Worldwake Sortable Spoiler

# Name Cost Type P/T Rules Text Flavor Text Rarity Artist
132 Bojuka Bog   Land   Bojuka Bog enters the battlefield tapped.

When Bojuka Bog enters the battlefield, exile all cards from target player’s graveyard.

Tap: Add Black Mana to your mana pool.
  C Howard Lyon
133 Celestial Colonnade   Land   Celestial Colonnade enters the battlefield tapped.

Tap: Add White Mana or Blue Mana to your mana pool.

3 ManaWhite ManaBlue Mana: Until end of turn, Celestial Colonnade becomes a 4/4 white and blue Elemental creature with flying and vigilance. It’s still a land.
  R Eric Deschamps
134 Creeping Tar Pit   Land   Creeping Tar Pit enters the battlefield tapped.

Tap: Add Blue Mana or Black Mana to your mana pool.

1 ManaBlue ManaBlack Mana: Until end of turn, Creeping Tar Pit becomes a 3/2 blue and black Elemental creature and is unblockable. It’s still a land.
  R Jason Felix
135 Dread Statuary   Land   Tap : Add 1 Mana to your mana pool.

4 Mana: Dread Statuary becomes a 4/2 Golem artifact creature until end of turn. It’s still a land.
The last reliable landmark in Tazeem just walked away. U Jason A. Engle
136 Eye of Ugin   Legendary Land   Colorless Eldrazi spells you cast cost 2 Mana less to cast.

7 Mana, Tap: Search your library for a colorless creature card, reveal it, and put it into your hand. Then shuffle your library.
An eye closes. A race awakens. M James Paick
137 Halimar Depths   Land   Halimar Depths enters the battlefield tapped.

When Halimar Depths enters the battlefield, look at the top three cards of your library, then put them back in any order.

Tap: Add Blue Mana to your mana pool.
  C Volkan Baga
138 Khalni Garden   Land   Khalni Garden enters the battlefield tapped.

When Khalni Garden enters the battlefield, put a 0/1 green Plant creature token onto the battlefield.

Tap: Add Green Mana to your mana pool.
  C Ryan Pancoast
139 Lavaclaw Reaches   Land   Lavaclaw Reaches enters the battlefield tapped.

Tap: Add Black Mana or Red Mana to your mana pool.

1 ManaBlack ManaRed Mana: Until end of turn, Lavaclaw Reaches becomes a 2/2 black and red Elemental creature with “X Mana: This creature gets +X/+0 until end of turn.” It’s still a land.
  R Véronique Meignaud
140 Quicksand   Land   Tap : Add 1 Mana to your mana pool.

Tap, Sacrifice Quicksand: Target attacking creature without flying gets -1/-2 until end of turn.
Not all deaths are etched with mythic meaning and iconic glory. C Matt Stewart
141 Raging Ravine   Land   Raging Ravine enters the battlefield tapped.

Tap: Add Red Mana or Green Mana to your mana pool.

2 ManaRed Mana ManaGreen Mana: Until end of turn, Raging Ravine becomes a 3/3 red and green Elemental creature with “Whenever this creature attacks, put a +1/+1 counter on it.” It’s still a land.
  R Todd Lockwood
142 Sejiri Steppe   Land   Sejiri Steppe enters the battlefield tapped.

When Sejiri Steppe enters the battlefield, target creature you control gains protection from the color of your choice until end of turn.

Tap: Add White Mana to your mana pool.
  C Anthony Francisco
143 Smoldering Spires   Land   Smoldering Spires enters the battlefield tapped.

When Smoldering Spires enters the battlefield, target creature can’t block this turn.

Tap: Add Red Mana to your mana pool.
  C Rob Alexander
144 Stirring Wildwood   Land   Stirring Wildwood enters the battlefield tapped.

Tap: Add Green Mana or White Mana to your mana pool.

1 Mana ManaGreen ManaWhite Mana: Until end of turn, Stirring Wildwood becomes a 3/4 green and white Elemental creature with reach. It’s still a land.
  R Eric Deschamps
145 Tectonic Edge   Land   Tap : Add 1 Mana to your mana pool.

1 Mana, Tap, Sacrifice Tectonic Edge: Destroy target nonbasic land. Activate this ability only if an opponent controls four or more lands.
“We move because the earth does.”

—Bruse Tarl, Goma Fada nomad
U Vincent Proce
123 Everflowing Chalice 0 Artifact   Multikicker 2 Mana(You may pay an additional 2 Mana any number of times as you cast this spell.)

Everflowing Chalice enters the battlefield with a charge counter on it for each time it was kicked.

Tap: Add 1 Mana to your mana pool for each charge counter on Everflowing Chalice.
  U Steve Argyle
121 Amulet of Vigor 1 Artifact   Whenever a permanent enters the battlefield tapped and under your control, untap it. “After years of study, I’ve learned an important lesson: the relics we watch may be watching us back.”

—Anowon, the Ruin Sage
R Warren Mahy
122 Basilisk Collar 1 Artifact — Equipment   Equipped creature has deathtouch and lifelink.

Equip 2 Mana
During their endless travels, the mages of the Goma Fada caravan have learned ways to harness both life and death. R Howard Lyon
51 Bojuka Brigand 1B Creature — Human Warrior Ally 1/1 Bojuka Brigand can’t block.

Whenever Bojuka Brigand or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Bojuka Brigand.
“I don’t do tactics. I don’t do guard duty. I do damage. Take it or leave it.” C Johann Bodin
55 Corrupted Zendikon 1B Enchantment — Aura   Enchant land

Enchanted land is a 3/3 black Ooze creature. It’s still a land.

When enchanted land is put into a graveyard, return that card to its owner’s hand.
  C John Avon
65 Ruthless Cullblade 1B Creature — Vampire Warrior 2/1 Ruthless Cullblade gets +2/+1 as long as an opponent has 10 or less life. She wields a blade as bloodthirsty and elegant as herself. C rk post
68 Smother 1B Instant   Destroy target creature with converted mana cost 3 or less. It can’t be regenerated. “Before I hire new recruits, I test how long they can hold their breath. You’d be surprised how often it comes up.”

—Zahr Gada, Halimar expedition leader
U Karl Kopinski
56 Dead Reckoning 1BB Sorcery   You may put target creature card from your graveyard on top of your library. If you do, Dead Reckoning deals damage equal to that card’s power to target creature. Many venture out to hunt for treasures. Others lie in wait to hunt the hunters. C Svetlin Velinov
98 Canopy Cover 1G Enchantment — Aura   Enchant creature

Enchanted creature can’t be blocked except by creatures with flying or reach.

Enchanted creature can’t be the target of spells or abilities your opponents control.
  U Igor Kieryluk
99 Explore 1G Sorcery   You may play an additional land this turn.

Draw a card.
An explorer’s reward is a view of tomorrow’s possibilities. C John Avon
101 Gnarlid Pack 1G Creature — Beast 2/2 Multikicker 1 Mana ManaGreen Mana(You may pay an additional 1 Mana ManaGreen Mana any number of times as you cast this spell.)

Gnarlid Pack enters the battlefield with a +1/+1 counter on it for each time it was kicked.
  C Johann Bodin
102 Grappler Spider 1G Creature — Spider 2/1 Reach (This creature can block creatures with flying.) Creatures of the air wisely avoid the darkest regions of Guul Draz—which is why grappler spiders inhabit the few places touched by the sun’s rays. C Austin Hsu
105 Harabaz Druid 1G Creature — Human Druid Ally 0/1 Tap : Add X mana of any one color to your mana pool, where X is the number of Allies you control. “I care nothing for treasure. The land beckons me, and I cannot rest until my feet have touched every inch of it.” R Wayne Reynolds
110 Quest for Renewal 1G Enchantment   Whenever a creature you control becomes tapped, you may put a quest counter on Quest for Renewal.

As long as there are four or more quest counters on Quest for Renewal, untap all creatures you control during each other player’s untap step.
  U Tomasz Jedruszek
71 Akoum Battlesinger 1R Creature — Human Berserker Ally 1/1 Haste

Whenever Akoum Battlesinger or another Ally enters the battlefield under your control, you may have Ally creatures you control get +1/+0 until end of turn.
  C Adi Granov
72 Bazaar Trader 1R Creature — Goblin 1/1 Tap : Target player gains control of target artifact, creature, or land you control. “No need for a hurda? How about these maps to recently discovered tombs? Or these vials of invisible potion? Very fancy . . .” R Matt Cavotta
92 Slavering Nulls 1R Creature — Goblin Zombie 2/1 Whenever Slavering Nulls deals combat damage to a player, if you control a Swamp, you may have that player discard a card. Having lost their minds, they now want yours. U Dave Kendall
75 Claws of Valakut 1RR Enchantment — Aura   Enchant creature

Enchanted creature gets +1/+0 for each Mountain you control and has first strike.
“Swords may sunder. Shields may fail. My will is stronger than steel, and my flesh and bone far more deadly.” C Igor Kieryluk
29 Halimar Excavator 1U Creature — Human Wizard Ally 1/3 Whenever Halimar Excavator or another Ally enters the battlefield under your control, target player puts the top X cards of his or her library into his or her graveyard, where X is the number of Allies you control.   C Kev Walker
32 Jwari Shapeshifter 1U Creature — Shapeshifter Ally 0/0 You may have Jwari Shapeshifter enter the battlefield as a copy of any Ally creature on the battlefield. “The best expedition would be an entire team of me.” R Kev Walker
36 Sejiri Merfolk 1U Creature — Merfolk Soldier 2/1 As long as you control a Plains, Sejiri Merfolk has first strike and lifelink. (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)   U Anthony Francisco
42 Treasure Hunt 1U Sorcery   Reveal cards from the top of your library until you reveal a nonland card, then put all cards revealed this way into your hand. “The longer the journey, the more one learns.”

—Isanke, Halimar seastalker
C Daren Bader
25 Calcite Snapper 1UU Creature — Turtle 1/4 Shroud (This creature can’t be the target of spells or abilities.)

Landfall — Whenever a land enters the battlefield under your control, you may switch Calcite Snapper’s power and toughness until end of turn.
  C David Palumbo
30 Horizon Drake 1UU Creature — Drake 3/1 Flying, protection from lands Using thermal updrafts and gravity currents, drakes eat and sleep in the air. Some never touch the ground from birth until death. U Adi Granov
40 Thada Adel, Acquisitor 1UU Legendary Creature — Merfolk Rogue 2/2 Islandwalk

Whenever Thada Adel, Acquisitor deals combat damage to a player, search that player’s library for an artifact card and exile it. Then that player shuffles his or her library. Until end of turn, you may play that card.
  R Andrew Robinson
5 Fledgling Griffin 1W Creature — Griffin 2/2 Landfall — Whenever a land enters the battlefield under your control, Fledgling Griffin gains flying until end of turn. “We’re making progress, but its desire to explore still far exceeds its ability.”

—Amadi, Halimar griffin-master
C Christopher Moeller
14 Marsh Threader 1W Creature — Kor Scout 2/1 Swampwalk “Give me a sturdy rope over the advice of any so-called expert. I can thread the dark wilds better than anyone.” C David Palumbo
18 Rest for the Weary 1W Instant   Target player gains 4 life.

Landfall — If you had a land enter the battlefield under your control this turn, that player gains 8 life instead.
Zendikar is a brutal taskmaster, but sometimes it offers unexpected solace. C James Paick
19 Ruin Ghost 1W Creature — Spirit 1/1 White Mana , Tap: Exile target land you control, then return it to the battlefield under your control. The Forsaken Ones haunt the ruins that flicker in and out of the spirit realm. Such sites are hard to find and even harder to loot. U Jason A. Engle
20 Stoneforge Mystic 1W Creature — Kor Artificer 1/2 When Stoneforge Mystic enters the battlefield, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle your library.

1 ManaWhite Mana, Tap: You may put an Equipment card from your hand onto the battlefield.
  R Mike Bierek
124 Hammer of Ruin 2 Artifact — Equipment   Equipped creature gets +2/+0.

Whenever equipped creature deals combat damage to a player, you may destroy target Equipment that player controls.

Equip 2 Mana
By hammer forged, and by hammer undone. U Vincent Proce
126 Kitesail 2 Artifact — Equipment   Equipped creature gets +1/+0 and has flying.

Equip 2 Mana(2 Mana: Attach to target creature you control. Equip only as a sorcery.)
Kitesailing is a way of life—and without practice, the end of it. C Cyril Van Der Haegen
131 Walking Atlas 2 Creature — Construct 1/1 Tap : You may put a land card from your hand onto the battlefield. Crafted by lullmages and bound to the land, it alters itself to match the tumultuous terrain. C Rob Alexander
48 Agadeem Occultist 2B Creature — Human Shaman Ally 0/2 Tap : Put target creature card from an opponent’s graveyard onto the battlefield under your control if its converted mana cost is less than or equal to the number of Allies you control.   R Vance Kovacs
50 Bloodhusk Ritualist 2B Creature — Vampire Shaman 2/2 Multikicker Black Mana(You may pay an additional Black Mana any number of times as you cast this spell.)

When Bloodhusk Ritualist enters the battlefield, target opponent discards a card for each time it was kicked.
  U Daarken
66 Scrib Nibblers 2B Creature — Rat 1/1 Tap : Exile the top card of target player’s library. If it’s a land card, you gain 1 life.

Landfall — Whenever a land enters the battlefield under your control, you may untap Scrib Nibblers.
  U Daren Bader
69 Tomb Hex 2B Instant   Target creature gets -2/-2 until end of turn.

Landfall — If you had a land enter the battlefield under your control this turn, that creature gets -4/-4 until end of turn instead.
  C Izzy
47 Abyssal Persecutor 2BB Creature — Demon 6/6 Flying, trample

You can’t win the game and your opponents can’t lose the game.
His slaves crave death more than they desire freedom. He denies them both. M Chippy
52 Brink of Disaster 2BB Enchantment — Aura   Enchant creature or land

When enchanted permanent becomes tapped, destroy it.
“You always have a choice. That doesn’t mean you always have a good choice.”

—Alubri, Guul Draz gatekeeper
C Alex Horley-Orlandelli
109 Omnath, Locus of Mana 2G Legendary Creature — Elemental 1/1 Green mana doesn’t empty from your mana pool as steps and phases end.

Omnath, Locus of Mana gets +1/+1 for each green mana in your mana pool.
It gathers against the coming storm. M Mike Bierek
112 Snapping Creeper 2G Creature — Plant 2/3 Landfall — Whenever a land enters the battlefield under your control, Snapping Creeper gains vigilance until end of turn. Its vast network of roots and vines keeps it aware of distant dangers. C Cyril Van Der Haegen
116 Vastwood Animist 2G Creature — Elf Shaman Ally 1/1 Tap : Target land you control becomes an X/X Elemental creature until end of turn, where X is the number of Allies you control. It’s still a land. He calls on the forests for counsel and summons the earth to his cause. U Raymond Swanland
118 Wolfbriar Elemental 2GG Creature — Elemental 4/4 Multikicker Green Mana(You may pay an additional Green Mana any number of times as you cast this spell.)

When Wolfbriar Elemental enters the battlefield, put a 2/2 green Wolf creature token onto the battlefield for each time it was kicked.
  R Chippy
78 Crusher Zendikon 2R Enchantment — Aura   Enchant land

Enchanted land is a 4/2 red Beast creature with trample. It’s still a land.

When enchanted land is put into a graveyard, return that card to its owner’s hand.
  C Ryan Pancoast
79 Cunning Sparkmage 2R Creature — Human Shaman 0/1 Haste

Tap: Cunning Sparkmage deals 1 damage to target creature or player.
“I see the weaknesses you hide even from yourself.” U Wayne Reynolds
82 Goblin Roughrider 2R Creature — Goblin Knight 3/2   Astride the bucking creature, Gribble hurtled down the mountainside while his Grotag brethren cheered. It was at that moment that legend of the Skrill Tamer was born. C Jesper Ejsing
74 Chain Reaction 2RR Sorcery   Chain Reaction deals X damage to each creature, where X is the number of creatures on the battlefield. “We train for the improbable, like lightning striking the same place twice, or striking everywhere at once.”

—Nundari, Sea Gate militia captain
R Trevor Claxton
88 Roiling Terrain 2RR Sorcery   Destroy target land, then Roiling Terrain deals damage to that land’s controller equal to the number of land cards in that player’s graveyard. “The trembling lands ruptured, leaving an open door for things from below to emerge.”

—Screed of the Mul Daya
C Steve Prescott
24 Æther Tradewinds 2U Instant   Return target permanent you control and target permanent you don’t control to their owners’ hands. “The wind smells of misfortune. Check your knots.”

—Anitan, Ondu cleric
C Kieran Yanner
27 Enclave Elite 2U Creature — Merfolk Soldier 2/2 Multikicker 1 ManaBlue Mana(You may pay an additional 1 ManaBlue Mana any number of times as you cast this spell.)

Islandwalk

Enclave Elite enters the battlefield with a +1/+1 counter on it for each time it was kicked.
  C Igor Kieryluk
38 Spell Contortion 2U Instant   Multikicker 1 ManaBlue Mana(You may pay an additional 1 ManaBlue Mana any number of times as you cast this spell.)

Counter target spell unless its controller pays 2 Mana. Draw a card for each time Spell Contortion was kicked.
  U Wayne Reynolds
41 Tideforce Elemental 2U Creature — Elemental 2/1 Blue Mana , Tap: You may tap or untap another target creature.

Landfall — Whenever a land enters the battlefield under your control, you may untap Tideforce Elemental.
Ebb and flow, high tide and low, quick as sand and just as slow. U Donato Giancola
43 Twitch 2U Instant   You may tap or untap target artifact, creature, or land.

Draw a card.
“The flow is diverted. Your path is clear. What are you waiting for—the cave to bid you welcome?”

—Maizah Shere, Tazeem lullmage
C Scott Chou
31 Jace, the Mind Sculptor 2UU Planeswalker — Jace 3 +2: Look at the top card of target player’s library. You may put that card on the bottom of that player’s library.

0: Draw three cards, then put two cards from your hand on top of your library in any order.

-1: Return target creature to its owner’s hand.

-12: Exile all cards from target player’s library, then that player shuffles his or her hand into his or her library.
  M Jason Chan
34 Permafrost Trap 2UU Instant — Trap   If an opponent had a green creature enter the battlefield under his or her control this turn, you may pay Blue Mana rather than pay Permafrost Trap’s mana cost.

Tap up to two target creatures. Those creatures don’t untap during their controller’s next untap step.
  U Howard Lyon
2 Apex Hawks 2W Creature — Bird 2/2 Multikicker 1 ManaWhite Mana(You may pay an additional 1 ManaWhite Mana any number of times as you cast this spell.)

Flying

Apex Hawks enters the battlefield with a +1/+1 counter on it for each time it was kicked.
  C David Palumbo
6 Guardian Zendikon 2W Enchantment — Aura   Enchant land

Enchanted land is a 2/6 white Wall creature with defender. It’s still a land.

When enchanted land is put into a graveyard, return that card to its owner’s hand.
  C John Avon
22 Terra Eternal 2W Enchantment   All lands are indestructible. “If this world could make a wish, it would be to survive the parasites who loot its treasures and threaten its life force.”

—Saidah, Joraga hunter
R Daniel Ljunggren
15 Marshal’s Anthem 2WW Enchantment   Multikicker 1 ManaWhite Mana(You may pay an additional 1 ManaWhite Mana any number of times as you cast this spell.)

Creatures you control get +1/+1.

When Marshal’s Anthem enters the battlefield, return up to X target creature cards from your graveyard to the battlefield, where X is the number of times Marshal’s Anthem was kicked.
  R Matt Stewart
128 Pilgrim’s Eye 3 Artifact Creature — Thopter 1/1 Flying

When Pilgrim’s Eye enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.
The kor send their thopter kites to see if the land is in a welcoming mood. C Dan Scott
129 Razor Boomerang 3 Artifact — Equipment   Equipped creature has “Tap, Unattach Razor Boomerang: Razor Boomerang deals 1 damage to target creature or player. Return Razor Boomerang to its owner’s hand.”

Equip 2 Mana
Few can catch it without losing a finger. U Franz Vohwinkel
58 Jagwasp Swarm 3B Creature — Insect 3/2 Flying “You know how to tell a sapling explorer from an old hardhead? See which one mistakes a swarm of jagwasps for the setting sun.”

—Chadir the Navigator
C Austin Hsu
67 Shoreline Salvager 3B Creature — Surrakar 3/3 Whenever Shoreline Salvager deals combat damage to a player, if you control an Island, you may draw a card. “They search for treasures that wash up from the depths. Tracking one could lead you to riches. Or in circles.”

—Javad Nasrin, Ondu relic hunter
U Igor Kieryluk
49 Anowon, the Ruin Sage 3BB Legendary Creature — Vampire Shaman 4/3 At the beginning of your upkeep, each player sacrifices a non-Vampire creature. “So many have died in search of that map. And now it appears in the hands of the arrogant child Chandra Nalaar.” R Dan Scott
54 Caustic Crawler 3BB Creature — Insect 4/3 Landfall — Whenever a land enters the battlefield under your control, you may have target creature get -1/-1 until end of turn. Novice explorers can mistake the acid-carved stone lairs for ancient ruins. They rarely survive to learn better. U Raymond Swanland
100 Feral Contest 3G Sorcery   Put a +1/+1 counter on target creature you control. Another target creature blocks it this turn if able. The instinct for survival makes enemies of all. C Daarken
103 Graypelt Hunter 3G Creature — Human Warrior Ally 2/2 Trample

Whenever Graypelt Hunter or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Graypelt Hunter.
He’ll cleave wood and bone alike to carve a path for his allies. C Svetlin Velinov
111 Slingbow Trap 3G Instant — Trap   If a black creature with flying is attacking, you may pay Green Mana rather than pay Slingbow Trap’s mana cost.

Destroy target attacking creature with flying.
The Tajuru elves devised ways to let the forest defend itself. U Daniel Ljunggren
114 Summit Apes 3G Creature — Ape 5/2 As long as you control a Mountain, Summit Apes can’t be blocked except by two or more creatures. “If you climb Skyfang Peak, avoid the pass. Generations of apes made that trail, and they don’t tolerate trespassers.”

—Sachir, Akoum Expeditionary House
U Véronique Meignaud
97 Bestial Menace 3GG Sorcery   Put a 1/1 green Snake creature token, a 2/2 green Wolf creature token, and a 3/3 green Elephant creature token onto the battlefield. “My battle cry reaches ears far keener than yours.”

—Saidah, Joraga hunter
U Andrew Robinson
119 Novablast Wurm 3GGWW Creature — Wurm 7/7 Whenever Novablast Wurm attacks, destroy all other creatures. “The sun was born within its coils, but it fled to the sky. The wurm hungers for its child, and the world will bear its loss.”

—Screed of the Mul Daya
M Michael Komarck
77 Cosi’s Ravager 3R Creature — Elemental 2/2 Landfall — Whenever a land enters the battlefield under your control, you may have Cosi’s Ravager deal 1 damage to target player. “Cosi has many followers. Even the volcano finds a way to do his bidding.”

—Zakken, Enclave cleric
C Zoltan Boros & Gabor Szikszai
87 Ricochet Trap 3R Instant — Trap   If an opponent cast a blue spell this turn, you may pay Red Mana rather than pay Ricochet Trap’s mana cost.

Change the target of target spell with a single target.
In his last seconds, Remhas regretted using his most powerful spell. U Jaime Jones
94 Tuktuk Scrapper 3R Creature — Goblin Artificer Ally 2/2 Whenever Tuktuk Scrapper or another Ally enters the battlefield under your control, you may destroy target artifact. If that artifact is put into a graveyard this way, Tuktuk Scrapper deals damage to that artifact’s controller equal to the number of Allies you control.   U Matt Cavotta
84 Kazuul, Tyrant of the Cliffs 3RR Legendary Creature — Ogre Warrior 5/4 Whenever a creature an opponent controls attacks, if you’re the defending player, put a 3/3 red Ogre creature token onto the battlefield unless that creature’s controller pays 3 Mana. Warning to those who scale the cliffs without paying tribute: It’s a long way down. R Paul Bonner
85 Mordant Dragon 3RRR Creature — Dragon 5/5 Flying

1 ManaRed Mana: Mordant Dragon gets +1/+0 until end of turn.

Whenever Mordant Dragon deals combat damage to a player, you may have it deal that much damage to target creature that player controls.
  R Scott Chou
37 Selective Memory 3U Sorcery   Search your library for any number of nonland cards and exile them. Then shuffle your library. “I of all people know that memory is not a safe place to hide valuables.”

—Jace Beleren
R Chippy
45 Voyager Drake 3U Creature — Drake 3/3 Multikicker Blue Mana(You may pay an additional Blue Mana any number of times as you cast this spell.)

Flying

When Voyager Drake enters the battlefield, up to X target creatures gain flying until end of turn, where X is the number of times Voyager Drake was kicked.
  U Kieran Yanner
120 Wrexial, the Risen Deep 3UUB Legendary Creature — Kraken 5/8 Islandwalk, swampwalk

Whenever Wrexial, the Risen Deep deals combat damage to a player, you may cast target instant or sorcery card from that player’s graveyard without paying its mana cost. If that card would be put into a graveyard this turn, exile it instead.
  M Eric Deschamps
9 Join the Ranks 3W Instant   Put two 1/1 white Soldier Ally creature tokens onto the battlefield. Expeditionary houses are notorious for their rivalries. But when adventurers meet in the wilderness, the instinct for mutual survival outweighs petty grudges. C Kekai Kotaki
12 Lightkeeper of Emeria 3W Creature — Angel 2/4 Multikicker White Mana(You may pay an additional White Mana any number of times as you cast this spell.)

Flying

When Lightkeeper of Emeria enters the battlefield, you gain 2 life for each time it was kicked.
  U James Ryman
17 Refraction Trap 3W Instant — Trap   If an opponent cast a red instant or sorcery spell this turn, you may pay White Mana rather than pay Refraction Trap’s mana cost.

Prevent the next 3 damage that a source of your choice would deal to you and/or permanents you control this turn. If damage is prevented this way, Refraction Trap deals that much damage to target creature or player.
  U Zoltan Boros & Gabor Szikszai
21 Talus Paladin 3W Creature — Human Knight Ally 2/3 Whenever Talus Paladin or another Ally enters the battlefield under your control, you may have Allies you control gain lifelink until end of turn, and you may put a +1/+1 counter on Talus Paladin. “Why fill pockets with gold when you can fill hearts with conviction?” R Svetlin Velinov
3 Archon of Redemption 3WW Creature — Archon 3/4 Flying

Whenever Archon of Redemption or another creature with flying enters the battlefield under your control, you may gain life equal to that creature’s power.
Until Emeria is freed, he raises his sword in her name. R Steven Belledin
1 Admonition Angel 3WWW Creature — Angel 6/6 Flying

Landfall — Whenever a land enters the battlefield under your control, you may exile target nonland permanent other than Admonition Angel.

When Admonition Angel leaves the battlefield, return all cards exiled with it to the battlefield under their owners’ control.
  M Steve Argyle
125 Hedron Rover 4 Artifact Creature — Construct 2/2 Landfall — Whenever a land enters the battlefield under your control, Hedron Rover gets +2/+2 until end of turn. “Now that it has woken up and wandered off, we should go see what it was guarding.”

—Gotzen, Bulwark explorer
C Jason Felix
127 Lodestone Golem 4 Artifact Creature — Golem 5/3 Nonartifact spells cost 1 Mana more to cast. “Somehow it warps the Æther. It brings a strange weight, a blockade in the flow of spellcraft.”

—Noyan Dar, Tazeem lullmage
R Chris Rahn
130 Seer’s Sundial 4 Artifact   Landfall — Whenever a land enters the battlefield under your control, you may pay 2 Mana. If you do, draw a card. “The shadow travels toward the apex. I predict we will soon see the true measure of darkness.” R Franz Vohwinkel
61 Nemesis Trap 4BB Instant — Trap   If a white creature is attacking, you may pay Black ManaBlack Mana rather than pay Nemesis Trap’s mana cost.

Exile target attacking creature. Put a creature token that’s a copy of that creature onto the battlefield. Exile it at the beginning of the next end step.
  U Ryan Pancoast
117 Vastwood Zendikon 4G Enchantment — Aura   Enchant land

Enchanted land is a 6/4 green Elemental creature. It’s still a land.

When enchanted land is put into a graveyard, return that card to its owner’s hand.
  C Rob Alexander
80 Deathforge Shaman 4R Creature — Ogre Shaman 4/3 Multikicker Red Mana(You may pay an additional Red Mana any number of times as you cast this spell.)

When Deathforge Shaman enters the battlefield, it deals damage to target player equal to twice the number of times it was kicked.
  U Dave Kendall
83 Grotag Thrasher 4R Creature — Lizard 3/3 Whenever Grotag Thrasher attacks, target creature can’t block this turn. The goblin fancied himself a rider. The lizard was happy with its new flail. C Jesper Ejsing
89 Rumbling Aftershocks 4R Enchantment   Whenever you cast a kicked spell, you may have Rumbling Aftershocks deal damage to target creature or player equal to the number of times that spell was kicked. “I like it here. You always get a little more for your mana.”

—Chandra Nalaar
U Tomasz Jedruszek
33 Mysteries of the Deep 4U Instant   Draw two cards.

Landfall — If you had a land enter the battlefield under your control this turn, draw three cards instead.
“The Roil is destructive, but not random. It’s Zendikar’s way of revealing secrets.”

—Ilori, merfolk falconer
C Véronique Meignaud
39 Surrakar Banisher 4U Creature — Surrakar 3/3 When Surrakar Banisher enters the battlefield, you may return target tapped creature to its owner’s hand. Surrakar grab things they don’t want. C Matt Cavotta
44 Vapor Snare 4U Enchantment — Aura   Enchant creature

You control enchanted creature.

At the beginning of your upkeep, sacrifice Vapor Snare unless you return a land you control to its owner’s hand.
  U Trevor Claxton
4 Battle Hurda 4W Creature — Giant 3/3 First strike “Murasan hurdas were too aggressive to tolerate a harness, so we put them on guard duty. Now the bandits can’t get within spitting distance of us.”


—Bruse Tarl, Goma Fada nomad
C Christopher Moeller
8 Iona’s Judgment 4W Sorcery   Exile target creature or enchantment. Beneath the gaze of angels, only the righteous may stand without fear. C Mike Bierek
53 Butcher of Malakir 5BB Creature — Vampire Warrior 5/4 Flying

Whenever Butcher of Malakir or another creature you control is put into a graveyard from the battlefield, each opponent sacrifices a creature.
His verdict is always guilty. His sentence is always death. R Jason Chan
96 Avenger of Zendikar 5GG Creature — Elemental 5/5 When Avenger of Zendikar enters the battlefield, put a 0/1 green Plant creature token onto the battlefield for each land you control.

Landfall — Whenever a land enters the battlefield under your control, you may put a +1/+1 counter on each Plant creature you control.
  M Zoltan Boros & Gabor Szikszai
93 Stone Idol Trap 5R Instant — Trap   Stone Idol Trap costs 1 Mana less to cast for each attacking creature.

Put a 6/12 colorless Construct artifact creature token with trample onto the battlefield. Exile it at the beginning of your next end step.
  R Jung Park
28 Goliath Sphinx 5UU Creature — Sphinx 8/7 Flying He makes his home on the tallest mountain in Sejiri, where the vista is as endless as his patience. R Greg Staples
115 Terastodon 6GG Creature — Elephant 9/9 When Terastodon enters the battlefield, you may destroy up to three target noncreature permanents. For each permanent put into a graveyard this way, its controller puts a 3/3 green Elephant creature token onto the battlefield.   R Lars Grant-West
57 Death’s Shadow B Creature — Avatar 13/13 Death’s Shadow gets -X/-X, where X is your life total. The shadow of the candle looms tall even as its light grows dim. R Howard Lyon
60 Mire’s Toll B Sorcery   Target player reveals a number of cards from his or her hand equal to the number of Swamps you control. You choose one of them. That player discards that card. As the bridge snapped, Berko was sure he heard the swamp laughing at him. C Alex Horley-Orlandelli
62 Pulse Tracker B Creature — Vampire Rogue 1/1 Whenever Pulse Tracker attacks, each opponent loses 1 life. Pulse trackers terrorize adventurers, driving them through the jungle toward certain death at the gates of Malakir. C Andrew Robinson
63 Quag Vampires B Creature — Vampire Rogue 1/1 Multikicker 1 ManaBlack Mana(You may pay an additional 1 ManaBlack Mana any number of times as you cast this spell.)

Swampwalk

Quag Vampires enters the battlefield with a +1/+1 counter on it for each time it was kicked.
  C Jason Felix
64 Quest for the Nihil Stone B Enchantment   Whenever an opponent discards a card, you may put a quest counter on Quest for the Nihil Stone.

At the beginning of each opponent’s upkeep, if that player has no cards in hand and Quest for the Nihil Stone has two or more quest counters on it, you may have that player lose 5 life.
  R Mike Bierek
59 Kalastria Highborn BB Creature — Vampire Shaman 2/2 Whenever Kalastria Highborn or another Vampire you control is put into a graveyard from the battlefield, you may pay Black Mana. If you do, target player loses 2 life and you gain 2 life. Each of Malakir’s great families boasts a contingent of nulls appropriate to its rank in society. R D. Alexander Gregory
70 Urge to Feed BB Instant   Target creature gets -3/-3 until end of turn. You may tap any number of untapped Vampire creatures you control. If you do, put a +1/+1 counter on each of those Vampires.   U Johann Bodin
95 Arbor Elf G Creature — Elf Druid 1/1 Tap : Untap target Forest. The Mul Daya elves reject their Tajuru kin, calling them arrogant tree-binders who think the roots serve the canopy. C rk post
104 Groundswell G Instant   Target creature gets +2/+2 until end of turn.

Landfall — If you had a land enter the battlefield under your control this turn, that creature gets +4/+4 until end of turn instead.
“This world will not be tamed.” C Chris Rahn
106 Joraga Warcaller G Creature — Elf Warrior 1/1 Multikicker 1 Mana ManaGreen Mana(You may pay an additional 1 Mana ManaGreen Mana any number of times as you cast this spell.)

Joraga Warcaller enters the battlefield with a +1/+1 counter on it for each time it was kicked.

Other Elf creatures you control get +1/+1 for each +1/+1 counter on Joraga Warcaller.
  R Steven Belledin
108 Nature’s Claim G Instant   Destroy target artifact or enchantment. Its controller gains 4 life. “On this plane, the use of magic can provoke a ferocious reprisal from nature. Whoever the Eldrazi were, their relics left Zendikar forever enraged.”

—Jace Beleren
C Daarken
107 Leatherback Baloth GGG Creature — Beast 4/5   Heavy enough to withstand the Roil, leatherback skeletons are havens for travelers in storms and landshifts. U Dave Kendall
73 Bull Rush R Instant   Target creature gets +2/+0 until end of turn. “It’s gone mad! Loose the chains and save what you can!” C Christopher Moeller
81 Dragonmaster Outcast R Creature — Human Shaman 1/1 At the beginning of your upkeep, if you control six or more lands, put a 5/5 red Dragon creature token with flying onto the battlefield. “Cast out by my tribe, I am a pariah trapped in this mammal’s carcass. Only my true kin hear my cries.” M Raymond Swanland
86 Quest for the Goblin Lord R Enchantment   Whenever a Goblin enters the battlefield under your control, you may put a quest counter on Quest for the Goblin Lord.

As long as Quest for the Goblin Lord has five or more quest counters on it, creatures you control get +2/+0.
A shrine to unchecked desire. U Jesper Ejsing
91 Skitter of Lizards R Creature — Lizard 1/1 Multikicker 1 ManaRed Mana(You may pay an additional 1 ManaRed Mana any number of times as you cast this spell.)

Haste

Skitter of Lizards enters the battlefield with a +1/+1 counter on it for each time it was kicked.
  C Warren Mahy
90 Searing Blaze RR Instant   Searing Blaze deals 1 damage to target player and 1 damage to target creature that player controls.

Landfall — If you had a land enter the battlefield under your control this turn, Searing Blaze deals 3 damage to that player and 3 damage to that creature instead.
  C James Paick
26 Dispel U Instant   Counter target instant spell. The Jwari winds undo reality as easily as they scatter a pile of leaves. C Vance Kovacs
35 Quest for Ula’s Temple U Enchantment   At the beginning of your upkeep, you may look at the top card of your library. If it’s a creature card, you may reveal it and put a quest counter on Quest for Ula’s Temple.

At the beginning of each end step, if there are three or more quest counters on Quest for Ula’s Temple, you may put a Kraken, Leviathan, Octopus, or Serpent creature card from your hand onto the battlefield.
  R Rob Alexander
46 Wind Zendikon U Enchantment — Aura   Enchant land

Enchanted land is a 2/2 blue Elemental creature with flying. It’s still a land.

When enchanted land is put into a graveyard, return that card to its owner’s hand.
  C Vincent Proce
7 Hada Freeblade W Creature — Human Soldier Ally 0/1 Whenever Hada Freeblade or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Hada Freeblade. “I toiled in Kazuul’s mines when I was eight. I think I’m tough enough for a little hiking.” U Cyril Van Der Haegen
10 Kitesail Apprentice W Creature — Kor Soldier 1/1 As long as Kitesail Apprentice is equipped, it gets +1/+1 and has flying. Carving lines through the sky, kite sailors map trails for the pilgrims below to follow. C Austin Hsu
13 Loam Lion W Creature — Cat 1/1 Loam Lion gets +1/+2 as long as you control a Forest. In Zendikar, today’s grassland could be tomorrow’s jungle, and hunting grounds change as quickly as the weather. U Daniel Ljunggren
16 Perimeter Captain W Creature — Human Soldier 0/4 Defender

Whenever a creature you control with defender blocks, you may gain 2 life.
“We stand between the jaws of chaos and the mantle of order.” U Steven Belledin
23 Veteran’s Reflexes W Instant   Target creature gets +1/+1 until end of turn. Untap that creature. “Assume everything wants to kill you. At the very least, assume everything wants what’s in your pack.” C Scott Chou
11 Kor Firewalker WW Creature — Kor Soldier 2/2 Protection from red

Whenever a player casts a red spell, you may gain 1 life.
“A river of lava is just another river to cross.” U Matt Stewart
113 Strength of the Tajuru XGG Instant   Multikicker 1 Mana(You may pay an additional 1 Mana any number of times as you cast this spell.)

Choose target creature, then choose another target creature for each time Strength of the Tajuru was kicked. Put X +1/+1 counters on each of them.
  R Christopher Moeller
76 Comet Storm XRR Instant   Multikicker 1 Mana(You may pay an additional 1 Mana any number of times as you cast this spell.)

Choose target creature or player, then choose another target creature or player for each time Comet Storm was kicked. Comet Storm deals X damage to each of them.
  M Jung Park
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