used the Informant on himself, but was happy with the top card. It wasn't a land, so he summoned Trophy Hunter.
Trunk finally cast his first spell, a Golgari Rotwurm. Eigner wasn't concerned and sent his team into the red zone. Rather predictably he had a trick and the Rotwurm fell to Gaze of the Gorgon when it tried to block.
Trunk cast Thoughtpicker Witch and used her to convoke out Root-Kin Ally. Eigner had real tempo advantage here though. Last Gasp choked out the Ally and left the way clear for the Austrian to send in his team and drop Trunk to 5 life.
Trunk used Vigor Mortis to bring back the Rotwurm. Eigner was still sitting on plenty of gas. Putrefy sent the recently re-animated Wurm back to the graveyard. Trunk had a comeback in that he convoked out Scatter the Seeds to get some blockers into play.
Eigner took to the air with Flight of Fancy on the Trophy Hunter. Two hits and Trunk was down to 1 life. A Tattered Drake proved unnecessary as Trunk still hadn't found an answer to the Trophy Hunter.
Eigner 1-0 Trunk
Trunk led off with a Civic Wayfinder on turn 3. Eigner's Trophy Hunter was slightly bigger. Eigner again had the tricks as a Last Gasp brought down a Dimir House Guard.
That was all, this time though. Trunk summoned a Rotwurm and then a Mortipede. He brought out a Thoughtpicker Witch and then had a very good turn when the Mortipede used its Lure effect to bring down a Safeguard and Trophy Hunter before being sacrificed to remove a Flights of Fancy from Eigner's Library with the Witch.
Both players paused to build up forces. The board position was Eigner on 14 life with Tattered Drake, Lurking Informant, Necroplasm and Civic Wayfinder. Trunk had an Informant and Wayfinder of his own, the Witch, Rotwurm and a Roofstalker Wight.
In his turn following the appearance of Necroplasm, Trunk cast Overwhelm and swung with his team. Eigner was forced to throw away a Drake and Wayfinder to stay alive. The Rotwurm was now a sizeable threat with its sac ability. Eigner used Putrefy on it immediately.
A couple of turns later and the board was a little clearer. Strands of Undeath on the Necroplasm meant it would survive its own ability to kill creatures at end of turn.
Necroplasm went up to 6 counters and Trunk used Gaze of the Gorgon to make sure his Primordial Sage survived the sweep from the Necroplasm. Eigner kept charging with the Necroplasm as it grew bigger. Trunk had Scatter the Seeds to make blockers and finally found a Sewerdreg to administer the last point of damage.
One more game to go and the sneaking suspicion is I found the slow match to cover.
Eigner 1-1 Trunk
I ran off here to take pictures thinking Green-Black vs. Green-Black was probably going to take some time. Unfortunately for Trunk he drew a lot of land while Eigner found a nice curve topped out with a Convoked Siege Wurm. Trunk tried to gang-block it only to run into Gaze of the Gorgon. And that was that pretty much it.
Nikolas Eigner beats Jure Trunk 2-1
Sunday, Oct 16: 9:09 pm - Quarterfinals: Jean-Charles Salvin vs. Roel van Heeswijk
Roel won the die roll and chose to play first. Both players kept their opening draws, and built up their hands; Roel with Compulsive Search and Jean-Charles with two Boros Signet. The first business spell was a Centaur Safeguard for Jean-Charles; to which Roel replied with the more impressive Moroii. Not too impressed by the flier, Jean-Charles ran into it with the Safeguard, after which he played Selesnya Evangel and shot the Moroii down with Galvanic Arc.
Roel produced Snapping Drake, Disembowel for the Evangel and shrinked Salvin's Siege Wurm with Clinging Darkness. Salvin dropped Screeching Griffin and chose not to trade with the Snapping Drake, and Roel dropped his signature Junktroller.
Pollenbright Wings on the Griffin made it a lot more dangerous, as Roel wouldn't be able to deal with the flier unless he had a removal spell for it. Roel made another flier; Tattered Drake, and went on with the race. Vedalken Dismisser put the Griffin back on top, removing its Wings, and sent his guys in for 5. The life totals were now 9 for Salvin, and 12 for Roel, and Salvin sent in four tokens and a 1/1 Vinelasher Kudzu, losing the Kudzu in combat but dealing 3 damage in the process.
The Griffin came down again and traded with the Snappy Drake, but Salvin looked to be out of gas, while Roel channeled up Halcyon Glaze. Salvin's army went in again, and he played his freshly drawn Viashino Fangtail. It didn't matter however; Roel played a Stinkweed Imp and attacked for the kill.
Roel van Heeswijk
Roel, not very confident with his deck, verified that it was actually best of three and not best of five, revealing that he wasn't expecting to win many more games. Salvin played first and made some tokens with Selesnya Evangel and Fists of Ironwood. Roel busted out a pair of Signets and found Last Gasp with a transmuted Dimir Infiltrator. Salvin played Conclave Equenaut into an empty board on Roel's side to join his Evangel and two tokens, and Roel destroyed the Evangel with Last Gasp. Salvin got hasty with Skyknight Legionnaire, but Roel was comfortable playing the control game with Ribbons of Night on the Equenaut.
The Legionnaire got some Pollenbright Wings, and when Roel tried to nullify it with Clinging Darkness, Salvin increased its power with Moldervine Cloak. All the combat action was in the air, in the meanwhile Dimir Infiltrator and Junktroller took care of the ground combat. Spawnbroker was exchanged for the Skyknight Legionnaire, and a Peel from Reality allowed Roel to return the Spawnbroker back to his hand so it could trade again. Roel continued to play creatures, while Salvin only had a Vinelasher Kudzu. A couple turns later Salvin extended the hand.
Sunday, Oct 16: 9:21 pm - Quarterfinals: Nikola Vavra vs. Ricard Tudori
This quarterfinals features two relatively unkown players in a Top 8 devoid of big-name players. Ricard, who is from Spain, drafted a Dimir mill deck. Nikola, who is from the Czech Republic, brings a Selesnya/Golgari deck to the table.
Nikola won the die roll and chose to draw first. His first three turns consisted of an unimpressive "Island, go". Nikola didn't play any creatures either, but he had the somewhat strange start of:
-Turn 1 Plains.
-Turn 2 Think for ages, then play Golgari Rot Farm, and discard Plains.
-Turn 3 Do mad acceleration in Golgari Signet and Farseek.
Ricard then had the first creature in Vedalken Entrancer. Nikola answered it with Mortipede, which could hit right through the 1/4 miller. Nikola also added Transluminant and Vitu-Ghazi, the City Tree to the board. Nikola made a token with his land, while Ricard activated Vedalken Entrancer. You know the drill, the players were just using the obvious activated abilities.
Ricard spent another turn of land, go. I started to wonder what he had in his hand, so I looked over. He held Induce Paranoia and lands. A lot of lands.
Nikola then swung with all of his guys and activated Mortipede, making sure that Vedalken Entrancer would block. He tried to save it with Seeds of Strength, which was met by Induce Paranoia. Second try: Last Gasp. It resolved, so the 1/4 died, but his Mortipede survived.
A topdecked Tidewater Minion came down for Ricard, but Clinging Darkness and a Mortipede activation took care of it. Over the next two turn, Nikola simply attacked with all of his guys for the game.
Ricard revealed his hand: all lands.
Nikola 1 - Ricard 0
Ricard made Nikola play first this time. The first plays for Nikola were Transluminant and Golgari Rotwurm. In the meantime Ricard played Drift of Phantasms, Vedalken Entrancer and Snapping Drake. So Nikola had a 5/4 that could smash through Ricard's creatures, while Ricard had two win mechanisms on the table: a 3/2 flyer to attack a life total (unlikely to work), and a Vedalken Entrancer to attack a library (more likely to work).
For some reason, Nikola did not attack with his Golgari Rotwurm, but he did add Drooling Groodion to the board.
Ricard cast Wizened Snitches, which seemed quiete irrelevant.
Nikola played Fists of Ironwood on his Golgari Rotwurm and swung with all of his guys. Using Drooling Groodion's Consume Strength ability, he screwed up Ricard's blocks: Nikola lost a 1/1 Fists of Ironwood token, while Ricard lost Drift of Phantasms and Snapping Drake. Ricard was also down to 15 life now.
Ricard then tried to come up with answers to the situation. He played Vedalken Dismisser and put Golgari Rotwurm on top. He immediately used his Vedalken Entrancer to put it in the graveyard; a nice combo. But it wasn't an adquate answer to the situation he was in. In the next attack phase, Drooling Groodion allowed Nikola to trade a 1/1 token for 2 of Ricard's guys once again, putting Ricard down to 11 life as well.
Then came the game-swinging card: Dream Leash. Ricard gained control of Drooling Groodion, and to make it even better, he also had a Forest and a Swamp in play. So he could activate the monster as well.
But because Drooling Groodion was still tapped, Nikola simply attacked with his remaining guys and he played out his hand. So the board was now as follows. Nikola had 2 Transluminant, Nightguard Patrol and Mortipede in play. His "life" total, a.k.a. cards in library, was 16. Ricard had Drooling Goodion and Vedalken Entrancer in play and was at 7 life.
Now Nikola had to think about how to approach this situation. After deliberating for a while, he eventually settled on attacking with his 2 Transluminants and Mortipede. He also activated it, making sure Ricard had to double block Mortipede. Before damage, Ricard sacrificed Vedalken Entrancer to kill a Transluminant (which was sacrificed to build a token) and to save Drooling Goodion. So Ricard was now at 5 life, but he seemed to be stabilizing somewhat.
Some more non-flying irrelevant creatures were added to the board, but the relevant cards on the board were Nikola's Transluminant and 1/1 flying token. Sure enough, Nikola also transformed his second Transluminant into a second 1/1 flying token, allowing him to hit Ricard for 2 in the air.
Ricard was knocking the top of his deck like a madman, but didn't find anything useful. A couple turns later, the 1/1 flyers had taken enough chunks out of Ricard's life total to put him at 2 life. Nikola then went for the lethal alpha strike with all of his guys. Ricard knew that he was dead and revealed his hand: Glimpse the Unthinkable. Nikola had 12 cards left in his deck, so it was close but not good enough.
Nikola 2 - Ricard 0
Sunday, Oct 16: 9:59 pm - Semifinals: Philip Reich vs. Roel van Heeswijk
After some miscommunication about the die roll and Roel rolling the die off the table, Roel eventually won the roll and decided to play first. He kept his hand and Philip took it down to six. He cought up with the mulligan by playing Boros Garrison on the second turn, while Roel played Halcyon Glaze and fueled it with Stinkweed Imp.
Philip could only trade his Sell-Sword Brute for Stinkweed Imp and followed it up with Courier Hawk and War-Torch Goblin. His Screeching Griffin got Last Gasped, and when Roel found his fourth land, he busted out Moroii.
Faith's Fetters ruined Roel's offence somewhat, but he was able to follow things up with Snappy Drake and kept the beats on. Galvanic Arc got the Drake out of the way; Philip now had War-Torch Goblin and a first strike Courier Hawk against Roel's disabled Moroii and Halcyon Glaze.
Roel kept beating with his Glaze, this time fueled with Dimir Infiltrator, and destroyed Philip's board next turn with Peel from Reality on the Moroii and the Courier Hawk, and also had Darkblast for the Goblin. A few turns later lethal damage was on the board and Philip scooped his cards up.
Roel van Heeswijk
Philip played first this time, and Roel was the one to take it down to six this time. Philip tried Thundersong Trumpeter twice, but Roel had two Darkblast, no dredging involved. Compulsive Research refilled his hand, and Philip got stuck on three lands with no play for three consecutive turns.
Roel couldn't really take advantage of Philip's landstall though; he played two Signets, Junktroller and two turns later Sadistic Augermage. When Philip found his fourth land, he played Sandsower, and Roel dredged his Darkblast back so that the Augermage would be safe from the Sandsower.Disembowel took care of Viashino Fangtail, but Roel couldn't take advantage of Philip's brief landstall, allowing him to find his lands in time and build up a board position.
Roel thought long and hard about his next play, as Philip now had five lands in play and still didn't play a spell. He was holding back a pair of Orduun Commandos until he found a sixth land for Oathsworn Giant. He did, but Roel cleared it with Ribbons of Night, and the board was back to Roel's Junktroller and Sadistic Augermage versus Philip's lone Sandsower again. Things locked up again when Philip cast Faith's Fetters on Sadistic Augermage, while Roel channeled Dimir Infiltrator for Last Gasp. On his next turn, Roel drew Moroii, which would have been a lot better as a target for the Fetters. Philip, now down to 8 life, could only watch as Roel used Peel from Reality to return the Augermage and the Sandsower, clearing Philip's side of the board again. Philip looked at one more card of his deck and conceeded promptly.
After the match, I asked Roel if he would like to add anything to the report, and he told me that I should mention how good the Junktroller had been for him this weekend. Returning all of his removal to his deck and getting them again with Transmute cards really helped him out. So hereby an honourable mention to Roel's signature Junktroller!
Sunday, Oct 16: 10:15 pm - Semifinals: Nikola Vavra vs. Nikolaus Eigner
The table judge started to mix up their first names already, so I'll just adress them with their last names.
Eigner won the die roll and chose to play first. He had to take a mulligan, but kept his 6-carder. Despite having to mulligan, he still had a fast start as he played Elves of Deep Shadow, Fists of Ironwood and Golgari Brownscale in the first three turn.
Vavra, in the meantime, used Selesnya Signet to accelerate into Nightguard Patrol, Stinkweed Imp and Fists of Ironwood.
Next up were some more guys for Eigner: Scatter the Seeds and Lurking Informant. The board was now absolutely ridiculous; a grand combined total of TEN 1-power guys and two guys with 2 power. If anyone would be able to find even a lowly Hill Giant, he would dominate the board with it.
Eigner did manage to hit with Golgari Brownscale every turn, unblocked, puting Vavra down to 13 life before something interesting happened. A Gather Courage got rid of the attacking Golgari Brownscale, but Eigner found another guy that could hit for two: Tattered Drake. Still no fatty boom booms in sight, unfortunately. Eigner dug into his deck with Compulsive Research, but he only found more lands.
Eigner looked at the top card of his opponent's library with Lurking Informant and saw Transluminant. It didn't really do something at that point, so he left it there. The Golgari Rotwurm he saw next turn had to go to the bin, though.
The next turn didn't make any sense. Eigner cast Strands of Undeath on Golgari Brownscale and Vavra discarded Last Gasp and Seeds of Strength to it. Wait. What happened? Vavra had 4 lands untapped, amongst which a Swamp. He discarded Last Gasp, while he could have also played it on the Golgari Brownscale in response to Strands of Undeath. If he had done that, Strands of Undeath would've fizzled, so he wouldn't have had to discard. Thereby, he could've kept his Seeds of Strength in his hand and he could've killed the Brownscale. A very strange play indeed. I guess Vavra didn't know he didn't have to discard if he killed the guy in response and he wanted to keep the third card in his hand. Eigner noticed that as well. He just shrugged, muttering an awkward "okay..." He proceeded to attack Vavra down to 7 life with Tattered Drake, and he activated his Lurking Informant, leaving a land on top.
At end of the turn, Vavra played the last card he had in his hand; Congregation at Dawn. He searched Keening Banshee, Woodwraith Corrupter and Drooling Groodion out of his deck.
Keening Banshee came down first, obviously, and quickly destroyed Lurking Informant.
Eigner topdecked Trophy Hunter and killed Stinkweed Imp right away. He attacked with his two regenerators. Vavra was now at three life.
Vavra drew Big Drools in his next draw step, played it, and passed the turn. Eigner studied the board on his turn. After doing the math, he swung with all of his guys.
Eigner: "You're dead". Vavra: "I know"
Eigner 1 - Vavra 0
Vavra chose to play first. No mulligans this time. Eigner had the first plays in Civic Wayfinder, Elves of Deep Shadow and Scatter the Seeds, while Vavra went "land, go" in his first four turns. At the end of the fourth turn, he played Congregation at Dawn, searching out Drooling Groodion, Keening Banshee, and Woodwraith Corrupter.
He also played Golgari Rotwurm that he already had in his hand, stopping Eigner's beats.
Eigner then added an unblockable Sewerdreg to the board.
Vavra "topdecked" Big Drools and played it. Next turn, Eigner swung with Civic Wayfinder, two 1/1 tokens and Sewerdreg. Vavra blocked with Golgari Rotwurm and Eigner used Gaze of the Gorgon to kill it. Vavra was down to 14 life now.
Unsurprisingly, Vavra "topdecked" Woodwraith Corrupter and played it. Eigner cast Flight of Fancy on his Civic Wayfinder and attacked for 5 with his two evasion guys. Also, a Strands of Undeath was attached to Sewerdreg, maing Vavra discard two lands. Not as spectacular as the last time Strands was played this match.
Now Vavra had to draw a random card, as he ran out of Congregation at Dawn guys. He found Ivy Dancer, played it and swung with his two fatties (Drooling Groodion and Woodwraith Corrupter). Eigner chumped one of them. Vavra then played Keening Banshee to kill the flying Civic Wayfinder.
Eigner attacked Vavra down to 6 with Sewerdreg, and cast Fists of Ironwood to produce two more tokens.
Vavra then had an amazing topdeck: Rolling Spoil. It killed Eigner's five 1/1 guys, and thus cleared the way for his beaters. Vavra attacked with Drooling Groodion, Keening Banshee, and Woodwraith Corrupter, taking Eigner down to 10 life.
Eigner then attacked with his Sewerdreg and played Shambling Shell. His only hope to win this game was that his opponent might screw up. He did not. Vavra killed Shambling Shell with Big Drools and alpha-struck for the win.
Eigner 1 - Vavra 1
Eigner chose to play first. He quickly accelerated into a turn 3 Greater Mossdog on the verge of a Signet. Vavra had the turn 2 Golgari Rot Farm. If you have such a land on turn 2, it means that you have to discard. He threw away Clinging Darkness.
Some more creatures were added to the board. Eigner cast Civic Wayfinder, while Vavra played Ivy Dancer and Keening Banshee (destroying the Wayfinder). Then Golgari Brownscale and Centaur Safeguard came down on Eigner's side of the board. So Eigner seemed to have the upper hand so far. He had the better board position and he had also dealt 6 damage with Greater Mossdog already.
Vavra could only muster Transluminant, while Eigner slapped Flight of Fancy on his Centaur Safeguard. In the following attack, Vavra double-blocked the incoming Greater Mossdog with Transluminant and Ivy Dancer. Eigner chose to assign the damage to Ivy Dancer. Vavra was down to 9 life now.
Vavra cast Woodwraith Corrupter, which was quickly killed by Putrefy. Then Eigner attacked (the flying Centaur Safeguard traded with Keening Banshee) and he made a Siege Wurm.
Vavra cast Golgari Rotwurm, but Eigners turn still seemed to be more impressive. He dredged back Greater Mossdog and played Compulsive Research to draw more gas, amongst which a Sewerdreg. Eigner had kept a superior board position all game long, and with card advantage provided by Compulsive Research and the dredge ability on Greater Mossdog, it seemed like he was going to win this game.
Vavra had a Last Gasp at the ready for Sewerdreg, while Eigner added Greater Mossdog and Fists of Ironwood to the board.
Next turn, Eigner deliberated for a while, but eventually went for the all-out attack. It seemed like a fine play. He had three lands in his hand. He was facing Golgari Rotwurm and Transluminant. He swung with Siege Wurm, Greater Mossdog, Golgari Brownscale and 2 tokens. And Vavra was at 7 life. What could go wrong? Well, Disembowel was pretty nasty. Vavra used it to destroy Siege Wurm, and he proceeded to block Greater Mossdog with Siege Wurm and a 1/1 token with Transluminant. That decimated Eigner's entire board. That Disembowel was definitely of the game-breaking kind.
In his upkeep, Vavra played Congregation at Dawn and searched Mortipede, Sewerdreg and Drooling Groodion out of his deck. Eigner's next couple draw steps did not provide him with an answer to any of those cards, so a couple turns later Eigner extended his hand.
Eigner 1- Vavra 2
Sunday, Oct 16: 10:45 pm - Finals: Nikola Vavra vs Roel Heeswijk
Well, this is it and England is guaranteed a home win as …. Oh wait, I'm dreaming. England's hopes of defending a GP title on its home turf ended in round thirteen, sigh.
Instead we have an interesting battle between the Czech amateur Nikola Vavra and up-and-coming Dutch player Roel Heeswijk. Vavra has been playing for around four years but mainly only casually with friends. Making the final here guarantees him a massive pot of amateur money to go with the main prize. Heeswijk has had a pretty good year on the Pro Tour. He finished 40th in London, picked up $875 from Philadelphia and managed 8th place at the team PT in Atlanta. You might not recognise the name now, but he sounds like a player going places.
Vavra's deck straddles green and takes cards from both Selesnya and Golgari guilds while Heeswijk has an aggressive Dimir deck.
Vavra won the die roll (after a few ties) and elected to start. He rushed out of the blocks with an Elvish Skysweeper and Transluminant. The Skysweeper is okay against Heeswijk's black-blue deck so he took it down with Clinging Darkness. Vavra kept up the curve with Fists of Ironwood.
Then Heeswijk's deck kicked into action as he followed Halcyon Glaze, a card that has really impressed me this weekend, with Moroii. Vavra is in this final for a reason though and negated the Moroii with a Clinging Darkness of his own. Heeswijk made another flier in Tattered Drake (another 4 point bash with the Glaze) as Vavra ramped up his mana with Farseek.
Heeswijk ran out of creatures and swung with Tattered Drake. The life totals stood at 10-9 in Vavra's favor. He attacked back and Moroii took Heeswijk down to 6 in his upkeep. Vavra had really followed up on his early start. A Stinkweed Imp meant he had to Disembowel the Glaze.
The Czech player passed another turn with no play. In contrast Heeswijk refilled his hand with gas from a Compulsive Research. His own crippled Moroii was slowly killing him though. It was tight. He was at 5 life and an attack from the Drake dropped his opponent to 6.
Vavra had four cards in hand and five land on the table. Was he waiting for that sixth land to bust out Groodion or Corruptor. One of the lands was Vitu-Ghazi so he could at least start kicking out some Saprolings while he waited.
Heeswijk transmuted a Dimir Infiltrator and went for an ominous Peel from Reality. However Vavra had a fantastic play in Faith's Fetters on the Stinkweed Imp. It allowed him to send through the Saprolings to put Heeswijk at two life and put him back up to a precious ten life.
Moroii took the Dutchman down to one life and he was in trouble. He brought out a Sadistic Augermage to block, but it wasn't enough as Vavra killed it with Clinging Darkness and that meant one little Saproling would sneak through for the final point of damage.
Those early monsters, combined with a generous dollop of removal, had been enough to overcome what had seemed like a very good start from the Dutchman.
Vavra 1-0 Heeswijk
Vavra's draw was much slower in Game 2 and Heeswijk was able to ramp up to his signature card, Junktroller on turn 4. He followed it with a Stinkweed Imp as Vavra dug a Swamp from his deck with Farseek.
Unfortunately Heeswijk appeared to have forgotten to drawn Islands and he passed turn 5 with just a cheeky nibble with Stinkweed Imp. The fatties decided to show up from Vavra's deck as he summoned a Golgari Rotwurm.
Heeswijk finally found his Island and a Tattered Drake entered play. He'd assembled an irritating defence to try to bust through. A Fists of Ironwood on the Rotwurm made it more likely. Heeswijk threw the Junktroller in the way, which allowed Vavra to finish it off with Clinging Darkness.
Heeswijk attacked back with the Drake and then Transmuted an Infiltrator into a Last Gasp. Stinkweed Imp was back on defense. It was unlikely Stinky would get to block as Vavra cast Congregation at Dawn to find his three best monsters - Keening Banshee, Sewerdreg and Drooling Groodion - and put them on top of his library.
Heeswijk looked in trouble here. Keening Banshee nobbled the Imp and let the Rotwurm and accompanying saprolings through for seven. Heeswijk dredged back the Stinkweed Imp and left the Tattered Drake on defence.
Vavra was firmly on offence. He sent his entire team into the fray. Heeswijk had a lot to think about. What would he block with his Drake and crippled Imp? Would he use the Last Gasp with both a Groodion and swamp-walking Sewerdreg on the way?
Heeswijk felt he had to. It seemed like the right decision when Brainspoil took down the Groodion. Heeswijk still had problems as the Sewerdreg entered play. A Vedalken Dismisser time-walked his opponent and kept the Sewerdreg off his back for a turn. He was still behind in the race as the saprolings nipped through to put him at 9. The Sewerdreg returned. Heeswijk dredged back Stinky and hit with the Drake to leave the scores at 11-9 in Vavra's favor.
The Czech player finally got the joys of an unknown draw step and found a Stinkweed Imp of his own. Blue is always the color of cute tricks, and a Peel from Reality to bounce the Sewerdreg again and bring back the Dismisser was especially nice. Vavra had picked the best three monsters from his deck and it seemed like Heeswijk had almost weathered the storm.
The Dutch player attacked with his Tattered Drake, looking to level the life totals. Vavra thought for a while and then block it with Banshee and Stinkweed Imp. What was going on here? Heeswijk regenerated the Drake and the Banshee appeared to have died for nothing.
Faith's Fetters put in another fantastic timely appearance for Vavra, shutting down the Imp and clearing the way for an alpha strike to drop Heeswijk to a slender 3 life. The Fetters had of course given Vavra a precious 4 life. Heeswijk took that four life straight off as the Dismisser returned to activate the Glaze and return the Sewerdreg to the top of Vavra's library for the umpteenth time.
Vavra recast the Sewerdreg and again Heeswijk had to look for an answer.
Again Heeswijk refused to lay down and die. He cast Ribbons of Night on the Stinkweed Imp, mainly to gain the life. Vavra was having none of that as he turned a Last Gasp on his own Imp. No life gain for Heeswijk. He was at 3 life. Vavra had a 3/3 swampwalker. It was not good.
Nervously Vavra pushed the Sewerdreg sideways.
Heeswijk smiled ruefully and extended his hand.
Nikola Vavra had just picked up his first Grand Prix title!
Nikola Vavra beat Roel Heeswijk 2-0 and is the champion of Grand Prix-Nottingham.