Dragon Issue #410
By Christopher Perkins & Greg Bilsland
The submission window is now open, and here’s what we’d like to see: more
proposals. No, really.
Howl at the Moon
By Robert J. Schwalb
Lycanthropy isn’t so much a “curse” as a rockin’ good excuse to tear your enemies to pieces with fangs and claws. Introducing new character themes for hirsute characters.
Lil’ Flame: Fold-Up Dragon
By Emi Tanji
And now for something a little different: a cute, fold-up paper dragon modeled after
’s magazine classic red dragon villain, Flame.
Bazaar of the Bizarre: Thingamajigs of the Barrier Peaks
By David Chalker
Nothing good ever came out of the Barrier Peaks . . . until now. If you’re ready to introduce futuristic alien weaponry to your campaign, this article is for you.
Confessions of a Full-Time Wizard
By Shelly Mazzanoble
R&D’s “Player-in-Chief” lets loose her inner geek.
Eye on the Realms: The Talking Door
By Ed Greenwood
An otherwise unremarkable inn door has answers to some of the greatest mysteries and riddles in Waterdeep, but some believe its whispers are nothing but a prank.
Eye on Dark Sun: Vaults of the Father and Master
By Rodney Thompson
The treasure vault of Tectuktitlay in Draj is a shining example of what a mad sorcerer-king will do to keep his hoard from falling into unworthy hands.
Eye on Eberron: The Bloodsail Principality
By Keith Baker
The cold and inhospitable island of Farlnen is home to the Grim Lords and their crimson-sailed fleet. Unless you’re a vampire or an agent of Vol, approach at your own risk.
By Bart Carroll
Take a trip through past editions of the D&D game, and see how its iconic features have evolved over the decades.
Time really does go by when you’re having fun—especially when it’s playing D&D.
This month -- apparently, no one around here likes food.
This month, getting scared is a kick, even when it’s all for pretend.
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