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Preproduction Art Gallery

A player character is more than his or her stats -- much more. So, early in the year, while the game designers were creating character classes and various species statistics, the graphic designers were hard at work creating a look for the characters that we would meet -- and play -- in the new game. Art Director Sean Glenn leads us through the creative process of "casting" these newest residents of the Star Wars universe.

Art Gallery Library
Browse our online art gallery features for these other Star Wars roleplaying products:
Dark Side Sourcebook Gallery
Secrets of Tatooine
Living Force Campaign Guide
Equipment Image Gallery
Production Art Gallery
Preproduction Art Gallery

"When the work began on the Star Wars Invasion of Theed Adventure Game," said Sean, "the[managers] and I came together and decided to establish iconic characters for the Star Wars line, much the way that D&D had established their iconic characters This gives the illustrators a bit less work to do (they don't have to create a new Scoundrel every time a new illustration comes across their desk) and also gives viewers the feeling that they are following the adventures of this group of characters."

"I contacted Adam Hughes, probably best known for his work on Wonder Woman, because he had the most experience with the art nouveau style we were trying to capture for the Star Wars: Episode I look and feel. Little did I know, but Adam is a huge Star Wars fan as well (and a keen lightsaber collector). So, we talked and hashed out how we wanted to approach the creation of these characters."

"Early on it was decided that the characters in the Adventure Game would be young, and then we would age them in the core rulebook and subsequent products. Our first hurdle was the creation of a young Wookiee, named Rorworr."

"Adam came up with this early sketch which really captured what I wanted to see. He didn't look at all like Chewbacca, but he was definitely a Wookiee! My favorite feature is the "soul patch" on his chin. It really holds the youthful look together."

"Next, we have the Handmaiden-in-Training. She's a soldier and someday will be a bodyguard for the Queen of Naboo. In this early sketch we see more of a serious look, which I felt didn't capture her youthfulness as well as it could have."

"Adam revised his sketch, which really captured the look we were going for. She's beautiful, but obviously knows how to handle her pistol, and would look quite good at the Queen's side."

"Our second soldier is a Security Guard at the Palace in Theed. He's a young recruit, and you could imagine that this adventure may be his very first action as a soldier."

"I had Adam give him a blaster, and he was on his way."

"The Twi'lek Scoundrel proved the toughest to nail down. The problem was that it's hard for a guy with pointy teeth to look heroic. We had asked Adam to create a snooty young Twi'lek, the son of an ambassador."

"We made a revision to make him look a bit younger, and a bit less snotty looking. During this time, the decision was made to make him into a computer-hacker... with keys to all of the important rooms in the palace (mischievous scoundrels do that, you know...) so …"

"Adam came up with a new take on the character, which worked out really well and married the best of the two previous sketches."

Now check out our Production Art Gallery, and see how these characters have evolved!


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