Magic 2013 Intro Packs


Path to Victory

Magic 2013 Intro Pack

Odric, Master Tactician believes that you can find strength in your friends . . . particularly if your friends are a highly trained military fighting force! The aggressive "Path to Victory" deck swarms your opponent with a never-ending supply of reinforcements. Why cast a spell that gives you just one creature when you can cast Attended Knight for two creatures, Captain's Call for three creatures, or Captain of the Watch for four creatures all at once?

As long as you're recruiting Soldiers, you might as well take advantage of the size of your army. Each creature you put onto the battlefield causes Griffin Protector to get bigger and gains you more life with Healer of the Pride. The more creatures that are in your army, the bigger Crusader of Odric can be. Odric himself rewards you for attacking with a sizable force by allowing you to dictate how—or whether—your opponent blocks!

Blue's deceit adds a bit of mischief to white's regimented structure. Courtly Provocateur can trick your opponent into attacking or blocking the way you want. Downpour prevents creatures from attacking or blocking at all. Faerie Invaders shows up as a surprise blocker, then takes to the skies on offense.

After you've played a few games with the deck, you may want to customize it. One possible addition is Intrepid Hero, a Soldier that can eliminate your opponent's biggest threat turn after turn. Another is Serra Avenger, a formidable Angel that fights on both offense and defense. The planeswalker Ajani, Caller of the Pride can both boost your creatures and make more of them!




Depths of Power

Magic 2013 Intro Pack

Led by Talrand, Sky Summoner, the "Depths of Power" deck specializes in casting instants and sorceries. If you've got Talrand on the battlefield, then any time you cast an instant or sorcery spell, Talrand creates a flying Drake token creature for you. Card-drawing spells like Divination and creature-control spells like Sleep now double as a means to victory! Augur of Bolas and Archaeomancer help out by finding more instants and sorceries for you to cast.

Your plan is to relentlessly attack through the air with an army of Drakes, such as Wind Drake or any of the tokens created by Talrand's Invocation or Talrand himself, while the rest of your deck keeps your opponent off balance. Use defensive creatures like Kraken Hatchling and Fog Bank to slow your opponent's attack. If the game goes long enough, summoning gigantic sea monsters like Harbor Serpent and Stormtide Leviathan will quickly end the game.

Red's brute force is the perfect complement to blue's trickery. Searing Spear and Turn to Slag deal enough damage to destroy most creatures, and Searing Spear can even finish off an opponent who's low enough on life!

If you've got an affinity for this deck, you may be ready to modify it to your liking. Spelltwine ramps the deck's instant and sorcery themes into overdrive: it's a sorcery that lets you recast an instant or sorcery card from your graveyard, as well as one from your opponent's graveyard. Sphinx of Uthuun is a huge flier that puts more cards into your hand. And Jace, Memory Adept is a formidable planeswalker with powerful card-drawing abilities.




Sole Domination

Magic 2013 Intro Pack

The "Sole Domination" deck focuses on creatures with the exalted ability. If you attack with exactly one creature, each of your creatures with exalted boosts that creature by giving it +1/+1 for the turn—and you'll still have the other creatures back on defense! The most fearsome attacker of all is Nefarox, Overlord of Grixis. If this 5/5 flying Demon attacks alone, not only does it get all the exalted bonuses (including its own), but it also forces your opponent to sacrifice a creature.

The deck's other creatures are particularly suited to take advantage of those bonuses. Vampire Nighthawk has flying, lifelink, and deathtouch. Liliana's Shade let you spend black mana to make it bigger in addition to any exalted bonuses. Veilborn Ghoul makes it almost impossible for you to run out of creatures: it comes back to your hand from your graveyard when you play a Swamp!

Although the exalted ability appears in black as an expression of powergrabbing, in white, exalted is an expression of communal support. Among your white cards with exalted is Angelic Benediction, an enchantment that not only boosts your solitary attacker but also taps a potential blocker whenever your champion attacks.

For even bigger boosts, try adding more cards with exalted to your deck. Cathedral of War is a land with exalted, and Sublime Archangel gives each of your creatures exalted, even if they already have the ability—and each instance works independently! Disciple of Bolas takes advantage of all those temporary boosts to cash in your creature for extra life and extra cards. And the planeswalker Liliana of the Dark Realms harnesses the power of Swamps for a variety of delightfully evil purposes.




Mob Rule

Magic 2013 Intro Pack

Goblins have a simple philosophy: Why bother trying to outthink the opposition when you can just set them on fire instead? If this sounds good to you, join Krenko, Mob Boss with the "Mob Rule" deck.

This deck doesn't waste time with subtlety. Its primary tactic is to make a horde of Goblins and attack! Your shrieking battalion includes Goblin Arsonist, which can be lethal even when it dies, Mogg Flunkies, which is surprisingly big but won't attack by itself, and Goblin Battle Jester, which can keep your opponent's creatures from blocking. Krenko himself can double the number of Goblins you have each turn, quickly providing you with an overwhelming force.

Goblins aren't the only weapons in your arsenal. Flying, fire-breathing Dragons such as Dragon Hatchling and Furnace Whelp are devastating in the air. Both Trumpet Blast and Cleaver Riot supercharge your attack. Spells like Chandra's Fury and Volcanic Geyser burn away potential blockers—or the last remnants of your opponent's life total. Red's outright aggression is well matched to the brutal side of green's nature magic: Titanic Growth and Serpent's Gift are both ways for a 1/1 Goblin to take out a gigantic opposing creature.

If you're looking for ways to make this deck even more savage, Thundermaw Hellkite is a great addition. This 5/5 flying Dragon has haste and can clear opposing fliers out of its way! Firewing Phoenix is another red flying creature, and like any good Phoenix, it won't stay dead for long before rising from the ashes. Finally, the planeswalker Chandra, the Firebrand can double your spells and deal plenty of damage in her own right.




Wild Rush

Magic 2013 Intro Pack

If you play by instinct, combining natural skill with unrelenting ferocity, you're sure to enjoy the "Wild Rush" deck led by Yeva, Nature's Herald. Yeva turns every green creature in your hand—including herself—into an opportunity for an ambush. Since Yeva has flash, you don't have to cast her when you normally cast creatures. Instead, you can wait until your opponent attacks you, then spring the trap by casting her out of nowhere and blocking! Once Yeva is out, all your other green creatures work the same way.

Your creatures are bigger than your opponent's, but they also take more mana to cast. Early in the game, don't be afraid to keep your Deadly Recluses and Centaur Coursers back on defense. Use Arbor Elf to get twice the mana out of a Forest and Ranger's Path to get more Forests! Once you have enough mana to start casting behemoths like Sentinel Spider, Vastwood Gorger, and Duskdale Wurm, the game should swing in your favor.

The deck's green spells, which focus on life and growth, are supplemented by a bit of necromancy. Black spells like Essence Drain and Public Execution can outright kill opposing creatures. Rise from the Grave works the opposite way, bringing any creature out of a graveyard as a Zombie!

If you decide to add your own touches to this deck, there are plenty of awesome green monsters to seek out. Elderscale Wurm makes it nearly impossible for your life total to drop below 7. Thragtusk can give you more life and a bonus creature. Finally, the planeswalker Garruk, Primal Hunter fits right in to a deck of predatory beasts.




  • Planeswalker Points
  • Facebook Twitter
  • Gatherer: The Magic Card Database
  • Forums: Connect with the Magic Community
  • Magic Locator