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"The Starfighter Trap" Character Statistics

by Steve Miller

The following section presents Star Wars Roleplaying Game statistics for three of the characters from "The Starfighter Trap" short story appearing in Star Wars Gamer Magazine #1, as well as a couple adventure seeds. For Gamemasters running campaigns set on Naboo, Essara and Dren might be particularly useful as friends or foes of the heroes. Naboo heroes can even be part of Echo Flight alongside Rhys Dallows.

Special Note on the N-1 Starfighter and the Naboo Police Cruiser:
The N-1 Starfighter and the Naboo Police Cruiser are nearly identical in terms of their statistics in the Star Wars Roleplaying Game. The primary difference is that the Police Cruisers are not normally outfitted with hyperdrives and are only loaded with a full complement of proton torpedoes if it is known they will be facing heavy opposition. Otherwise, they only carry four.

Essara Till

Essara Till, Female Human Soldier 6/Starfighter Ace 2/Expert 1: IM +7 (+3 Dex, +4 Improved Initiative); Def 19 (+6 class, +3 Dex); Spd 10m; VP/WP 39/12; AB +7/+1 melee (1d3, punch), +10/+4 ranged (3d6, blaster pistol); SQ Familiarity +1 (Z-95 Headhunters), Starfighter Defense; SV Fort +6, Ref +7, Will +6; SZ M; FP 4; Rep 2. Str 11, Dex 16, Con 12, Int 12, Wis 14, Cha 13.

Equipment: Blaster pistol, Naboo Royal Starfighter Corps uniform, N-1 Starfighter, datapad.

Skills: Appraise +4, Astrogate +11, Computer Use +6, Craft (cooking) +2, Entertain (singing) +4, Gather Information +3, Knowledge (Headhunter series strengths and weaknesses) +5, Knowledge (teaching methods) +2, Pilot +14, Profession (mercenary fighter pilot) +6, Repair +7, Treat Injury +6.

Feats: Ambidexterity, Armor Proficiency (heavy), Armor Proficiency (light), Armor Proficiency (medium), Blind-Fight, Improved Initiative, Spacer, Starship Dodge (starfighter), Starship Operation (starfighters), Weapon Group Proficiency (simple weapons), Weapon Group Proficiency (blaster pistols), Weapon Group Proficiency (blaster rifles), Weapon Group Proficiency (heavy weapons), Weapon Group Proficiency (vibro weapons).

Capsule: The daughter of prominent Naboo politicians, Essara struggled from an early age to establish an identity apart from her parents. She eventually rebelled against everything of Naboo and fled her homeworld. A natural-born pilot, she first supported herself on the swoop racing circuit but eventually found work as a fighter pilot.

Essara spent more than ten years as a mercenary, moving from job to job, flash point to flash point. Eventually, she became homesick. Welcomed back by her parents with open arms, she soon realized that everything she had disliked about Naboo as a teenager suddenly seemed more appealing. But Essara couldn’t give up flying completely. Soon after meeting Ric Olié, she joined the Royal Naboo Security Force. Although her skill earned her the honor of flying escorts for Queen Amidala and other important Naboo dignitaries, she felt it was more important that she remain close to home. She chooses to serve as a flight instructor, doing little other flying than to lead planetary and system patrols. She believes there is no higher calling for her than to impart her experience and knowledge of the galaxy beyond Naboo to idealistic and naìve volunteers in the Space Fighter Corps.

Essara is an attractive human female who has just turned 35. She wears her dark hair in a practical short style. She is confident and strong-willed and a good teacher. She tends to develop an almost maternal relationship with many of her students and goes out of her way to support them in all things. Although she has something of a temper, it takes quite a lot of provoke her.



Dren Melne

Dren Melne, Male Human Soldier 7/Scoundrel 1: IM +6 (+2 Dex, +4 Improved Initiative); Def 16 (+4 class, +2 Dex); Spd 10m; VP/WP 32/13; AB +8/+3 melee (1d3, punch), +9/+4 ranged (3d6, blaster pistol); SQ Illicit Barter; SV Fort +6, Ref +4, Will +2; SZ M; FP 1; Rep 2. Str 12, Dex 15, Con 13, Int 13, Wis 10, Cha 12.

Equipment: Blaster pistol, Naboo Royal Starfighter Corps uniform, N-1 Starfighter.

Skills: Astrogate +7, Bluff +5, Computer Use +6, Craft (drawing) +4, Gather Information +4, Intimidate +7, Pilot +12, Profession (mercenary fighter pilot) +5, Repair +5, Spot +4, Treat Injury +4.

Feats: Armor Proficiency (heavy), Armor Proficiency (light), Armor Proficiency (medium), Blind-Fight, Improved Initiative, Spacer, Starship Dodge (starfighter), Starship Operation (starfighters), Trustworthy, Weapon Group Proficiency (simple weapons), Weapon Group Proficiency (blaster pistols), Weapon Group Proficiency (blaster rifles), Weapon Group Proficiency (heavy weapons), Weapon Group Proficiency (vibro weapons).

Capsule: Dren was born in an isolated mountain village on Naboo—a community devoted to Naboo’s pacifistic ideals and staunchly against galactic ties. Dren, however, fell in love with the romantic ideal of spacers and fighter pilots at an early age; as soon as he could, he left his home village for Theed. After a brief time serving as a volunteer in the Royal Security Force, he found work with a mercenary company that was on layover and left Naboo.

Dren quickly earned a reputation as a skilled and unconventional fighter pilot, and life as a mercenary served him well. Like Essara, he started to miss his homeworld and eventually returned to Naboo. However, his family did not welcome him back, instead treating him like a pariah who had betrayed their peaceful way of life. So, he went back to Theed and rejoined the Royal Naboo Security Force as a pilot for the Star Fighter Corps.

Dren and Essara became friends and lovers soon after they met, but his relationship with her was not enough to quell the anger and pain his family’s rejection had caused him. The anger eventually grew into a hatred for all of Naboo, and this hatred prompted him to betray his homeworld when an agent from the planetary government of Agamar approached him with a bribe.

Dren is a 33-year-old human male with rugged good looks. He wears his sandy blond hair short. He instantly likable and very approachable. He is also very good at hiding his darker side, except when confronted with what he feels is ignorance on the part of the Naboo. Then his anger tends to surface in the form of biting remarks.



Rhys Dallows (Echo Five)

Rhys Dallows, Male Human Soldier 2: IM +6 (+2 Dex, +4 Improved Initiative); Def 14 (+2 class, +2 Dex); Spd 10m; VP/WP 10/12; AB +8/+3 melee (1d3, punch), +9/+4 ranged (3d6, blaster pistol); SQ Illicit Barter; SV Fort +4, Ref +2, Will +0; SZ M; FP 1; Rep 0. Str 12, Dex 14, Con 12, Int 13, Wis 10, Cha 10.

Equipment: Blaster pistol, Naboo Royal Starfighter Corps uniform, N-1 Starfighter.

Skills: Astrogate +7, Computer Use +5, Craft (wood carving) +1, Knowledge (starfighters of the galaxy) +3, Pilot +8, Repair +4, Treat Injury +4.

Feats: Armor Proficiency (light), Armor Proficiency (medium), Spacer, Starship Operation (starfighters), Weapon Group Proficiency (simple weapons), Weapon Group Proficiency (blaster pistols), Weapon Group Proficiency (blaster rifles), Weapon Group Proficiency (heavy weapons), Weapon Group Proficiency (vibro weapons).

Capsule: Rhys was born and raised on Naboo. He grew up on the outskirts of Theed. His mother is a teacher, and his father was a freighter pilot who vanished when Rhys was still a baby. It is believed that he was the victim of space pirates, but no trace of him or his ship have ever been found.

From a very early age, Rhys displayed an aptitude for piloting vehicles of all kinds, a talent that his father had also shown. As is the tradition on Naboo, his mother encouraged him to pursue his natural talent. Rhys quickly resolved that he would become a superior fighter pilot and thus protect other innocents from his father’s alleged fate.

As soon as he was old enough, Rhys took a job at the Theed Municipal Spaceport as a mechanic’s assistant and volunteered to serve in the Naboo Royal Security Force. His talent for piloting eventually earned him a spot in Naboo’s Royal Space Fighter Corps. He is older than most members of Echo Flight because his arrogance caused him to be repeatedly passed over for assignment. Many instructors could not see past his obnoxiousness, but Essara saw potential in him and recruited him as soon as a vacancy materialized.

Rhys is a handsome young man who is almost 22 years old. He has short brown hair. He has a strong sense of right and wrong and will invariably take action whenever he is confronted with something he believes is unjust. He is also arrogant and strong-willed and frequently challenges the orders of superiors he does not respect.



Adventure Seeds

These adventure seeds assume the heroes are fighter pilots in either Bravo or Echo Flight.

• Theed receives a desperate message from a shaak rancher in an isolated valley: His home is under attack, and his herd is being loaded into a pirate freighter! Echo Flight is scrambled to prevent the freighter from leaving while ground troops are dispatched to the area from the nearest city. Unfortunately, the raiders are prepared and have set up portable surface-to-air ion missiles that short out the fighters and cause them to crash. The heroes are shaken but otherwise unharmed. They must now figure out a way to keep the freighter from taking off. (The best way to do this is to take control of one or more of the missile emplacements and turn them on the pirate vessel.)

• Following the events of Episode I: The Phantom Menace, the Gungans begin constructing a colony on one of Naboo’s moons as a sign of the bond that now exists between them. After a shipment of machine parts is hijacked by pirates on its way from Oxon to the moon installation, the heroes are assigned to escort future shipments. They conduct a number of uneventful escorts until they face another pirate raid. At the height of the battle, one of the pirate fighters suddenly changes sides, helping the heroes against the other raiders.

It turns out that the treacherous pirate is a Naboo ex-patriot. He tells the heroes that the pirates have a sadistic new leader who has begun to slaughter indiscriminately any potential witnesses to the pirates’ crimes. The ex-patriot does not wish excessive bloodshed and offers to guide a group of Naboo fighters to the secret pirate base to destroy it. Queen Amidala decides that taking the pirate leader captive will probably cause the pirate group to fall apart as well as minimize the casualties.

The heroes must infiltrate the pirate base, kidnap the leader, and then fight their way out unless they figure out a clever way to force the entire group’s surrender. (Perhaps fighters can be on standby to attack the base after the leader has been captured, with the heroes giving the rest of the pirates a chance to surrender before the first shot is fired.) The heroes also have a chance to free a small population of slaves working for the pirates, including Rhys Dallows’ missing father.

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©2002 Lucasfilm Ltd. & © or TM where indicated. All rights reserved. Used under authorization.
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