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Duplicate Limited Master List of Cards

by Sideboard Staff

For this year's Duplicate Limited, the players will be using cards that have all had their casting costs altered. Some cost more than they used to; some cost less.

The Abyss
1BB
Enchant World
At the beginning of each player's upkeep, that player destroys target nonartifact creature he or she controls. It can't be regenerated.

Aladdin
2R
Creature - Aladdin
1/1
1RR, T: Gain control of target artifact as long as you control Aladdin.

Animate Dead
3B
Enchantment
When Animate Dead comes into play, put target creature card from a graveyard into play under your control. Animate Dead becomes an enchant creature enchanting that creature.
Enchanted creature gets -1/-0.
When Animate Dead leaves play, destroy enchanted creature. It can't be regenerated.

Arctic Wolves
4GG
Creature - Wolf
4/5
Cumulative upkeep 2
When Arctic Wolves comes into play, draw a card.

Argivian Archaeologist
W
Creature - Archaeologist
1/1
WW, T: Return target artifact card from your graveyard to your hand.

Avalanche Riders
4R
Creature - Nomad
2/2
Haste #(This creature may attack and T the turn it comes under your control.)#
Echo #(At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.)#
When Avalanche Riders comes into play, destroy target land.

Bazaar of Wonders
U
Enchant World
When Bazaar of Wonders comes into play, remove all cards in all graveyards from the game.
Whenever a spell is played, counter it if a card with the same name is in play or in a graveyard.

Berserk
1G
Instant
Play Berserk only before the combat damage step.
Target creature gains trample and gets +X/+0 until end of turn, where X is its power. If that creature attacks this turn, destroy it at end of turn.

Black Lotus
3
Artifact
T, Sacrifice Black Lotus: Add three mana of any one color to your mana pool.

Bone Shredder
5B
Creature - Minion
1/1
Flying; echo #(At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.)#
When Bone Shredder comes into play, destroy target nonartifact, nonblack creature.

Brand
1R
Instant
Gain control of all permanents you own. #(This effect doesn't end at end of turn.)#
Cycling 2 #(You may pay 2 and discard this card from your hand to draw a card. Play this ability any time you could play an instant.)#

Breeding Pit
2BB
Enchantment
At the beginning of your upkeep, sacrifice Breeding Pit unless you pay BB. At the end of your turn, put a 0/1 black Thrull creature token into play.

Brine Seer
1U
Creature - Wizard
1/1
2U, T: Reveal any number of blue cards in your hand. Counter target spell unless its controller pays 1 for each card revealed this way.

Cadaverous Knight
4B
Creature - Knight
2/2
Flanking #(Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)#
1BB: Regenerate Cadaverous Knight.

Caustic Wasps
1G
Creature - Insect
1/1
Flying
Whenever Caustic Wasps deals combat damage to a player, you may destroy target artifact that player controls.

Cho-Arrim Alchemist
1W
Creature - Spellshaper
1/1
1WW, T, Discard a card from your hand: The next time a source of your choice would deal damage to you this turn, prevent that damage and gain that much life.

Clone
5U
Creature - Clone
0/0
As Clone comes into play, you may choose a creature in play. If you do, Clone comes into play as a copy of that creature.

Cloudchaser Eagle
3WW
Creature - Bird
2/2
Flying
When Cloudchaser Eagle comes into play, destroy target enchantment.

Coat of Arms
2
Artifact
Each creature gets +1/+1 for each other creature in play that shares a creature type with it. #(For example, if there are three Goblins in play, each gets +2/+2.)#

Consuming Ferocity
R
Enchant Creature
Consuming Ferocity can enchant only a non-Wall creature.
Enchanted creature gets +1/+0.
At the beginning of your upkeep, put a +1/+0 counter on enchanted creature. If enchanted creature has three or more +1/+0 counters on it, enchanted creature deals damage equal to its power to its controller, then destroy enchanted creature and it can't be regenerated.

Cooperation
W
Enchant Creature
Enchanted creature has banding.

Crown of the Ages
0
Artifact
4, T: Move target enchantment enchanting a creature to another creature.

Curiosity
1U
Enchant Creature
Whenever enchanted creature deals damage to an opponent, you may draw a card.

Dark Banishing
2B
Instant
Destroy target nonblack creature. It can't be regenerated.

Deepwood Tantiv
4G
Creature - Beast
2/4
Whenever Deepwood Tantiv becomes blocked, you gain 2 life.

Demonic Tutor
3BB
Sorcery
Search your library for a card and put that card into your hand. Then shuffle your library.

Devout Witness
3W
Creature - Spellshaper
2/2
1W, T, Discard a card from your hand: Destroy target artifact or enchantment.

Emerald Charm
1G
Instant
Choose one - Untap target permanent; or destroy target global enchantment; or target creature loses flying until end of turn.

Empyrial Armor
2WW
Enchant Creature
Enchanted creature gets +X/+X, where X is the number of cards in your hand.

Exclude
3U
Instant
Counter target creature spell.
Draw a card.

Explosive Growth
1G
Instant
Kicker 5 #(You may pay an additional 5 as you play this spell.)#
Target creature gets +2/+2 until end of turn. If you paid the kicker cost, that creature gets +5/+5 until end of turn instead.

Fanning the Flames
XXR
Sorcery
Buyback 3 #(If you pay an additional 3 as you play this spell, put it into your hand instead of your graveyard as part of the spell's resolution.)#
Fanning the Flames deals X damage to target creature or player.

Fear
B
Enchant Creature
Enchanted creature can't be blocked except by artifact creatures and/or black creatures.

Fit of Rage
R
Sorcery
Target creature gets +3/+3 and gains first strike until end of turn.

Forbid
2UU
Instant
Buyback-Discard two cards. #(If you discard two cards in addition to any other costs as you play this spell, put Forbid into your hand instead of your graveyard as part of its resolution.)#
Counter target spell.

Fork
2R
Instant
Put a copy of target instant or sorcery spell onto the stack, except that it copies Fork's color and you may choose new targets for the copy.

Frankenstein's Monster
XB
Creature - Monster
0/1
If Frankenstein's Monster would come into play, instead counter it unless you remove X creature cards in your graveyard from the game. For each creature card removed this way, Frankenstein's Monster comes into play with a +2/+0, +1/+1, or +0/+2 counter.

Goblin Bombardment
2R
Enchantment
Sacrifice a creature: Goblin Bombardment deals 1 damage to target creature or player.

Groundskeeper
1G
Creature - Druid
1/1
1G: Return target basic land card from your graveyard to your hand.

Hell's Caretaker
3BB
Creature - Hell's-Caretaker
1/1
T, Sacrifice a creature: Return target creature card from your graveyard to play. Play this ability only during your upkeep.

Herald of Serra
5W
Creature - Angel
3/4
Flying; echo #(At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.)#
Attacking doesn't cause Herald of Serra to tap.

Hunting Moa
2GG
Creature - Beast
3/2
Echo #(At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.)#
Whenever Hunting Moa comes into play or is put into a graveyard from play, put a +1/+1 counter on target creature.

Hyperion Blacksmith
2R
Creature - Smith
2/2
T: Tap or untap target artifact an opponent controls.

Illicit Auction
1RR
Sorcery
Each player may bid life for control of target creature. You begin the bidding at 0. In turn order, each player may top the high bid. The auction ends if the high bid stands. The high bidder loses life equal to the high bid and gains control of the creature. #(This effect doesn't end at end of turn.)#

Iridescent Drake
4U
Creature - Drake
2/2
Flying
When Iridescent Drake comes into play, if you played it from your hand, return target enchant creature card from a graveyard to play enchanting Iridescent Drake. #(You control that enchantment.)#

Jihad
2W
Enchantment
As Jihad comes into play, choose a color and an opponent.
White creatures get +2/+1.
When the chosen opponent controls no cards of the chosen color, sacrifice Jihad.

Juxtapose
2U
Sorcery
You and target player exchange control of the creature you each control with the highest converted mana cost. Then exchange control of artifacts the same way. If two or more permanents a player controls are tied for highest cost, that player chooses one.

Keldon Firebombers
5R
Creature - Soldier
3/3
When Keldon Firebombers comes into play, each player sacrifices all lands he or she controls except for three.

Khabál Ghoul
1BB
Creature - Ghoul
1/1
At end of turn, put a +1/+1 counter on Khabál Ghoul for each creature put into a graveyard from play this turn.

Knight of Valor
3W
Creature - Knight
2/2
Flanking #(Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)#
1W: Each creature without flanking blocking Knight of Valor gets -1/-1 until end of turn. Play this ability only once each turn.

Kris Mage
1R
Creature - Spellshaper
1/1
R, T, Discard a card from your hand: Kris Mage deals 1 damage to target creature or player.

Land's Edge
R
Enchant World
Discard a card from your hand: If the discarded card is a land card, Land's Edge deals 2 damage to target player. Any player may play this ability.

Living Plane
1GG
Enchant World
All lands are 1/1 creatures that are still lands.

Mana Drain
3UU
Instant
Counter target spell. At the beginning of your next main phase, add X to your mana pool, where X is that spell's converted mana cost.

Maro
4G
Creature - Elemental
*/*
Maro's power and toughness are each equal to the number of cards in your hand.

Mishra's War Machine
5
Artifact Creature
5/5
Banding
At the beginning of your upkeep, unless you discard a card from your hand, tap Mishra's War Machine and it deals 3 damage to you.

Nevinyrral's Disk
8
Artifact
Nevinyrral's Disk comes into play tapped.
1, T: Destroy all artifacts, creatures, and enchantments.

Null Chamber
W
Enchant World
As Null Chamber comes into play, you and an opponent each name a card other than a basic land card.
The named cards can't be played.

Old Man of the Sea
4UU
Creature - Marid
2/3
You may choose not to untap Old Man of the Sea during your untap step.
T: Gain control of target creature with power equal to or less than the power of Old Man of the Sea as long as Old Man of the Sea remains tapped and its power remains equal to or greater than the creature's power.

Pegasus Stampede
3W
Sorcery
Buyback-Sacrifice a land. #(If you sacrifice a land in addition to any other costs as you play this spell, put Pegasus Stampede into your hand instead of your graveyard as part of its resolution.)#
Put a 1/1 white Pegasus creature token with flying into play.

Plague Witch
2B
Creature - Spellshaper
1/1
B, T, Discard a card from your hand: Target creature gets -1/-1 until end of turn.

Preacher
4WW
Creature - Preacher
1/1
You may choose not to untap Preacher during your untap step.
T: Gain control of target creature of an opponent's choice that he or she controls until Preacher becomes untapped or leaves play.

Psychic Vortex
1U
Enchantment
Cumulative upkeep - Draw a card
At the end of your turn, sacrifice a land and discard your hand.

Raven Familiar
1UU
Creature - Bird
1/2
Flying; echo #(At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.)#
When Raven Familiar comes into play, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.

Revered Unicorn
W
Creature - Unicorn
2/3
Cumulative upkeep 1
When Revered Unicorn leaves play, its controller gains life equal to Revered Unicorn's last paid cumulative upkeep.

Rootwater Thief
1UU
Creature - Merfolk
1/2
U: Rootwater Thief gains flying until end of turn.
Whenever Rootwater Thief deals combat damage to a player, you may pay 2. If you do, search that player's library for a card and remove that card from the game, then the player shuffles his or her library.

Rukh Egg
4R
Creature - Egg
0/3
When Rukh Egg is put into a graveyard from play, put a 4/4 red Rukh creature token with flying into play at end of turn.

Scarwood Bandits
3GG
Creature - Bandit
2/2
Forestwalk #(This creature is unblockable as long as defending player controls a forest.)#
2G, T: Unless target artifact's controller pays 2, gain control of that artifact as long as Scarwood Bandits is in play.

Scavenged Weaponry
3B
Enchant Creature
When Scavenged Weaponry comes into play, draw a card.
Enchanted creature gets +1/+1.

Spidersilk Armor
3G
Enchantment
Creatures you control get +0/+1 and may block as though they had flying.

Stampeding Wildebeests
5G
Creature - Wildebeest
5/4
Trample
At the beginning of your upkeep, return a green creature you control to its owner's hand.

Stronghold Taskmaster
4B
Creature - Minion
4/3
All other black creatures get -1/-1.

Subterranean Spirit
5R
Creature - Elemental
3/3
Protection from red
T: Subterranean Spirit deals 1 damage to each creature without flying.

Survival of the Fittest
2GG
Enchantment
G, Discard a creature card from your hand: Search your library for a creature card, reveal that card, and put it into your hand. Then shuffle your library.

Swords to Plowshares
4W
Instant
Remove target creature from the game. Its controller gains life equal to its power.

Taniwha
4UU
Creature - Legend
7/7
Phasing, trample
At the beginning of your upkeep, all lands you control phase out.

Tawnos's Coffin
6
Artifact
You may choose not to untap Tawnos's Coffin during your untap step.
3, T: Target creature phases out. It can't phase in as long as Tawnos's Coffin remains tapped. When Tawnos's Coffin leaves play or becomes untapped, the creature phases in tapped.

Tetravus
8
Artifact Creature
1/1
Flying
Tetravus comes into play with three +1/+1 counters on it.
At the beginning of your upkeep, you may remove any number of +1/+1 counters from Tetravus. For each +1/+1 counter removed this way, put into play a 1/1 Tetravite artifact token creature with flying and "This creature can't be enchanted. You may then remove from the game any number of Tetravites you own. For each Tetravite removed this way, put a +1/+1 counter on Tetravus.

Thran Forge
4
Artifact
2: Target nonartifact creature becomes an artifact creature and gets +1/+0 until end of turn.

Tombstone Stairwell
B
Enchant World
Cumulative upkeep 1B
At the beginning of each upkeep, if Tombstone Stairwell is in play, each player puts into play a 2/2 black Tombspawn Zombie creature token with haste for each creature card in his or her graveyard. #(They may attack and T the turn they come into play.)#
At end of turn or when Tombstone Stairwell leaves play, destroy all Tombspawn Zombie tokens put into play with it. They can't be regenerated.

Tracker
3G
Creature - Tracker
2/2
GG, T: Tracker deals damage equal to its power to target creature. That creature deals damage equal to its power to Tracker.

Triskelion
8
Artifact Creature
1/1
Triskelion comes into play with three +1/+1 counters on it.
Remove a +1/+1 counter from Triskelion: Triskelion deals 1 damage to target creature or player.

Varchild's War-Riders
R
Creature - War-Rider
3/4
Trample, rampage 1 #(Whenever this creature becomes blocked by two or more creatures, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)#
Cumulative upkeep - Put a 1/1 red Survivor creature token into play under an opponent's control.

Venarian Gold
XU
Enchant Creature
When Venarian Gold comes into play, tap enchanted creature and put X sleep counters on Venarian Gold.
Enchanted creature doesn't untap during its controller's untap step as long as Venarian Gold has a sleep counter on it.
At the beginning of the upkeep of enchanted creature's controller, remove a sleep counter from Venarian Gold.

Venerable Monk
2W
Creature - Cleric
2/2
When Venerable Monk comes into play, you gain 2 life.

Voice of Truth
4W
Creature - Angel
2/2
Flying, protection from white

Waterfront Bouncer
3U
Creature - Spellshaper
1/1
U, T, Discard a card from your hand: Return target creature to its owner's hand.

Wild Mammoth
5G
Creature - Elephant
3/4
At the beginning of your upkeep, if a player controls more creatures than any other, that player gains control of Wild Mammoth.

Winnow
W
Instant
Destroy target nonland permanent if another permanent with the same name is in play.
Draw a card.

Winter Orb
1
Artifact
As long as Winter Orb is untapped, players can't untap more than one land during their untap steps.

Xenic Poltergeist
B
Creature - Poltergeist
1/1
T: Until your next upkeep, target noncreature artifact becomes an artifact creature with power and toughness each equal to its converted mana cost.



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