"The Starfighter Trap" Character Statistics
by Steve Miller
The following section presents Star Wars Roleplaying Game
statistics for three of the characters from "The Starfighter Trap" short story
appearing in Star Wars Gamer Magazine #1, as well as a couple adventure seeds. For
Gamemasters running campaigns set on Naboo, Essara and Dren might be particularly useful
as friends or foes of the heroes. Naboo heroes can even be part of Echo Flight alongside
Rhys Dallows.
Special Note on the N-1 Starfighter and the Naboo Police Cruiser: The N-1 Starfighter and the Naboo Police Cruiser are nearly identical in
terms of their statistics in the Star Wars Roleplaying Game. The primary difference
is that the Police Cruisers are not normally outfitted with hyperdrives and are only
loaded with a full complement of proton torpedoes if it is known they will be facing heavy
opposition. Otherwise, they only carry four. |
Essara Till
Essara Till, Female Human Soldier 6/Starfighter Ace 2/Expert 1: IM +7
(+3 Dex, +4 Improved Initiative); Def 19 (+6 class, +3 Dex); Spd 10m; VP/WP 39/12; AB
+7/+1 melee (1d3, punch), +10/+4 ranged (3d6, blaster pistol); SQ Familiarity +1 (Z-95
Headhunters), Starfighter Defense; SV Fort +6, Ref +7, Will +6; SZ M; FP 4; Rep 2. Str 11,
Dex 16, Con 12, Int 12, Wis 14, Cha 13.
Equipment: Blaster pistol, Naboo Royal Starfighter Corps uniform, N-1
Starfighter, datapad.
Skills: Appraise +4, Astrogate +11, Computer Use +6, Craft (cooking)
+2, Entertain (singing) +4, Gather Information +3, Knowledge (Headhunter series strengths
and weaknesses) +5, Knowledge (teaching methods) +2, Pilot +14, Profession (mercenary
fighter pilot) +6, Repair +7, Treat Injury +6.
Feats: Ambidexterity, Armor Proficiency (heavy), Armor Proficiency
(light), Armor Proficiency (medium), Blind-Fight, Improved Initiative, Spacer, Starship
Dodge (starfighter), Starship Operation (starfighters), Weapon Group Proficiency (simple
weapons), Weapon Group Proficiency (blaster pistols), Weapon Group Proficiency (blaster
rifles), Weapon Group Proficiency (heavy weapons), Weapon Group Proficiency (vibro
weapons).
Capsule: The daughter of prominent Naboo politicians, Essara struggled
from an early age to establish an identity apart from her parents. She eventually rebelled
against everything of Naboo and fled her homeworld. A natural-born pilot, she first
supported herself on the swoop racing circuit but eventually found work as a fighter
pilot.
Essara spent more than ten years as a mercenary, moving from job to job,
flash point to flash point. Eventually, she became homesick. Welcomed back by her parents
with open arms, she soon realized that everything she had disliked about Naboo as a
teenager suddenly seemed more appealing. But Essara couldnt give up flying
completely. Soon after meeting Ric Olié, she joined the Royal Naboo Security Force.
Although her skill earned her the honor of flying escorts for Queen Amidala and other
important Naboo dignitaries, she felt it was more important that she remain close to home.
She chooses to serve as a flight instructor, doing little other flying than to lead
planetary and system patrols. She believes there is no higher calling for her than to
impart her experience and knowledge of the galaxy beyond Naboo to idealistic and naìve
volunteers in the Space Fighter Corps.
Essara is an attractive human female who has just turned 35. She wears her
dark hair in a practical short style. She is confident and strong-willed and a good
teacher. She tends to develop an almost maternal relationship with many of her students
and goes out of her way to support them in all things. Although she has something of a
temper, it takes quite a lot of provoke her.
Dren Melne
Dren Melne, Male Human Soldier 7/Scoundrel 1: IM +6 (+2 Dex, +4
Improved Initiative); Def 16 (+4 class, +2 Dex); Spd 10m; VP/WP 32/13; AB +8/+3 melee
(1d3, punch), +9/+4 ranged (3d6, blaster pistol); SQ Illicit Barter; SV Fort +6, Ref +4,
Will +2; SZ M; FP 1; Rep 2. Str 12, Dex 15, Con 13, Int 13, Wis 10, Cha 12.
Equipment: Blaster pistol, Naboo Royal Starfighter Corps uniform, N-1
Starfighter.
Skills: Astrogate +7, Bluff +5, Computer Use +6, Craft (drawing) +4,
Gather Information +4, Intimidate +7, Pilot +12, Profession (mercenary fighter pilot) +5,
Repair +5, Spot +4, Treat Injury +4.
Feats: Armor Proficiency (heavy), Armor Proficiency (light), Armor
Proficiency (medium), Blind-Fight, Improved Initiative, Spacer, Starship Dodge
(starfighter), Starship Operation (starfighters), Trustworthy, Weapon Group Proficiency
(simple weapons), Weapon Group Proficiency (blaster pistols), Weapon Group Proficiency
(blaster rifles), Weapon Group Proficiency (heavy weapons), Weapon Group Proficiency
(vibro weapons).
Capsule: Dren was born in an isolated mountain village on Nabooa
community devoted to Naboos pacifistic ideals and staunchly against galactic ties.
Dren, however, fell in love with the romantic ideal of spacers and fighter pilots at an
early age; as soon as he could, he left his home village for Theed. After a brief time
serving as a volunteer in the Royal Security Force, he found work with a mercenary company
that was on layover and left Naboo.
Dren quickly earned a reputation as a skilled and unconventional fighter
pilot, and life as a mercenary served him well. Like Essara, he started to miss his
homeworld and eventually returned to Naboo. However, his family did not welcome him back,
instead treating him like a pariah who had betrayed their peaceful way of life. So, he
went back to Theed and rejoined the Royal Naboo Security Force as a pilot for the Star
Fighter Corps.
Dren and Essara became friends and lovers soon after they met, but his
relationship with her was not enough to quell the anger and pain his familys
rejection had caused him. The anger eventually grew into a hatred for all of Naboo, and
this hatred prompted him to betray his homeworld when an agent from the planetary
government of Agamar approached him with a bribe.
Dren is a 33-year-old human male with rugged good looks. He wears his
sandy blond hair short. He instantly likable and very approachable. He is also very good
at hiding his darker side, except when confronted with what he feels is ignorance on the
part of the Naboo. Then his anger tends to surface in the form of biting remarks.
Rhys Dallows (Echo Five)
Rhys Dallows, Male Human Soldier 2: IM +6 (+2 Dex, +4 Improved
Initiative); Def 14 (+2 class, +2 Dex); Spd 10m; VP/WP 10/12; AB +8/+3 melee (1d3, punch),
+9/+4 ranged (3d6, blaster pistol); SQ Illicit Barter; SV Fort +4, Ref +2, Will +0; SZ M;
FP 1; Rep 0. Str 12, Dex 14, Con 12, Int 13, Wis 10, Cha 10.
Equipment: Blaster pistol, Naboo Royal Starfighter Corps uniform, N-1
Starfighter.
Skills: Astrogate +7, Computer Use +5, Craft (wood carving) +1,
Knowledge (starfighters of the galaxy) +3, Pilot +8, Repair +4, Treat Injury +4.
Feats: Armor Proficiency (light), Armor Proficiency (medium), Spacer,
Starship Operation (starfighters), Weapon Group Proficiency (simple weapons), Weapon Group
Proficiency (blaster pistols), Weapon Group Proficiency (blaster rifles), Weapon Group
Proficiency (heavy weapons), Weapon Group Proficiency (vibro weapons).
Capsule: Rhys was born and raised on Naboo. He grew up on the
outskirts of Theed. His mother is a teacher, and his father was a freighter pilot who
vanished when Rhys was still a baby. It is believed that he was the victim of space
pirates, but no trace of him or his ship have ever been found.
From a very early age, Rhys displayed an aptitude for piloting vehicles of
all kinds, a talent that his father had also shown. As is the tradition on Naboo, his
mother encouraged him to pursue his natural talent. Rhys quickly resolved that he would
become a superior fighter pilot and thus protect other innocents from his fathers
alleged fate.
As soon as he was old enough, Rhys took a job at the Theed Municipal
Spaceport as a mechanics assistant and volunteered to serve in the Naboo Royal
Security Force. His talent for piloting eventually earned him a spot in Naboos Royal
Space Fighter Corps. He is older than most members of Echo Flight because his arrogance
caused him to be repeatedly passed over for assignment. Many instructors could not see
past his obnoxiousness, but Essara saw potential in him and recruited him as soon as a
vacancy materialized.
Rhys is a handsome young man who is almost 22 years old. He has short
brown hair. He has a strong sense of right and wrong and will invariably take action
whenever he is confronted with something he believes is unjust. He is also arrogant and
strong-willed and frequently challenges the orders of superiors he does not respect.
Adventure Seeds
These adventure seeds assume the heroes are fighter pilots in either Bravo
or Echo Flight.
Theed receives a desperate message from a shaak rancher in an
isolated valley: His home is under attack, and his herd is being loaded into a pirate
freighter! Echo Flight is scrambled to prevent the freighter from leaving while ground
troops are dispatched to the area from the nearest city. Unfortunately, the raiders are
prepared and have set up portable surface-to-air ion missiles that short out the fighters
and cause them to crash. The heroes are shaken but otherwise unharmed. They must now
figure out a way to keep the freighter from taking off. (The best way to do this is to
take control of one or more of the missile emplacements and turn them on the pirate
vessel.)
Following the events of Episode I: The Phantom Menace, the
Gungans begin constructing a colony on one of Naboos moons as a sign of the bond
that now exists between them. After a shipment of machine parts is hijacked by pirates on
its way from Oxon to the moon installation, the heroes are assigned to escort future
shipments. They conduct a number of uneventful escorts until they face another pirate
raid. At the height of the battle, one of the pirate fighters suddenly changes sides,
helping the heroes against the other raiders.
It turns out that the treacherous pirate is a Naboo ex-patriot. He tells
the heroes that the pirates have a sadistic new leader who has begun to slaughter
indiscriminately any potential witnesses to the pirates crimes. The ex-patriot does
not wish excessive bloodshed and offers to guide a group of Naboo fighters to the secret
pirate base to destroy it. Queen Amidala decides that taking the pirate leader captive
will probably cause the pirate group to fall apart as well as minimize the casualties.
The heroes must infiltrate the pirate base, kidnap the leader, and then
fight their way out unless they figure out a clever way to force the entire groups
surrender. (Perhaps fighters can be on standby to attack the base after the leader has
been captured, with the heroes giving the rest of the pirates a chance to surrender before
the first shot is fired.) The heroes also have a chance to free a small population of
slaves working for the pirates, including Rhys Dallows missing father.
Read "The Starfighter Trap"by Steve Miller online now!
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