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Secrets of Naboo Special Preview

Captain PanakaThe Secrets of Naboo campaign pack by Steve Miller is coming your way in February. Even a few weeks can be hard to wait, though, so here's a sampling of some character stats featured in the book's Gamemaster Notes: Nute Gunray, Captain Panaka, and the dreaded colo claw fish.


Nute Gunray

Commanding Viceroy Nute Gunray exemplifies all the Neimoidian traits that so many other species consider flaws. His honeyed tongue gains him a +3 bonus on Diplomacy checks when he tries to inspire confidence in Neimoidians and other Trade Federation members. His infamy, however, outweighs his oratory skills where other beings are concerned, negating any such bonus.

Nute Gunray: Male Neimoidian Diplomat 12; Init +0; Defense 14 (+4 class); Spd 10 m; VP/WP 26/8; Atk +6/+1 melee (1d3, punch), +6/+1 ranged (3d4, hold-out blaster); SQ +2 species bonus to Appraise and Bluff checks; SV Fort +3, Ref +4, Will +11; SZ M; Rep 4; Str 10, Dex 11, Con 8, Int 12, Wis 13, Cha 15; Challenge code: E.

Equipment: Mechno-chair with remote-control unit, multichannel comlink, hold-out blaster, clothing appropriate to rank and occupation.

Skills: Appraise +14, Bluff +16, Computer Use +4, Diplomacy +14, Knowledge (Republic law) +14, Knowledge (Trade Federation bylaws) +14, Profession (accountant) +8, Sense Motive +9, Speak Basic. Feats: Dodge, Iron Will, Infamy, Skill Emphasis (Appraise), Skill Emphasis (Knowledge: Trade Federation bylaws).


Captain Panaka

Panaka is completely devoted to Naboo and to Amidala. In general, he does not trust offworlders, but he recognizes the necessity for the Queen to deal with and even rely on them from time to time. Panaka developed and implemented the institution of the handmaidens as part of a new security plan for Amidala. He continues to participate in the selection and ongoing training of these women.

Panaka: Male Human Soldier 11; Init +8; Defense 19 (+5 class bonus, +4 Dex); Spd 10 m; VP/WP 64/14; Atk +14/+9/+4 melee (1d6+3, martial arts or 1d6+3, baton), +15/+10/+5 ranged (3d8 or special, S-5 heavy blaster pistol or 3d4, Naboo royal pistol); SV Fort +9, Ref +7, Will +5; SZ M (1.95 m); FP 4; Rep 5; Str 16, Dex 18, Con 14, Int 16, Wis 14, Cha 13; Challenge code: E.

Equipment: Multi-channel comlink, S-5 heavy blaster pistol, Naboo royal pistol, Security Officer uniform with blast vest.

Skills: Appraise +5, Bluff +8, Computer Use +7, Craft (metalworking) +7, Demolitions +8, Intimidate +8, Knowledge (teaching techniques) +8, Knowledge (layout of Theed) +9, Knowledge (Naboo royal protocol) +7, Knowledge (small unit tactics) +9, Listen +6, Pilot +10, Read/Write Basic, Repair +9, Sense Motive +9, Speak Basic, Speak Huttese, Spot +12, Treat Injury +9.

Feats: Armor Proficiency (all), Far Shot, Improved Initiative, Martial Arts, Quick Draw, Point Blank Shot, Precise Shot, Rapid Shot, Weapon Focus (S-5 heavy blaster pistol), Weapon Group Proficiency (blaster pistols), Weapon Group Proficiency (blaster rifles), Weapon Group Proficiency (heavy weapons), Weapon Group Proficiency (simple weapons), Weapon Group Proficiency (vibro weapons).


Colo Claw Fish

The colo's primary attacks are its bite and its swallow. A critical success on a bite attack against any creature smaller than Large or any vehicle smaller than Small indicates that the colo claw fish has swallowed it whole. Any creature injured by a colo claw fish bite must make two Fortitude saves against DC 15. A failure on the first save results in 1d6 Dex damage. A failure on the second save (one minute later) results in paralysis. The duration of this paralysis is 36 hours minus the victim's Con modifier (see the "Poison" entry in Chapter 12 of the Star Wars Roleplaying Game Rulebook).

Colo Claw Fish (average adult): Aquatic Predator 6; Init +4; Defense 19 (+13 natural, -8 size, +4 Dex); Spd 150 m; VP/WP 126/256; Atk +15 melee (2d10 +11, claw) or +10 melee (4d10 +11, bite), +6 ranged; SQ Low-light vision, venom; SV Fort +21, Ref +3, Will -5; SZ C; Rep 5; Str 32, Dex 18, Con 32, Int 2, Wis 1, Cha 1; Challenge code: G.

Skills: Hide +2, Move Silently +15, Spot +10.

Feats: Dodge, Mobility, Power Attack.


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