Zendikar Sortable Spoiler

# Name Cost Type P/T Rules Text Flavor Text Rarity Artist
1 Armament Master WW Creature — Kor Soldier 2/2 Other Kor creatures you control get +2/+2 for each Equipment attached to Armament Master. "We prepare for the known with daggers, rations, rope, and pitons. But we also prepare for the unknown with billycat tails, pikku roots, hedron chips . . ." R Steven Belledin
2 Arrow Volley Trap 3WW Instant — Trap   If four or more creatures are attacking, you may pay 1 ManaWhite Mana rather than pay Arrow Volley Trap’s mana cost.
Arrow Volley Trap deals 5 damage divided as you choose among any number of target attacking creatures.
  U Steve Argyle
3 Bold Defense 2W Instant   Kicker 3 ManaWhite Mana(You may pay an additional 3 ManaWhite Mana as you cast this spell.)
Creatures you control get +1/+1 until end of turn. If Bold Defense was kicked, instead creatures you control get +2/+2 and gain first strike until end of turn.
  C Scott Chou
4 Brave the Elements W Instant   Choose a color. White creatures you control gain protection from the chosen color until end of turn. "Trust me, your lost fingers and toes are nothing compared to the lost treasures of Sejiri."
—Zahr Gada, Halimar expedition leader
U Goran Josic
5 Caravan Hurda 4W Creature — Giant 1/5 Lifelink (Damage dealt by this creature also causes you to gain that much life.) "Not too bright, but good enough for the job required—carrying and walking in a straight line."
—Bruse Tarl, Goma Fada nomad
C Dave Kendall
6 Celestial Mantle 3WWW Enchantment — Aura   Enchant creature
Enchanted creature gets +3/+3.
Whenever enchanted creature deals combat damage to a player, double its controller’s life total.
Upon such armor, even a mountain would break. R Steve Argyle
7 Cliff Threader 1W Creature — Kor Scout 2/1 Mountainwalk "The crossing demands singular focus. Your life consists of these ropes, these hooks, and these rocky crags. Your past is miles below." C Paul Bonner
8 Conqueror’s Pledge 2WWW Sorcery   Kicker 6 Mana(You may pay an additional 6 Mana as you cast this spell.)
Put six 1/1 white Kor Soldier creature tokens onto the battlefield. If Conqueror’s Pledge was kicked, put twelve of those tokens onto the battlefield instead.
  R Kev Walker
9 Day of Judgment 2WW Sorcery   Destroy all creatures. "I have seen planes leveled and all life rendered to dust. It brought no pleasure, even to a heart as dark as mine."
—Sorin Markov
R Vincent Proce
10 Devout Lightcaster WWW Creature — Kor Cleric 2/2 Protection from black
When Devout Lightcaster enters the battlefield, exile target black permanent.
"Goddess, grant us light to banish the world's shadows."
—Prayer to Kamsa
R Shelly Wan
11 Emeria Angel 2WW Creature — Angel 3/3 Flying
Landfall — Whenever a land enters the battlefield under your control, you may put a 1/1 white Bird creature token with flying onto the battlefield.
When the earth shudders, the sky overflows. R Jim Murray
12 Felidar Sovereign 4WW Creature — Cat Beast 4/6 Vigilance, lifelink
At the beginning of your upkeep, if you have 40 or more life, you win the game.
"If survival is a game, I've seen the winner."
—Hazir, Sejiri cartographer
M Zoltan Boros & Gabor Szikszai
13 Iona, Shield of Emeria 6WWW Legendary Creature — Angel 7/7 Flying
As Iona, Shield of Emeria enters the battlefield, choose a color.
Your opponents can’t cast spells of the chosen color.
No more shall the righteous cower before evil. M Jason Chan
14 Journey to Nowhere 1W Enchantment   When Journey to Nowhere enters the battlefield, exile target creature.
When Journey to Nowhere leaves the battlefield, return the exiled card to the battlefield under its owner’s control.
  C Warren Mahy
15 Kabira Evangel 2W Creature — Human Cleric Ally 2/3 Whenever Kabira Evangel or another Ally enters the battlefield under your control, you may choose a color. If you do, Allies you control gain protection from the chosen color until end of turn.   R Eric Deschamps
16 Kazandu Blademaster WW Creature — Human Soldier Ally 1/1 First strike, vigilance
Whenever Kazandu Blademaster or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Kazandu Blademaster.
"If you hire a sell-sword, you'd better watch your back. Hire me, and I'll watch it for you." U Michael Komarck
17 Kor Aeronaut WW Creature — Kor Soldier 2/2 Kicker 1 ManaWhite Mana(You may pay an additional 1 ManaWhite Mana as you cast this spell.)
Flying
When Kor Aeronaut enters the battlefield, if it was kicked, target creature gains flying until end of turn.
  U Karl Kopinski
18 Kor Cartographer 3W Creature — Kor Scout 2/2 When Kor Cartographer enters the battlefield, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle your library. Kor have no concept of exploration. They return to homelands forgotten. C Ryan Pancoast
19 Kor Duelist W Creature — Kor Soldier 1/1 As long as Kor Duelist is equipped, it has double strike. (It deals both first-strike and regular combat damage.) "Swords cannot reach far enough. Chains cannot strike hard enough. An eternal dilemma, but a simple one." U Izzy
20 Kor Hookmaster 2W Creature — Kor Soldier 2/2 When Kor Hookmaster enters the battlefield, tap target creature an opponent controls. That creature doesn’t untap during its controller’s next untap step. "For us, a rope represents the ties that bind the kor. For you, it's more literal." C Wayne Reynolds
21 Kor Outfitter WW Creature — Kor Soldier 2/2 When Kor Outfitter enters the battlefield, you may attach target Equipment you control to target creature you control. "We take only what we need to survive. Believe me, you will need this." C Kieran Yanner
22 Kor Sanctifiers 2W Creature — Kor Cleric 2/3 Kicker White Mana(You may pay an additional White Mana as you cast this spell.)
When Kor Sanctifiers enters the battlefield, if it was kicked, destroy target artifact or enchantment.
"Why keep such trinkets? They only add weight to your travels." C Dan Scott
23 Kor Skyfisher 1W Creature — Kor Soldier 2/3 Flying
When Kor Skyfisher enters the battlefield, return a permanent you control to its owner’s hand.
"Sometimes I snare the unexpected, but I know its purpose will be revealed in time." C Dan Scott
24 Landbind Ritual 3WW Sorcery   You gain 2 life for each Plains you control. "Honor this place, for our children's children will stand here and speak these same words again."
—Ayli, Kamsa cleric
U Steve Prescott
25 Luminarch Ascension 1W Enchantment   At the beginning of each opponent’s end step, if you didn’t lose life this turn, you may put a quest counter on Luminarch Ascension. (Damage causes loss of life.)
1 ManaWhite Mana: Put a 4/4 white Angel creature token with flying onto the battlefield. Activate this ability only if Luminarch Ascension has four or more quest counters on it.
  R Michael Komarck
26 Makindi Shieldmate 2W Creature — Kor Soldier Ally 0/3 Defender
Whenever Makindi Shieldmate or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Makindi Shieldmate.
The more who rely on him, the more resolute he becomes. C Howard Lyon
27 Narrow Escape 2W Instant   Return target permanent you control to its owner’s hand. You gain 4 life. "A good explorer has to be as slippery as a gomazoa, as tough as a scute bug, and luckier than a ten-fingered trapfinder."
—Arhana, Kazandu trapfinder
C Karl Kopinski
28 Nimbus Wings 1W Enchantment — Aura   Enchant creature
Enchanted creature gets +1/+2 and has flying.
Explorers may find ways into the Sky Ruin, but they find its secrets well protected by shifting hedrons and Roil winds. C Chris Rahn
29 Noble Vestige 2W Creature — Spirit 1/2 Flying
Tap: Prevent the next 1 damage that would be dealt to target player this turn.
Most spirits are chained to this world by their despair, but he remains tethered by his hope for better days. C Jason Chan
30 Ondu Cleric 1W Creature — Kor Cleric Ally 1/1 Whenever Ondu Cleric or another Ally enters the battlefield under your control, you may gain life equal to the number of Allies you control. A cleric's true balm is the confidence he inspires in his compatriots. C Jim Murray
31 Pillarfield Ox 3W Creature — Ox 2/4   These stubborn and unpredictable oxen inspire the plains nomads' most colorful curses. C Andrew Robinson
32 Pitfall Trap 2W Instant — Trap   If exactly one creature is attacking, you may pay White Mana rather than pay Pitfall Trap’s mana cost.
Destroy target attacking creature without flying.
Each spike is poisoned—the trapmaker's idea of mercy. U Franz Vohwinkel
33 Quest for the Holy Relic W Enchantment   Whenever you cast a creature spell, you may put a quest counter on Quest for the Holy Relic.
Remove five quest counters from Quest for the Holy Relic and sacrifice it: Search your library for an Equipment card, put it onto the battlefield, and attach it to a creature you control. Then shuffle your library.
  U Greg Staples
34 Shepherd of the Lost 4W Creature — Angel 3/3 Flying, first strike, vigilance "Should you fall in the wilds, lift your voice to the Sky Realm. The one who answers will be your salvation."
—Emeria's Creed
U Kekai Kotaki
35 Shieldmate’s Blessing W Instant   Prevent the next 3 damage that would be dealt to target creature or player this turn. "Even land dwellers may call for Emeria's grace in times of need."
—Emeria's Creed
C Mike Bierek
36 Steppe Lynx W Creature — Cat 0/1 Landfall — Whenever a land enters the battlefield under your control, Steppe Lynx gets +2/+2 until end of turn. Nothing quickens the predator's blood like the unfamiliar scents of new hunting grounds and the mewling cries of new prey. C Nic Klein
37 Sunspring Expedition W Enchantment   Landfall — Whenever a land enters the battlefield under your control, you may put a quest counter on Sunspring Expedition.
Remove three quest counters from Sunspring Expedition and sacrifice it: You gain 8 life.
  C Chris J. Anderson
38 Windborne Charge 2WW Sorcery   Two target creatures you control each get +2/+2 and gain flying until end of turn. The merfolk call the sky goddess Emeria. The kor call her Kamsa. The two races agree on little except that she offers many blessings to the faithful. U Ryan Pancoast
39 World Queller 3WW Creature — Avatar 4/4 At the beginning of your upkeep, you may choose a card type. If you do, each player sacrifices a permanent of that type. "Why fight the world when you know who will win?"
—Nissa Revane
R James Paick
40 Æther Figment 1U Creature — Illusion 1/1 Kicker 3 Mana(You may pay an additional 3 Mana as you cast this spell.)
Æther Figment is unblockable.
If Æther Figment was kicked, it enters the battlefield with two +1/+1 counters on it.
  U Thomas M. Baxa
41 Archive Trap 3UU Instant — Trap   If an opponent searched his or her library this turn, you may pay 0 Mana rather than pay Archive Trap’s mana cost.
Target opponent puts the top thirteen cards of his or her library into his or her graveyard.
  R Jason Felix
42 Archmage Ascension 2U Enchantment   At the beginning of each end step, if you drew two or more cards this turn, you may put a quest counter on Archmage Ascension.
As long as Archmage Ascension has six or more quest counters on it, if you would draw a card, you may instead search your library for a card, put that card into your hand, then shuffle your library.
  R Christopher Moeller
43 Caller of Gales U Creature — Merfolk Wizard 1/1 1 Mana Blue Mana , Tap: Target creature gains flying until end of turn. "Some merfolk choose to rest their fins in the water. I believe wisdom exists not only where we were born but where we were told not to go." C Alex Horley-Orlandelli
44 Cancel 1UU Instant   Counter target spell. Zendikar's volatile mana is the basis for many spectacular spells—and some equally astonishing failures. C Scott Chou
45 Cosi’s Trickster U Creature — Merfolk Wizard 1/1 Whenever an opponent shuffles his or her library, you may put a +1/+1 counter on Cosi’s Trickster. She watches the chaos created by the Roil, seeking strength in the patterns of anarchy. R Igor Kieryluk
46 Gomazoa 2U Creature — Jellyfish 0/3 Defender, flying
Tap: Put Gomazoa and each creature it’s blocking on top of their owners’ libraries, then those players shuffle their libraries.
To explorers, "point man" is a polite way of saying "gomazoa fodder." U Chippy
47 Hedron Crab U Creature — Crab 0/2 Landfall — Whenever a land enters the battlefield under your control, target player puts the top three cards of his or her library into his or her graveyard. Hedrons perplex minds both great and small. U Jesper Ejsing
48 Into the Roil 1U Instant   Kicker 1 ManaBlue Mana(You may pay an additional 1 ManaBlue Mana as you cast this spell.)
Return target nonland permanent to its owner’s hand. If Into the Roil was kicked, draw a card.
"Roil tide! Roil tide! Tie yourselves down!" C Kieran Yanner
49 Ior Ruin Expedition 1U Enchantment   Landfall — Whenever a land enters the battlefield under your control, you may put a quest counter on Ior Ruin Expedition.
Remove three quest counters from Ior Ruin Expedition and sacrifice it: Draw two cards.
  C Chris Rahn
50 Kraken Hatchling U Creature — Kraken 0/4   A spike and a maul are needed to crack their shells, but the taste is worth the effort. C Jason Felix
51 Lethargy Trap 3U Instant — Trap   If three or more creatures are attacking, you may pay Blue Mana rather than pay Lethargy Trap’s mana cost.
Attacking creatures get -3/-0 until end of turn.
Suddenly, Zurdi didn't care about treasure, glory, food . . . or the drakes circling above. C Anthony Francisco
52 Living Tsunami 2UU Creature — Elemental 4/4 Flying
At the beginning of your upkeep, sacrifice Living Tsunami unless you return a land you control to its owner’s hand.
At low tide it slumbers. At high tide it devours. U Matt Cavotta
53 Lorthos, the Tidemaker 5UUU Legendary Creature — Octopus 8/8 Whenever Lorthos, the Tidemaker attacks, you may pay 8 Mana. If you do, tap up to eight target permanents. Those permanents don’t untap during their controllers’ next untap steps. When Lorthos emerges from his deepwater realm, the tides bow to his will and the coastline cowers in his presence. M Kekai Kotaki
54 Lullmage Mentor 1UU Creature — Merfolk Wizard 2/2 Whenever a spell or ability you control counters a spell, you may put a 1/1 blue Merfolk creature token onto the battlefield.
Tap seven untapped Merfolk you control: Counter target spell.
"Many voices are needed to quiet this land." R Jaime Jones
55 Merfolk Seastalkers 3U Creature — Merfolk Scout 2/3 Islandwalk
2 ManaBlue Mana: Tap target creature without flying.
"Do they seek knowledge or wealth? Are they bandits or benefactors? It depends on who is chanting the tale."
—Nikou, Joraga bard
U Eric Deschamps
56 Merfolk Wayfinder 2U Creature — Merfolk Scout 1/2 Flying
When Merfolk Wayfinder enters the battlefield, reveal the top three cards of your library. Put all Island cards revealed this way into your hand and the rest on the bottom of your library in any order.
  U Christopher Moeller
57 Mindbreak Trap 2UU Instant — Trap   If an opponent cast three or more spells this turn, you may pay 0 Mana rather than pay Mindbreak Trap’s mana cost.
Exile any number of target spells.
"Life is a maze. This is one of its dead ends."
—Noyan Dar, Tazeem lullmage
M Christopher Moeller
58 Paralyzing Grasp 2U Enchantment — Aura   Enchant creature
Enchanted creature doesn’t untap during its controller’s untap step.
The Halimar Sea Caves are both the breeding ground of giant squids and the dumping ground of hardened criminals. C Izzy
59 Quest for Ancient Secrets U Enchantment   Whenever a card is put into your graveyard from anywhere, you may put a quest counter on Quest for Ancient Secrets.
Remove five quest counters from Quest for Ancient Secrets and sacrifice it: Target player shuffles his or her graveyard into his or her library.
  U Mike Bierek
60 Reckless Scholar 2U Creature — Human Wizard 2/1 Tap : Target player draws a card, then discards a card. "Any good prospector must sift the gold from the sand." C Steve Prescott
61 Rite of Replication 2UU Sorcery   Kicker 5 Mana(You may pay an additional 5 Mana as you cast this spell.)
Put a token onto the battlefield that’s a copy of target creature. If Rite of Replication was kicked, put five of those tokens onto the battlefield instead.
  R Matt Cavotta
62 Roil Elemental 3UUU Creature — Elemental 3/2 Flying
Landfall — Whenever a land enters the battlefield under your control, you may gain control of target creature for as long as you control Roil Elemental.
A vortex that devours everything—even the souls of the living. R Raymond Swanland
63 Sea Gate Loremaster 4U Creature — Merfolk Wizard Ally 1/3 Tap : Draw a card for each Ally you control. "He's a living library. He remembers everything our band of explorers has seen, and we can use that to our advantage."
—Zahr Gada, Halimar expedition leader
R Dave Kendall
64 Seascape Aerialist 4U Creature — Merfolk Wizard Ally 2/3 Whenever Seascape Aerialist or another Ally enters the battlefield under your control, you may have Ally creatures you control gain flying until end of turn. "The sky is like another sea. It teems with currents, life, and endless possibility." U Andrew Robinson
65 Shoal Serpent 5U Creature — Serpent 5/5 Defender
Landfall — Whenever a land enters the battlefield under your control, Shoal Serpent loses defender until end of turn.
"It's like a reef that runs aground on ships."
—Jaby, Silundi Sea nomad
C Trevor Claxton
66 Sky Ruin Drake 4U Creature — Drake 2/5 Flying "Hold up your spears. And try not to look like food."
—Tarsa, Sea Gate sell-sword
C Izzy
67 Spell Pierce U Instant   Counter target noncreature spell unless its controller pays 2 Mana. "There's a hole in your plan."
—Noyan Dar, Tazeem lullmage
C Vance Kovacs
68 Sphinx of Jwar Isle 4UU Creature — Sphinx 5/5 Flying, shroud
You may look at the top card of your library. (You may do this at any time.)
"Even if the sphinxes do know the location of every relic, getting one to talk is harder than just searching yourself."
—Sachir, Akoum Expeditionary House
R Justin Sweet
69 Sphinx of Lost Truths 3UU Creature — Sphinx 3/5 Kicker 1 ManaBlue Mana(You may pay an additional 1 ManaBlue Mana as you cast this spell.)
Flying
When Sphinx of Lost Truths enters the battlefield, draw three cards. Then if it wasn’t kicked, discard three cards.
  R Shelly Wan
70 Spreading Seas 1U Enchantment — Aura   Enchant land
When Spreading Seas enters the battlefield, draw a card.
Enchanted land is an Island.
Most inhabitants of Zendikar have given up on the idea of an accurate map. C Jung Park
71 Summoner’s Bane 2UU Instant   Counter target creature spell. Put a 2/2 blue Illusion creature token onto the battlefield. "I don't need to have the perfect plan. My foe just has to have an imperfect one."
—Jace Beleren
U Cyril Van Der Haegen
72 Tempest Owl 1U Creature — Bird 1/2 Kicker 4 ManaBlue Mana(You may pay an additional 4 ManaBlue Mana as you cast this spell.)
Flying
When Tempest Owl enters the battlefield, if it was kicked, tap up to three target permanents.
  C Dan Scott
73 Trapfinder’s Trick 1U Sorcery   Target player reveals his or her hand and discards all Trap cards. "At some point, every trapfinder will lose a hunk of flesh. It's just a question of how much—and whether it'll grow back."
—Arhana, Kazandu trapfinder
C Philip Straub
74 Trapmaker’s Snare 1U Instant   Search your library for a Trap card, reveal it, and put it into your hand. Then shuffle your library. "Trapmaking is an art. The trap is a corporeal riddle, a battle of wits between its creator and whatever it lures inside." U Daarken
75 Umara Raptor 2U Creature — Bird Ally 1/1 Flying
Whenever Umara Raptor or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Umara Raptor.
Messenger, weapon, friend. C Sam Wood
76 Welkin Tern 1U Creature — Bird 2/1 Flying
Welkin Tern can block only creatures with flying.
"The sky hedrons are covered with tern nests. It's as though the birds have given up on the land altogether."
—Ilori, merfolk falconer
C Austin Hsu
77 Whiplash Trap 3UU Instant — Trap   If an opponent had two or more creatures enter the battlefield under his or her control this turn, you may pay Blue Mana rather than pay Whiplash Trap’s mana cost.
Return two target creatures to their owners’ hands.
  C Zoltan Boros & Gabor Szikszai
78 Windrider Eel 3U Creature — Fish 2/2 Flying
Landfall — Whenever a land enters the battlefield under your control, Windrider Eel gets +2/+2 until end of turn.
"The best spot to hook one is right behind the gills."
—Rana Cloudwake, kor skyfisher
C Austin Hsu
79 Bala Ged Thief 3B Creature — Human Rogue Ally 2/2 Whenever Bala Ged Thief or another Ally enters the battlefield under your control, target player reveals a number of cards from his or her hand equal to the number of Allies you control. You choose one of them. That player discards that card.   R Matt Cavotta
80 Blood Seeker 1B Creature — Vampire Shaman 1/1 Whenever a creature enters the battlefield under an opponent’s control, you may have that player lose 1 life. A drop now is all he needs to find you later. C Greg Staples
81 Blood Tribute 4BB Sorcery   Kicker—Tap an untapped Vampire you control. (You may tap a Vampire you control in addition to any other costs as you cast this spell.)
Target opponent loses half his or her life, rounded up. If Blood Tribute was kicked, you gain life equal to the life lost this way.
  R Alex Horley-Orlandelli
82 Bloodchief Ascension B Enchantment   At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on Bloodchief Ascension. (Damage causes loss of life.)
Whenever a card is put into an opponent’s graveyard from anywhere, if Bloodchief Ascension has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.
  R Adi Granov
83 Bloodghast BB Creature — Vampire Spirit 2/1 Bloodghast can’t block.
Bloodghast has haste as long as an opponent has 10 or less life.
Landfall — Whenever a land enters the battlefield under your control, you may return Bloodghast from your graveyard to the battlefield.
  R Daarken
84 Bog Tatters 4B Creature — Wraith 4/2 Swampwalk A wraith is a tale of brutal slaying told anew whenever it finds a victim. C Daarken
85 Crypt Ripper 2BB Creature — Shade 2/2 Haste
Black Mana: Crypt Ripper gets +1/+1 until end of turn.
The tender light of the living quickens the pulse of the dead. C Dave Kendall
86 Desecrated Earth 4B Sorcery   Destroy target land. Its controller discards a card. "The land is swollen with mana, cursed relics, and secrets. If you puncture it, you never know what will burst out."
—Javad Nasrin, Ondu relic hunter
C Daarken
87 Disfigure B Instant   Target creature gets -2/-2 until end of turn. "Brave scar or unfortunate tale? It all depends on your pain threshold." C Justin Sweet
88 Feast of Blood 1B Sorcery   Cast Feast of Blood only if you control two or more Vampires.
Destroy target creature. You gain 4 life.
"The vampires of this world don't know the pleasures of hunger. They gorge themselves without savoring the kill."
—Sorin Markov
U Jason Felix
89 Gatekeeper of Malakir BB Creature — Vampire Warrior 2/2 Kicker Black Mana(You may pay an additional Black Mana as you cast this spell.)
When Gatekeeper of Malakir enters the battlefield, if it was kicked, target player sacrifices a creature.
"You may enter the city—once the toll is paid." U Karl Kopinski
90 Giant Scorpion 2B Creature — Scorpion 1/3 Deathtouch (Creatures dealt damage by this creature are destroyed. You can divide this creature’s combat damage among any of the creatures blocking or blocked by it.) Its sting hurts, but death is strangely painless. C Raymond Swanland
91 Grim Discovery 1B Sorcery   Choose one or both — Return target creature card from your graveyard to your hand; and/or return target land card from your graveyard to your hand. Few among the living understand just how much of their world is shaped by the ruins of the dead. C Christopher Moeller
92 Guul Draz Specter 2BB Creature — Specter 2/2 Flying
Guul Draz Specter gets +3/+3 as long as an opponent has no cards in hand.
Whenever Guul Draz Specter deals combat damage to a player, that player discards a card.
  R Mark Tedin
93 Guul Draz Vampire B Creature — Vampire Rogue 1/1 As long as an opponent has 10 or less life, Guul Draz Vampire gets +2/+1 and has intimidate. (It can’t be blocked except by artifact creatures and/or creatures that share a color with it.) "A creature's bloodscent is a beacon that cannot be disguised." C Steve Argyle
94 Hagra Crocodile 3B Creature — Crocodile 3/1 Hagra Crocodile can’t block.
Landfall — Whenever a land enters the battlefield under your control, Hagra Crocodile gets +2/+2 until end of turn.
The creatures of Zendikar are opportunists, eating whatever is available to them. Like goblins. Or boats. C Daren Bader
95 Hagra Diabolist 4B Creature — Ogre Shaman Ally 3/2 Whenever Hagra Diabolist or another Ally enters the battlefield under your control, you may have target player lose life equal to the number of Allies you control. "When exploring the darkest regions, wickedness can be the best accomplice of all." U Karl Kopinski
96 Halo Hunter 2BBB Creature — Demon 6/3 Intimidate (This creature can’t be blocked except by artifact creatures and/or creatures that share a color with it.)
When Halo Hunter enters the battlefield, destroy target Angel.
Hanging on the walls of his lair, the fallen halos cast his depravity in everlasting light. R Chris Rahn
97 Heartstabber Mosquito 3B Creature — Insect 2/2 Kicker 2 ManaBlack Mana(You may pay an additional 2 ManaBlack Mana as you cast this spell.)
Flying
When Heartstabber Mosquito enters the battlefield, if it was kicked, destroy target creature.
  C Jason Felix
98 Hideous End 1BB Instant   Destroy target nonblack creature. Its controller loses 2 life. "A little dark magic won't stop me. The worse the curse, the better the prize."
—Radavi, Joraga relic hunter, last words
C Zoltan Boros & Gabor Szikszai
99 Kalitas, Bloodchief of Ghet 5BB Legendary Creature — Vampire Warrior 5/5 Black Mana Black Mana Black Mana , Tap: Destroy target creature. If that creature is put into a graveyard this way, put a black Vampire creature token onto the battlefield. Its power is equal to that creature’s power and its toughness is equal to that creature’s toughness.   M Todd Lockwood
100 Malakir Bloodwitch 3BB Creature — Vampire Shaman 4/4 Flying, protection from white
When Malakir Bloodwitch enters the battlefield, each opponent loses life equal to the number of Vampires you control. You gain life equal to the life lost this way.
  R Shelly Wan
101 Marsh Casualties BB Sorcery   Kicker 3 Mana(You may pay an additional 3 Mana as you cast this spell.)
Creatures target player controls get -1/-1 until end of turn. If Marsh Casualties was kicked, those creatures get -2/-2 until end of turn instead.
  U Scott Chou
102 Mind Sludge 4B Sorcery   Target player discards a card for each Swamp you control. "Guard your thoughts. You never know who might wish to take them from you."
—Kalitas, Bloodchief of Ghet
U Howard Lyon
103 Mindless Null 2B Creature — Zombie 2/2 Mindless Null can’t block unless you control a Vampire. Only a bloodchief can create vampires. The rest sire nulls, who become mindless beasts in their former bodies. C Karl Kopinski
104 Mire Blight B Enchantment — Aura   Enchant creature
When enchanted creature is dealt damage, destroy it.
"Is there anything in Guul Draz that doesn't suck the life out of you?"
—Tarsa, Sea Gate sell-sword
C Dave Kendall
105 Needlebite Trap 5BB Instant — Trap   If an opponent gained life this turn, you may pay Black Mana rather than pay Needlebite Trap’s mana cost.
Target player loses 5 life and you gain 5 life.
The traps around the vampire city of Malakir hint at the thirst of its inhabitants. U Daarken
106 Nimana Sell-Sword 3B Creature — Human Warrior Ally 2/2 Whenever Nimana Sell-Sword or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Nimana Sell-Sword. "He asked if I had work for him. No wasn't the right answer."
—Samila, Murasa Expeditionary House
C Daarken
107 Ob Nixilis, the Fallen 3BB Legendary Creature — Demon 3/3 Landfall — Whenever a land enters the battlefield under your control, you may have target player lose 3 life. If you do, put three +1/+1 counters on Ob Nixilis, the Fallen. His spark lost, he plots revenge upon the plane whose corrupting mana fractured his soul. M Jason Felix
108 Quest for the Gravelord B Enchantment   Whenever a creature is put into a graveyard from the battlefield, you may put a quest counter on Quest for the Gravelord.
Remove three quest counters from Quest for the Gravelord and sacrifice it: Put a 5/5 black Zombie Giant creature token onto the battlefield.
  U Chris Rahn
109 Ravenous Trap 2BB Instant — Trap   If an opponent had three or more cards put into his or her graveyard from anywhere this turn, you may pay 0 Mana rather than pay Ravenous Trap’s mana cost.
Exile all cards from target player’s graveyard.
  U Cyril Van Der Haegen
110 Sadistic Sacrament BBB Sorcery   Kicker 7 Mana(You may pay an additional 7 Mana as you cast this spell.)
Search target player’s library for up to three cards, exile them, then that player shuffles his or her library. If Sadistic Sacrament was kicked, instead search that player’s library for up to fifteen cards, exile them, then that player shuffles his or her library.
  R Dan Scott
111 Sorin Markov 3BBB Planeswalker — Sorin 4 +2: Sorin Markov deals 2 damage to target creature or player and you gain 2 life.
-3: Target opponent’s life total becomes 10.
-7: You control target player’s next turn.
  M Michael Komarck
112 Soul Stair Expedition B Enchantment   Landfall — Whenever a land enters the battlefield under your control, you may put a quest counter on Soul Stair Expedition.
Remove three quest counters from Soul Stair Expedition and sacrifice it: Return up to two target creature cards from your graveyard to your hand.
  C Anthony Francisco
113 Surrakar Marauder 1B Creature — Surrakar 2/1 Landfall — Whenever a land enters the battlefield under your control, Surrakar Marauder gains intimidate until end of turn. (It can’t be blocked except by artifact creatures and/or creatures that share a color with it.)   C Kev Walker
114 Vampire Hexmage BB Creature — Vampire Shaman 2/1 First strike
Sacrifice Vampire Hexmage: Remove all counters from target permanent.
When the blood hunt lost its thrill, she looked for less tangible means of domination. U Eric Deschamps
115 Vampire Lacerator B Creature — Vampire Warrior 2/2 At the beginning of your upkeep, you lose 1 life unless an opponent has 10 or less life. The lacerators cut themselves before each hunt. They must feed before the sun rises or bleed to death. C Steve Argyle
116 Vampire Nighthawk 1BB Creature — Vampire Shaman 2/3 Flying
Deathtouch (Creatures dealt damage by this creature are destroyed. You can divide this creature’s combat damage among any of the creatures blocking or blocked by it.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
  U Jason Chan
117 Vampire’s Bite B Instant   Kicker 2 ManaBlack Mana(You may pay an additional 2 ManaBlack Mana as you cast this spell.)
Target creature gets +3/+0 until end of turn. If Vampire’s Bite was kicked, that creature gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)
  C Christopher Moeller
118 Bladetusk Boar 3R Creature — Boar 3/2 Intimidate (This creature can’t be blocked except by artifact creatures and/or creatures that share a color with it.) Those who dare stand in its path are either brave or mindless. Or in the case of goblins, both. C Paul Bonner
119 Burst Lightning R Instant   Kicker 4 Mana(You may pay an additional 4 Mana as you cast this spell.)
Burst Lightning deals 2 damage to target creature or player. If Burst Lightning was kicked, it deals 4 damage to that creature or player instead.
  C Vance Kovacs
120 Chandra Ablaze 4RR Planeswalker — Chandra 5 +1: Discard a card. If a red card is discarded this way, Chandra Ablaze deals 4 damage to target creature or player.
-2: Each player discards his or her hand, then draws three cards.
-7: Cast any number of red instant and/or sorcery cards fr
  M Steve Argyle
121 Demolish 3R Sorcery   Destroy target artifact or land. "This is why I hate settlements. They lull you into a false sense of security."
—Yon Basrel, Oran-Rief survivalist
C John Avon
122 Electropotence 2R Enchantment   Whenever a creature enters the battlefield under your control, you may pay 2 ManaRed Mana. If you do, that creature deals damage equal to its power to target creature or player. Where life and force collide. R Christopher Moeller
123 Elemental Appeal RRRR Sorcery   Kicker 5 Mana(You may pay an additional 5 Mana as you cast this spell.)
Put a 7/1 red Elemental creature token with trample and haste onto the battlefield. Exile it at the beginning of the next end step. If Elemental Appeal was kicked, that creature gets +7/+0 until end of turn.
  R Anthony Francisco
124 Geyser Glider 3RR Creature — Elemental Beast 4/4 Landfall — Whenever a land enters the battlefield under your control, Geyser Glider gains flying until end of turn. "Quit pontificating, mage. The last thing we want to do is give it more hot air."
—Tala Vertan, Makindi shieldmate
U Warren Mahy
125 Goblin Bushwhacker R Creature — Goblin Warrior 1/1 Kicker Red Mana(You may pay an additional Red Mana as you cast this spell.)
When Goblin Bushwhacker enters the battlefield, if it was kicked, creatures you control get +1/+0 and gain haste until end of turn.
  C Mark Tedin
126 Goblin Guide R Creature — Goblin Scout 2/2 Haste
Whenever Goblin Guide attacks, defending player reveals the top card of his or her library. If it’s a land card, that player puts it into his or her hand.
"I've been all over this world. I even remember some of those places." R Warren Mahy
127 Goblin Ruinblaster 2R Creature — Goblin Shaman 2/1 Kicker Red Mana(You may pay an additional Red Mana as you cast this spell.)
Haste
When Goblin Ruinblaster enters the battlefield, if it was kicked, destroy target nonbasic land.
  U Matt Cavotta
128 Goblin Shortcutter 1R Creature — Goblin Scout 2/1 When Goblin Shortcutter enters the battlefield, target creature can’t block this turn. "Goblins are cheap, but be careful. It's a lot easier to steal from a corpse than a customer."
—Samila, Murasa Expeditionary House
C Jesper Ejsing
129 Goblin War Paint 1R Enchantment — Aura   Enchant creature
Enchanted creature gets +2/+2 and has haste.
War paint made from kolya fruit heightens senses and lessens fear. Unfortunately, fear is usually what keeps you alive. C Austin Hsu
130 Hellfire Mongrel 2R Creature — Elemental Hound 2/2 At the beginning of each opponent’s upkeep, if that player has two or fewer cards in hand, Hellfire Mongrel deals 2 damage to him or her. There is no fondness between the hound and its master. There is only a common appreciation of the hunt. U Dan Scott
131 Hellkite Charger 4RR Creature — Dragon 5/5 Flying, haste
Whenever Hellkite Charger attacks, you may pay 5 ManaRed ManaRed Mana. If you do, untap all attacking creatures and after this phase, there is an additional combat phase.
  R Jaime Jones
132 Highland Berserker 1R Creature — Human Berserker Ally 2/1 Whenever Highland Berserker or another Ally enters the battlefield under your control, you may have Ally creatures you control gain first strike until end of turn. He gets paid by the axe. C Chris Rahn
133 Inferno Trap 3R Instant — Trap   If you’ve been dealt damage by two or more creatures this turn, you may pay Red Mana rather than pay Inferno Trap’s mana cost.
Inferno Trap deals 4 damage to target creature.
"Do you smell something burning?" U Philip Straub
134 Kazuul Warlord 4R Creature — Minotaur Warrior Ally 3/3 Whenever Kazuul Warlord or another Ally enters the battlefield under your control, you may put a +1/+1 counter on each Ally creature you control. On expeditions, minotaurs are worth their weight in gold. Fortunately for their paymasters, most minotaurs don't know how much they weigh. R Kev Walker
135 Lavaball Trap 6RR Instant — Trap   If an opponent had two or more lands enter the battlefield under his or her control this turn, you may pay 3 ManaRed ManaRed Mana rather than pay Lavaball Trap’s mana cost.
Destroy two target lands. Lavaball Trap deals 4 damage to each creature.
  R Zoltan Boros & Gabor Szikszai
136 Magma Rift 2R Sorcery   As an additional cost to cast Magma Rift, sacrifice a land.
Magma Rift deals 5 damage to target creature.
"Lighting a fire needs kindling and heat. You be the kindling. I'll bring the heat."
—Chandra Nalaar
C Jung Park
137 Mark of Mutiny 2R Sorcery   Gain control of target creature until end of turn. Put a +1/+1 counter on it and untap it. That creature gains haste until end of turn. The flame of anger is hard to douse once lit. U Mike Bierek
138 Molten Ravager 2R Creature — Elemental 0/4 Red Mana : Molten Ravager gets +1/+0 until end of turn. "Only the foolhardy would venture into the Akoum Mountains without a lullmage to tame the raging rocks and living fires."
—Sachir, Akoum Expeditionary House
C Dave Kendall
139 Murasa Pyromancer 4RR Creature — Human Shaman Ally 3/2 Whenever Murasa Pyromancer or another Ally enters the battlefield under your control, you may have Murasa Pyromancer deal damage to target creature equal to the number of Allies you control. "Fire is my accomplice. For enough coin, it can be yours as well." U Kekai Kotaki
140 Obsidian Fireheart 1RRR Creature — Elemental 4/4 1 Mana Red Mana Red Mana : Put a blaze counter on target land without a blaze counter on it. As long as that land has a blaze counter on it, it has “At the beginning of your upkeep, this land deals 1 damage to you.” (The land continues to burn after Obsidian Fireheart has left the battlefield.)   M Raymond Swanland
141 Plated Geopede 1R Creature — Insect 1/1 First strike
Landfall — Whenever a land enters the battlefield under your control, Plated Geopede gets +2/+2 until end of turn.
"Kor armorers buy the scales and claws. Elf oracles buy the rest."
—Nablus, North Hada trapper
C Eric Deschamps
142 Punishing Fire 1R Instant   Punishing Fire deals 2 damage to target creature or player.
Whenever an opponent gains life, you may pay Red Mana. If you do, return Punishing Fire from your graveyard to your hand.
  U Christopher Moeller
143 Pyromancer Ascension 1R Enchantment   Whenever you cast an instant or sorcery spell that has the same name as a card in your graveyard, you may put a quest counter on Pyromancer Ascension.
Whenever you cast an instant or sorcery spell while Pyromancer Ascension has two or more quest counters on it, you may copy that spell. You may choose new targets for the copy.
  R Kev Walker
144 Quest for Pure Flame R Enchantment   Whenever a source you control deals damage to an opponent, you may put a quest counter on Quest for Pure Flame.
Remove four quest counters from Quest for Pure Flame and sacrifice it: If any source you control would deal damage to a creature or player this turn, it deals double that damage to that creature or player instead.
  U Cyril Van Der Haegen
145 Ruinous Minotaur 1RR Creature — Minotaur Warrior 5/2 Whenever Ruinous Minotaur deals damage to an opponent, sacrifice a land. Not every intelligent being is interested in treasure and lost knowledge . . . or even the basics of speech. C Raymond Swanland
146 Runeflare Trap 4RR Instant — Trap   If an opponent drew three or more cards this turn, you may pay Red Mana rather than pay Runeflare Trap’s mana cost.
Runeflare Trap deals damage to target player equal to the number of cards in that player’s hand.
  U Franz Vohwinkel
147 Seismic Shudder 1R Instant   Seismic Shudder deals 1 damage to each creature without flying. "The land here seems go out of its way to kill you."
—Chandra Nalaar
C Vincent Proce
148 Shatterskull Giant 2RR Creature — Giant Warrior 4/3   "Now I know why they call it Shatterskull Pass. Rocks fell all night like hammers smashing an anvil. It's no wonder the giants are angry all the time."
—Mitra, Bala Ged missionary
C Kekai Kotaki
149 Slaughter Cry 2R Instant   Target creature gets +3/+0 and gains first strike until end of turn. "Since when did 'AIIIEEEE!' become a negotiation tactic?"
—Nikou, Joraga bard
C Matt Cavotta
150 Spire Barrage 4R Sorcery   Spire Barrage deals damage to target creature or player equal to the number of Mountains you control. Goblin lessons include the 2,071 tips for survival. Frek only remembered 2,070. C Ryan Pancoast
151 Torch Slinger 2R Creature — Goblin Shaman 2/2 Kicker 1 ManaRed Mana(You may pay an additional 1 ManaRed Mana as you cast this spell.)
When Torch Slinger enters the battlefield, if it was kicked, it deals 2 damage to target creature.
Once thrown, twice burned. C Andrew Robinson
152 Tuktuk Grunts 4R Creature — Goblin Warrior Ally 2/2 Haste
Whenever Tuktuk Grunts or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Tuktuk Grunts.
Goblins are more aggressive with a crowd to cheer them on. C Mike Bierek
153 Unstable Footing R Instant   Kicker 3 ManaRed Mana(You may pay an additional 3 ManaRed Mana as you cast this spell.)
Damage can’t be prevented this turn. If Unstable Footing was kicked, it deals 5 damage to target player.
A long way down is shorter than you think. U Nic Klein
154 Warren Instigator RR Creature — Goblin Berserker 1/1 Double strike
Whenever Warren Instigator deals damage to an opponent, you may put a Goblin creature card from your hand onto the battlefield.
"Danger! Danger! Come out of the safety of your holes!" M Andrew Robinson
155 Zektar Shrine Expedition 1R Enchantment   Landfall — Whenever a land enters the battlefield under your control, you may put a quest counter on Zektar Shrine Expedition.
Remove three quest counters from Zektar Shrine Expedition and sacrifice it: Put a 7/1 red Elemental creature token with trample and haste onto the battlefield. Exile it at the beginning of the next end step.
  C Justin Sweet
156 Baloth Cage Trap 3GG Instant — Trap   If an opponent had an artifact enter the battlefield under his or her control this turn, you may pay 1 ManaGreen Mana rather than pay Baloth Cage Trap’s mana cost.
Put a 4/4 green Beast creature token onto the battlefield.
  U Austin Hsu
157 Baloth Woodcrasher 4GG Creature — Beast 4/4 Landfall — Whenever a land enters the battlefield under your control, Baloth Woodcrasher gets +4/+4 and gains trample until end of turn. Its insatiable hunger quickly depletes a region of prey. It must migrate from place to place to feed its massive bulk. U Zoltan Boros & Gabor Szikszai
158 Beast Hunt 3G Sorcery   Reveal the top three cards of your library. Put all creature cards revealed this way into your hand and the rest into your graveyard. "Surely we could tame something besides hurdas and pillarfield oxen!"
—Sheyda, Ondu gamekeeper
C Kieran Yanner
159 Beastmaster Ascension 2G Enchantment   Whenever a creature you control attacks, you may put a quest counter on Beastmaster Ascension.
As long as Beastmaster Ascension has seven or more quest counters on it, creatures you control get +5/+5.
  R Alex Horley-Orlandelli
160 Cobra Trap 4GG Instant — Trap   If a noncreature permanent under your control was destroyed this turn by a spell or ability an opponent controlled, you may pay Green Mana rather than pay Cobra Trap’s mana cost.
Put four 1/1 green Snake creature tokens onto the battlefield.
  U Scott Chou
161 Frontier Guide 1G Creature — Elf Scout 1/1 3 Mana Green Mana , Tap: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library. "The elders say Zendikar has no safe, peaceful places. How would they know? They've never looked." U Wayne Reynolds
162 Gigantiform 3GG Enchantment — Aura   Kicker 4 Mana
Enchant creature
Enchanted creature is 8/8 and has trample.
When Gigantiform enters the battlefield, if it was kicked, you may search your library for a card named Gigantiform, put it onto the battlefield, then shuffle your library.
  R Justin Sweet
163 Grazing Gladehart 2G Creature — Antelope 2/2 Landfall — Whenever a land enters the battlefield under your control, you may gain 2 life. "Don't be fooled. If it were as docile as it looks, it would've died off long ago."
—Yon Basrel, Oran-Rief survivalist
C Ryan Pancoast
164 Greenweaver Druid 2G Creature — Elf Druid 1/1 Tap : Add Green ManaGreen Mana to your mana pool. The other tribes call them fanatics, but none deny that the Mul Daya elves have an iron-strong bond to some force greater than themselves. U Justin Sweet
165 Harrow 2G Instant   As an additional cost to cast Harrow, sacrifice a land.
Search your library for up to two basic land cards and put them onto the battlefield. Then shuffle your library.
The Roil redraws the world as it passes, leaving only the hedrons unchanged. C Izzy
166 Joraga Bard 3G Creature — Elf Rogue Ally 1/4 Whenever Joraga Bard or another Ally enters the battlefield under your control, you may have Ally creatures you control gain vigilance until end of turn. Adventuring bards recite Chanter's Epics, never-ending tales that keep their comrades' minds alert to danger. C Volkan Baga
167 Khalni Heart Expedition 1G Enchantment   Landfall — Whenever a land enters the battlefield under your control, you may put a quest counter on Khalni Heart Expedition.
Remove three quest counters from Khalni Heart Expedition and sacrifice it: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library.
  C Jason Chan
168 Lotus Cobra 1G Creature — Snake 2/1 Landfall — Whenever a land enters the battlefield under your control, you may add one mana of any color to your mana pool. Its scales contain the essence of thousands of lotus blooms. M Chippy
169 Mold Shambler 3G Creature — Fungus Beast 3/3 Kicker 1 ManaGreen Mana(You may pay an additional 1 ManaGreen Mana as you cast this spell.)
When Mold Shambler enters the battlefield, if it was kicked, destroy target noncreature permanent.
When civilization encroaches on nature, Zendikar encroaches back. C Karl Kopinski
170 Nissa Revane 2GG Planeswalker — Nissa 2 +1: Search your library for a card named Nissa’s Chosen and put it onto the battlefield. Then shuffle your library.
+1: You gain 2 life for each Elf you control.
-7: Search your library for any number of Elf creature cards and put them onto
  M Jaime Jones
171 Nissa’s Chosen GG Creature — Elf Warrior 2/3 If Nissa’s Chosen would be put into a graveyard from the battlefield, put it on the bottom of its owner’s library instead. "Nissa will save the elves, but only the ones who have proved their worth." C Jaime Jones
172 Oracle of Mul Daya 3G Creature — Elf Shaman 2/2 You may play an additional land on each of your turns.
Play with the top card of your library revealed.
You may play the top card of your library if it’s a land card.
  R Vance Kovacs
173 Oran-Rief Recluse 2G Creature — Spider 1/3 Kicker 2 ManaGreen Mana(You may pay an additional 2 ManaGreen Mana as you cast this spell.)
Reach (This creature can block creatures with flying.)
When Oran-Rief Recluse enters the battlefield, if it was kicked, destroy target creature with flying.
  C Lars Grant-West
174 Oran-Rief Survivalist 1G Creature — Human Warrior Ally 1/1 Whenever Oran-Rief Survivalist or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Oran-Rief Survivalist. "I'm strong enough to survive alone. I'm smart enough to want companions at my side." C Kev Walker
175 Predatory Urge 3G Enchantment — Aura   Enchant creature
Enchanted creature has “Tap: This creature deals damage equal to its power to target creature. That creature deals damage equal to its power to this creature.”
  R Scott Chou
176 Primal Bellow G Instant   Target creature gets +1/+1 until end of turn for each Forest you control. "A might spell can be handy against baloths, giants, kraken, the Roil—or if you lose your bearings in the woods."
—Chadir the Navigator
U Daren Bader
177 Quest for the Gemblades 1G Enchantment   Whenever a creature you control deals combat damage to a creature, you may put a quest counter on Quest for the Gemblades.
Remove a quest counter from Quest for the Gemblades and sacrifice it: Put four +1/+1 counters on target creature.
  U Karl Kopinski
178 Rampaging Baloths 4GG Creature — Beast 6/6 Trample
Landfall — Whenever a land enters the battlefield under your control, you may put a 4/4 green Beast creature token onto the battlefield.
"When the land is angry, so are they."
—Nissa Revane
M Steve Prescott
179 Relic Crush 4G Instant   Destroy target artifact or enchantment and up to one other target artifact or enchantment. There are many ruins, but there used to be many more. C Steven Belledin
180 River Boa 1G Creature — Snake 2/1 Islandwalk
Green Mana: Regenerate River Boa.
"Sheath your swords! Cudgels only. I see a new pair of waterproof trek boots slithering away."
—Nablus, North Hada trapper
U Paul Bonner
181 Savage Silhouette 2G Enchantment — Aura   Enchant creature
Enchanted creature gets +2/+2 and has “1 ManaGreen Mana: Regenerate this creature.”
Some elves believe that their survival instincts are born of many cycles of reincarnation. C Dave Kendall
182 Scute Mob G Creature — Insect 1/1 At the beginning of your upkeep, if you control five or more lands, put four +1/+1 counters on Scute Mob. "Survival rule 781: There are always more scute bugs."
—Zurdi, goblin shortcutter
R Zoltan Boros & Gabor Szikszai
183 Scythe Tiger G Creature — Cat 3/2 Shroud (This creature can’t be the target of spells or abilities.)
When Scythe Tiger enters the battlefield, sacrifice it unless you sacrifice a land.
Instead of adapting to its environment, it adapts its environment to itself. C Michael Komarck
184 Summoning Trap 4GG Instant — Trap   If a creature spell you cast this turn was countered by a spell or ability an opponent controlled, you may pay 0 Mana rather than pay Summoning Trap’s mana cost.
Look at the top seven cards of your library. You may put a creature card from among them onto the battlefield. Put the rest on the bottom of your library in any order.
  R Kieran Yanner
185 Tajuru Archer 2G Creature — Elf Archer Ally 1/2 Whenever Tajuru Archer or another Ally enters the battlefield under your control, you may have Tajuru Archer deal damage to target creature with flying equal to the number of Allies you control.   U Chris Rahn
186 Tanglesap 1G Instant   Prevent all combat damage that would be dealt this turn by creatures without trample. "The blood of the forest is beholden to no one."
—Nissa Revane
C Trevor Claxton
187 Terra Stomper 3GGG Creature — Beast 8/8 Terra Stomper can’t be countered.
Trample
Sometimes violent earthquakes, hurtling boulders, and unseasonable dust storms are wrongly attributed to the Roil. R Goran Josic
188 Territorial Baloth 4G Creature — Beast 4/4 Landfall — Whenever a land enters the battlefield under your control, Territorial Baloth gets +2/+2 until end of turn. Its territory is defined by wherever it is at the moment. C Jesper Ejsing
189 Timbermaw Larva 3G Creature — Beast 2/2 Whenever Timbermaw Larva attacks, it gets +1/+1 until end of turn for each Forest you control. "You can't trust your eyes. A tree might look healthy, but its insides tell a different tale."
—Zahr Gada, Halimar expedition leader
C Matt Cavotta
190 Turntimber Basilisk 1GG Creature — Basilisk 2/1 Deathtouch (Creatures dealt damage by this creature are destroyed. You can divide this creature’s combat damage among any of the creatures blocking or blocked by it.)
Landfall — Whenever a land enters the battlefield under your control, you may have target creature block Turntimber Basilisk this turn if able.
  U Goran Josic
191 Turntimber Ranger 3GG Creature — Elf Scout Ally 2/2 Whenever Turntimber Ranger or another Ally enters the battlefield under your control, you may put a 2/2 green Wolf creature token onto the battlefield. If you do, put a +1/+1 counter on Turntimber Ranger. The lone wolf dies alone. R Wayne Reynolds
192 Vastwood Gorger 5G Creature — Wurm 5/6   "I've known true ferocity and power. Those brazen 'planar-walkers' have no idea what wild really means."
—Chadir the Navigator
C Kieran Yanner
193 Vines of Vastwood G Instant   Kicker Green Mana(You may pay an additional Green Mana as you cast this spell.)
Target creature can’t be the target of spells or abilities your opponents control this turn. If Vines of Vastwood was kicked, that creature gets +4/+4 until end of turn.
  C Christopher Moeller
194 Zendikar Farguide 4G Creature — Elemental 3/3 Forestwalk Expeditions follow the paths it leaves in its wake. C Vincent Proce
195 Adventuring Gear 1 Artifact — Equipment   Landfall — Whenever a land enters the battlefield under your control, equipped creature gets +2/+2 until end of turn.
Equip 1 Mana(1 Mana: Attach to target creature you control. Equip only as a sorcery.)
An explorer's essentials in a wild world. C Howard Lyon
196 Blade of the Bloodchief 1 Artifact — Equipment   Whenever a creature is put into a graveyard from the battlefield, put a +1/+1 counter on equipped creature. If equipped creature is a Vampire, put two +1/+1 counters on it instead.
Equip 1 Mana
  R Jung Park
197 Blazing Torch 1 Artifact — Equipment   Equipped creature can’t be blocked by Vampires or Zombies.
Equipped creature has “Tap, Sacrifice Blazing Torch: Blazing Torch deals 2 damage to target creature or player.”
Equip 1 Mana
  U Vance Kovacs
198 Carnage Altar 2 Artifact   3 Mana , Sacrifice a creature: Draw a card. "In these bloodstains I will find the fingerprints of our oppressors."
—Anowon, the Ruin Sage
U James Paick
199 Eldrazi Monument 5 Artifact   Creatures you control get +1/+1, have flying, and are indestructible.
At the beginning of your upkeep, sacrifice a creature. If you can’t, sacrifice Eldrazi Monument.
"Gods don't die. They merely slumber."
—Ayli, Kamsa cleric
M Mark Tedin
200 Eternity Vessel 6 Artifact   Eternity Vessel enters the battlefield with X charge counters on it, where X is your life total.
Landfall — Whenever a land enters the battlefield under your control, you may have your life total become the number of charge counters on Eternity Vessel.
  M John Avon
201 Expedition Map 1 Artifact   2 Mana , Tap, Sacrifice Expedition Map: Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library. "I use maps to find out where explorers have already been. Then I go the other way."
—Javad Nasrin, Ondu relic hunter
C Franz Vohwinkel
202 Explorer’s Scope 1 Artifact — Equipment   Whenever equipped creature attacks, look at the top card of your library. If it’s a land card, you may put it onto the battlefield tapped.
Equip 1 Mana(1 Mana: Attach to target creature you control. Equip only as a sorcery.)
  C Vincent Proce
203 Grappling Hook 4 Artifact — Equipment   Equipped creature has double strike.
Whenever equipped creature attacks, you may have target creature block it this turn if able.
Equip 4 Mana
Part tool, part weapon, part of the kor. R Philip Straub
204 Hedron Scrabbler 2 Artifact Creature — Construct 1/1 Landfall — Whenever a land enters the battlefield under your control, Hedron Scrabbler gets +1/+1 until end of turn. "I don't care when the hedrons awoke. Why is the question that really matters."
—Anowon, the Ruin Sage
C Jason Felix
205 Khalni Gem 4 Artifact   When Khalni Gem enters the battlefield, return two lands you control to their owner’s hand.
Tap: Add two mana of any one color to your mana pool.
A fragment of ancient power lost in the heart of Ora Ondar. U Franz Vohwinkel
206 Spidersilk Net 0 Artifact — Equipment   Equipped creature gets +0/+2 and has reach. (It can block creatures with flying.)
Equip 2 Mana(2 Mana: Attach to target creature you control. Equip only as a sorcery.)
  C Zoltan Boros & Gabor Szikszai
207 Stonework Puma 3 Artifact Creature — Cat Ally 2/2   "We suffer uneasy ground, unstable alliances, and unpredictable magic. Something you can truly trust is worth more than a chest of gold."
—Nikou, Joraga bard
C Christopher Moeller
208 Trailblazer’s Boots 2 Artifact — Equipment   Equipped creature has nonbasic landwalk. (It’s unblockable as long as defending player controls a nonbasic land.)
Equip 2 Mana
It's much easier to list the places they haven't been. U Zoltan Boros & Gabor Szikszai
209 Trusty Machete 1 Artifact — Equipment   Equipped creature gets +2/+1.
Equip 2 Mana
"Until this expedition is done, that blade is your guardian, your liberator, and your best friend all rolled into one."
—Yon Basrel, Oran-Rief survivalist
U Raymond Swanland
210 Akoum Refuge   Land   Akoum Refuge enters the battlefield tapped.
When Akoum Refuge enters the battlefield, you gain 1 life.
Tap: Add Black Mana or Red Mana to your mana pool.
  U Fred Fields
211 Arid Mesa   Land   Tap , Pay 1 life, Sacrifice Arid Mesa: Search your library for a Mountain or Plains card and put it onto the battlefield. Then shuffle your library.   R Raymond Swanland
212 Crypt of Agadeem   Land   Crypt of Agadeem enters the battlefield tapped.
Tap: Add Black Mana to your mana pool.
2 Mana, Tap: Add Black Mana to your mana pool for each black creature card in your graveyard.
  R Jason Felix
213 Emeria, the Sky Ruin   Land   Emeria, the Sky Ruin enters the battlefield tapped.
At the beginning of your upkeep, if you control seven or more Plains, you may return target creature card from your graveyard to the battlefield.
Tap: Add White Mana to your mana pool.
  R Jaime Jones
214 Graypelt Refuge   Land   Graypelt Refuge enters the battlefield tapped.
When Graypelt Refuge enters the battlefield, you gain 1 life.
Tap: Add Green Mana or White Mana to your mana pool.
  U Philip Straub
215 Jwar Isle Refuge   Land   Jwar Isle Refuge enters the battlefield tapped.
When Jwar Isle Refuge enters the battlefield, you gain 1 life.
Tap: Add Blue Mana or Black Mana to your mana pool.
  U Cyril Van Der Haegen
216 Kabira Crossroads   Land   Kabira Crossroads enters the battlefield tapped.
When Kabira Crossroads enters the battlefield, you gain 2 life.
Tap: Add White Mana to your mana pool.
  C James Paick
217 Kazandu Refuge   Land   Kazandu Refuge enters the battlefield tapped.
When Kazandu Refuge enters the battlefield, you gain 1 life.
Tap: Add Red Mana or Green Mana to your mana pool.
  U Franz Vohwinkel
218 Magosi, the Waterveil   Land   Magosi, the Waterveil enters the battlefield tapped.
Tap: Add Blue Mana to your mana pool.
Blue Mana, Tap: Put an eon counter on Magosi, the Waterveil. Skip your next turn.
Tap, Remove an eon counter from Magosi, the Waterveil and return it to its owner’s hand: Take an extra turn after this one.
  R Eric Deschamps
219 Marsh Flats   Land   Tap , Pay 1 life, Sacrifice Marsh Flats: Search your library for a Plains or Swamp card and put it onto the battlefield. Then shuffle your library.   R Izzy
220 Misty Rainforest   Land   Tap , Pay 1 life, Sacrifice Misty Rainforest: Search your library for a Forest or Island card and put it onto the battlefield. Then shuffle your library.   R Shelly Wan
221 Oran-Rief, the Vastwood   Land   Oran-Rief, the Vastwood enters the battlefield tapped.
Tap: Add Green Mana to your mana pool.
Tap: Put a +1/+1 counter on each green creature that entered the battlefield this turn.
  R Mike Bierek
222 Piranha Marsh   Land   Piranha Marsh enters the battlefield tapped.
When Piranha Marsh enters the battlefield, target player loses 1 life.
Tap: Add Black Mana to your mana pool.
  C Nic Klein
223 Scalding Tarn   Land   Tap , Pay 1 life, Sacrifice Scalding Tarn: Search your library for an Island or Mountain card and put it onto the battlefield. Then shuffle your library.   R Philip Straub
224 Sejiri Refuge   Land   Sejiri Refuge enters the battlefield tapped.
When Sejiri Refuge enters the battlefield, you gain 1 life.
Tap: Add White Mana or Blue Mana to your mana pool.
  U Ryan Pancoast
225 Soaring Seacliff   Land   Soaring Seacliff enters the battlefield tapped.
When Soaring Seacliff enters the battlefield, target creature gains flying until end of turn.
Tap: Add Blue Mana to your mana pool.
  C Izzy
226 Teetering Peaks   Land   Teetering Peaks enters the battlefield tapped.
When Teetering Peaks enters the battlefield, target creature gets +2/+0 until end of turn.
Tap: Add Red Mana to your mana pool.
  C Fred Fields
227 Turntimber Grove   Land   Turntimber Grove enters the battlefield tapped.
When Turntimber Grove enters the battlefield, target creature gets +1/+1 until end of turn.
Tap: Add Green Mana to your mana pool.
  C Rob Alexander
228 Valakut, the Molten Pinnacle   Land   Valakut, the Molten Pinnacle enters the battlefield tapped.
Whenever a Mountain enters the battlefield under your control, if you control at least five other Mountains, you may have Valakut, the Molten Pinnacle deal 3 damage to target creature or player.
Tap: Add Red Mana to your mana pool.
  R Kieran Yanner
229 Verdant Catacombs   Land   Tap , Pay 1 life, Sacrifice Verdant Catacombs: Search your library for a Swamp or Forest card and put it onto the battlefield. Then shuffle your library.   R Vance Kovacs
230 Plains   Basic Land — Plains   [W]   L John Avon
231 Plains   Basic Land — Plains   [W]   L Jung Park
232 Plains   Basic Land — Plains   [W]   L Véronique Meignaud
233 Plains   Basic Land — Plains   [W]   L Vincent Proce
234 Island   Basic Land — Island   [U]   L John Avon
235 Island   Basic Land — Island   [U]   L Jung Park
236 Island   Basic Land — Island   [U]   L Véronique Meignaud
237 Island   Basic Land — Island   [U]   L Vincent Proce
238 Swamp   Basic Land — Swamp   [B]   L John Avon
239 Swamp   Basic Land — Swamp   [B]   L Jung Park
240 Swamp   Basic Land — Swamp   [B]   L Véronique Meignaud
241 Swamp   Basic Land — Swamp   [B]   L Vincent Proce
242 Mountain   Basic Land — Mountain   [R]   L John Avon
243 Mountain   Basic Land — Mountain   [R]   L Jung Park
244 Mountain   Basic Land — Mountain   [R]   L Véronique Meignaud
245 Mountain   Basic Land — Mountain   [R]   L Vincent Proce
246 Forest   Basic Land — Forest   [G]   L John Avon
247 Forest   Basic Land — Forest   [G]   L Jung Park
248 Forest   Basic Land — Forest   [G]   L Véronique Meignaud
249 Forest   Basic Land — Forest   [G]   L Vincent Proce
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