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Trade Federation Droid Starfighter

By Cory J. Herndon

The cost-conscious Trade Federation realized they could save money on droids by designing their droid starfighters -- which were usually on the vanguard of any attack -- to act in a second capacity: as sentries on the ground. Although not as versatile as a battle or destroyer droid, the walking droid starfighter can be a formidable opponent thanks to its powerful torpedo launchers. While in walking mode, however, the droid's blaster cannons cannot be used effectively.

Use these new droid stats with the description of the Trade Federation droid starfighter in Chapter 1 of Secrets of Naboo.

Trade Federation Droid Starfighter: Walking battle droid, Thug 5; Init -3 (-2 remote processor, -1 Dex); Def 19 (+10 armor, +1 class, -1 size, -1 Dex); Spd 18m; VP/WP -/60; Atk +13 melee (dmg 1d6+9, foot), +3 ranged (dmg 9d10x2, range 30m, 8 torpedoes); SQ Variable Geometry, DR 5; SV Fort +29, Ref +0, Will +1; SZ L; Rep 0. Str 28, Dex 8, Con 60, Int 10, Wis 10, Cha 6; Challenge Code: C.
Equipment: Torpedo launchers (2), integrated comlink, remote processor (5,000 km range), armor.
Skills: Intimidate +2, Pilot +4, Spot +2.
Feats: Armor Group Proficiency (light), Starship Operation (starfighter), Weapon Group Proficiency (heavy, simple).
Special Qualities: Variable Geometry -- This droid is the "transformed" walking version of the Trade Federation droid starfighter. As a full-round action, it can convert into starfighter form and vice versa (see droid starfighter description in Chapter 11 of the Star Wars Roleplaying Game).

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©2002 Lucasfilm Ltd. & © or TM where indicated. All rights reserved. Used under authorization.
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