Magic 2012 Sortable Spoiler

# Name Cost Type P/T Rules Text Flavor Text Rarity Artist
1 Aegis Angel 4 Mana White Mana White Mana Creature — Angel 5/5 Flying

When Aegis Angel enters the battlefield, another target permanent is indestructible for as long as you control Aegis Angel. (Effects that say “destroy” don’t destroy that permanent. An indestructible creature can’t be destroyed by damage.)
  R Aleksi Briclot
2 Alabaster Mage 1 Mana White Mana Creature — Human Wizard 2/1 1 Mana White Mana : Target creature you control gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.) “We hold sacred the powers of light and life. Truth and honor are our greatest weapons.”

—Alabaster creed
U Izzy
3 Angelic Destiny 2 Mana White Mana White Mana Enchantment — Aura   Enchant creature

Enchanted creature gets +4/+4, has flying and first strike, and is an Angel in addition to its other types.

When enchanted creature dies, return Angelic Destiny to its owner’s hand.
  M Jana Schirmer & Johannes Voss
4 Angel's Mercy 2 Mana White Mana White Mana Instant   You gain 7 life. Angels appear before both the blessed and the cursed, though most don’t know which they are until they feel either the angel’s kiss or her sword. C Andrew Robinson
5 Arbalest Elite 2 Mana White Mana White Mana Creature — Human Archer 2/3 2 Mana White Mana , Tap: Arbalest Elite deals 3 damage to target attacking or blocking creature. Arbalest Elite doesn’t untap during your next untap step. There are few things as satisfying as a good, healthy thunk. U Chris Rahn
6 Archon of Justice 3 Mana White Mana White Mana Creature — Archon 4/4 Flying

When Archon of Justice dies, exile target permanent.
In dark times, Truth bears a blade. R Jason Chan
7 Armored Warhorse White Mana White Mana Creature — Horse 2/3   “When we of the Northern Verge claim a mount, no peasant’s nag will do. It must be as strong as our virtue, and must join us of its own will.”

—Sarlena, paladin of the Northern Verge
C rk post
8 Assault Griffin 3 Mana White Mana Creature — Griffin 3/2 Flying “Griffins do not serve. They give freely to those they trust.”

—Amira, skycaptain of Thune
C Jesper Ejsing
9 Auramancer 2 Mana White Mana Creature — Human Wizard 2/2 When Auramancer enters the battlefield, you may return target enchantment card from your graveyard to your hand. “In memories, we can find our deepest reserves of strength.” C Rebecca Guay
10 Benalish Veteran 2 Mana White Mana Creature — Human Soldier 2/2 Whenever Benalish Veteran attacks, it gets +1/+1 until end of turn. “One day I will rest and join my comrades in the afterlife, but not while scum like you still sully this world.” C Steven Belledin
11 Celestial Purge 1 Mana White Mana Instant   Exile target black or red permanent. “A world without evil? Boring. Give me vile fiends to smite and banish any day.”

—Sarlena, paladin of the Northern Verge
U David Palumbo
12 Day of Judgment 2 Mana White Mana White Mana Sorcery   Destroy all creatures.   R Vincent Proce
13 Demystify White Mana Instant   Destroy target enchantment. Behind every mage is a trail of shattered lies. C Véronique Meignaud
14 Divine Favor 1 Mana White Mana Enchantment — Aura   Enchant creature

When Divine Favor enters the battlefield, you gain 3 life.

Enchanted creature gets +1/+3.
With an armory of light, even the squire may champion her people. C Allen Williams
15 Elite Vanguard White Mana Creature — Human Soldier 2/1   The vanguard is skilled at waging war alone. The enemy is often defeated before its reinforcements reach the front. U Mark Tedin
16 Gideon Jura 3 Mana White Mana White Mana Planeswalker — Gideon /6 +2: During target opponent’s next turn, creatures that player controls attack Gideon Jura if able.

-2: Destroy target tapped creature.

0: Until end of turn, Gideon Jura becomes a 6/6 Human Soldier creature that’s still a planeswalker. Prevent all damage that would be dealt to him this turn.
  M Aleksi Briclot
17 Gideon's Avenger 1 Mana White Mana White Mana Creature — Human Soldier 2/2 Whenever a creature an opponent controls becomes tapped, put a +1/+1 counter on Gideon’s Avenger. “The good don’t sit and wait for the evil to act. They prepare to defend. They prepare to punish.” R Randy Gallegos
18 Gideon's Lawkeeper White Mana Creature — Human Soldier 1/1 White Mana , Tap: Tap target creature. “The essence of a lawful society is swift deterrence.” C Steve Prescott
19 Grand Abolisher White Mana White Mana Creature Human Cleric 2/2 During your turn, your opponents can’t cast spells or activate abilities of artifacts, creatures, or enchantments. “Your superstitions and mumblings are useless chaff before my righteousness.” R Eric Deschamps
20 Griffin Rider 1 Mana White Mana Creature — Human Knight 1/1 As long as you control a Griffin creature, Griffin Rider gets +3/+3 and has flying. After fighting alongside the griffin riders, older knights of Thune learned to admire a mount that could rip an enemy to shreds in seconds. C Steve Prescott
21 Griffin Sentinel 2 Mana White Mana Creature — Griffin 1/3 Flying

Vigilance (Attacking doesn’t cause this creature to tap.)
Once a griffin sentinel adopts a territory as its own, only death can force it to betray its post. C Warren Mahy
22 Guardians' Pledge 1 Mana White Mana White Mana Instant   White creatures you control get +2/+2 until end of turn. A dozen fighting for each other are worth a thousand fighting for themselves. C Christopher Moeller
23 Honor of the Pure 1 Mana White Mana Enchantment   White creatures you control get +1/+1. Together the soldiers were like a golden blade, cutting down their enemies and scarring the darkness. R Greg Staples
24 Lifelink White Mana Enchantment — Aura   Enchant creature

Enchanted creature has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)
The spoils of war are not measured only in gold and silver. C Terese Nielsen
25 Mesa Enchantress 1 Mana White Mana White Mana Creature — Human Druid 0/2 Whenever you cast an enchantment spell, you may draw a card. “Scholars seek to understand the way the world is. I wish to shape the world into what it should be.” R Randy Gallegos
26 Mighty Leap 1 Mana White Mana Instant   Target creature gets +2/+2 and gains flying until end of turn. “The southern fortress taken by invaders? Heh, sure . . . when elephants fly.”

—Brezard Skeinbow, captain of the guard
C rk post
27 Oblivion Ring 2 Mana White Mana Enchantment   When Oblivion Ring enters the battlefield, exile another target nonland permanent.

When Oblivion Ring leaves the battlefield, return the exiled card to the battlefield under its owner’s control.
  U Franz Vohwinkel
28 Pacifism 1 Mana White Mana Enchantment — Aura   Enchant creature

Enchanted creature can’t attack or block.
For the first time in his life, Grakk felt a little warm and fuzzy inside. C Robert Bliss
29 Peregrine Griffin 4 Mana White Mana Creature — Griffin 2/4 Flying

First strike (This creature deals combat damage before creatures without first strike.)
A griffin is not just an eagle’s wings and a lion’s claws. It is also the fiercest of hearts. C Steve Prescott
30 Personal Sanctuary 2 Mana White Mana Enchantment   During your turn, prevent all damage that would be dealt to you. “There is a place deep within my soul where no foe can intrude and no tyrant can conquer.”

—Sarlena, paladin of the Northern Verge
R Howard Lyon
31 Pride Guardian White Mana Creature — Cat Monk 0/3 Defender (This creature can’t attack.)

Whenever Pride Guardian blocks, you gain 3 life.
“Any hotheaded cub can raise a sword in anger.” C Chris Rahn
32 Roc Egg 2 Mana White Mana Creature — Bird 0/3 Defender (This creature can’t attack.)

When Roc Egg dies, put a 3/3 white Bird creature token with flying onto the battlefield.
A thin shell lies between the roc and a world of bite-sized treats. U Paul Bonner
33 Serra Angel 3 Mana White Mana White Mana Creature — Angel 4/4 Flying

Vigilance (Attacking doesn’t cause this creature to tap.)
Follow the light. In its absence, follow her. U Greg Staples
34 Siege Mastodon 4 Mana White Mana Creature — Elephant 3/5   “The walls of the wicked will fall before us. Ready the siege engines. We proceed to war!”

—General Avitora
C Matt Cavotta
35 Spirit Mantle 1 Mana White Mana Enchantment — Aura   Enchant creature

Enchanted creature gets +1/+1 and has protection from creatures. (It can’t be blocked, targeted, or dealt damage by creatures.)
The shield of unimpeachable purity is as strong as any wrought on the anvil. U Izzy
36 Stave Off White Mana Instant   Target creature gains protection from the color of your choice until end of turn. (It can’t be blocked, targeted, dealt damage, or enchanted by anything of that color.)   C Mark Zug
37 Stonehorn Dignitary 3 Mana White Mana Creature Rhino Soldier 1/4 When Stonehorn Dignitary enters the battlefield, target opponent skips his or her next combat phase. It did not escape the ambassador’s notice that the sound of war drums could also marshal the city to attention. C Dave Kendall
38 Stormfront Pegasus 1 Mana White Mana Creature — Pegasus 2/1 Flying Its hooves touch the earth only when a hero must rise. C rk post
39 Sun Titan 4 Mana White Mana White Mana Creature — Giant 6/6 Vigilance

Whenever Sun Titan enters the battlefield or attacks, you may return target permanent card with converted mana cost 3 or less from your graveyard to the battlefield.
A blazing sun that never sets. M Todd Lockwood
40 Timely Reinforcements 2 Mana White Mana Sorcery   If you have less life than an opponent, you gain 6 life. If you control fewer creatures than an opponent, put three 1/1 white Soldier creature tokens onto the battlefield. The gods are not always kind, but they do have a soft spot for plucky underdogs. U Tomasz Jedruszek
41 Æther Adept 1 Mana Blue Mana Blue Mana Creature — Human Wizard 2/2 When Æther Adept enters the battlefield, return target creature to its owner’s hand. “The universe is my instrument, and the song I play upon it is one you are forbidden to hear.” C Eric Deschamps
42 Alluring Siren 1 Mana Blue Mana Creature — Siren 1/1 Tap : Target creature an opponent controls attacks you this turn if able. She lures victims with promises of flesh, captures them in a net of deceit, and destroys them in the embrace of the sea. U Chippy
43 Amphin Cutthroat 3 Mana Blue Mana Creature — Salamander Rogue 2/4   “The amphin have long built their society in secret. While surface dwellers squabbled over trivial borders, they patiently expanded, building their ammonite temple-caves. Now amphin priests eye the shore, and amphin hunters gird for war.”

—Gor Muldrak, Cryptohistories
C Howard Lyon
44 Aven Fleetwing 3 Mana Blue Mana Creature — Bird Soldier 2/2 Flying

Hexproof (This creature can’t be the target of spells or abilities your opponents control.)
“It was too fast, even for our veteran archers. They might as well have been blowing it kisses.”

—Vulok, elvish archer
C Wayne Reynolds
45 Azure Mage 1 Mana Blue Mana Creature — Human Wizard 2/1 3 Mana Blue Mana : Draw a card. “We draw our power from the infinite ocean of the mind, where all manner of things can be conceived.”

—Azure creed
U Izzy
46 Belltower Sphinx 4 Mana Blue Mana Creature — Sphinx 2/5 Flying

Whenever a source deals damage to Belltower Sphinx, that source’s controller puts that many cards from the top of his or her library into his or her graveyard.
  U Jim Nelson
47 Cancel 1 Mana Blue Mana Blue Mana Instant   Counter target spell.   C David Palumbo
48 Chasm Drake 4 Mana Blue Mana Creature — Drake 3/3 Flying

Whenever Chasm Drake attacks, target creature you control gains flying until end of turn.
“Once he’s got you, hold on. Fall from a drake and you’ll suffer much worse than a bruise.”

—Garl, drake trainer
C Anthony Francisco
49 Coral Merfolk 1 Mana Blue Mana Creature — Merfolk 2/1   Merfolk are best known for their subtle magic. But those who try to fight them in their own territory quickly realize that merfolk are hardly defenseless on the field of battle. C rk post
50 Divination 2 Mana Blue Mana Sorcery   Draw two cards. “The key to unlocking this puzzle is within you.”

—Doriel, mentor of Mistral Isle
C Howard Lyon
51 Djinn of Wishes 3 Mana Blue Mana Blue Mana Creature — Djinn 4/4 Flying

Djinn of Wishes enters the battlefield with three wish counters on it.

2 ManaBlue ManaBlue Mana, Remove a wish counter from Djinn of Wishes: Reveal the top card of your library. You may play that card without paying its mana cost. If you don’t, exile it.
  R Kev Walker
52 Flashfreeze 1 Mana Blue Mana Instant   Counter target red or green spell. “Is cold merely the absence of heat, or a force unto itself? Would a display of its power help you decide?”

—Zubarek, Icewinder Magus
U Brian Despain
53 Flight Blue Mana Enchantment — Aura   Enchant creature

Enchanted creature has flying.
“Those who claim to know the world in its entirety rarely have the requisite perspective.”

—Ulmarus the Wise
C Mark Zug
54 Frost Breath 2 Mana Blue Mana Instant   Tap up to two target creatures. Those creatures don’t untap during their controller’s next untap step. If you have to be stuck somewhere for a while, it’s better to be stuck there with a friend. C Mike Bierek
55 Frost Titan 4 Mana Blue Mana Blue Mana Creature — Giant 6/6 Whenever Frost Titan becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays 2 Mana.

Whenever Frost Titan enters the battlefield or attacks, tap target permanent. It doesn’t untap during its controller’s next untap step.
  M Mike Bierek
56 Harbor Serpent 4 Mana Blue Mana Blue Mana Creature — Serpent 5/5 Islandwalk (This creature is unblockable as long as defending player controls an Island.)

Harbor Serpent can’t attack unless there are five or more Islands on the battlefield.
Like most giant monsters villagers worship as gods, it proves a fickle master. C Daarken
57 Ice Cage 1 Mana Blue Mana Enchantment — Aura   Enchant creature

Enchanted creature can’t attack or block, and its activated abilities can’t be activated.

When enchanted creature becomes the target of a spell or ability, destroy Ice Cage.
  C Mike Bierek
58 Jace, Memory Adept 3 Mana Blue Mana Blue Mana Planeswalker — Jace /4 +1: Draw a card. Target player puts the top card of his or her library into his or her graveyard.

0: Target player puts the top ten cards of his or her library into his or her graveyard.

-7: Any number of target players each draw twenty cards.
  M D. Alexander Gregory
59 Jace's Archivist 1 Mana Blue Mana Blue Mana Creature — Vedalken Wizard 2/2 Blue Mana , Tap: Each player discards his or her hand, then draws cards equal to the greatest number of cards a player discarded this way. “This is a sacred duty. Master Beleren’s trust has bought an eternity of my loyalty.” R James Ryman
60 Jace's Erasure 1 Mana Blue Mana Enchantment   Whenever you draw a card, you may have target player put the top card of his or her library into his or her graveyard. “You should try to clear your mind of idle thoughts. And if you can’t, I will.” C Jason Chan
61 Levitation 2 Mana Blue Mana Blue Mana Enchantment   Creatures you control have flying. “Why fight over scraps of land when there’s so much sky waiting to be claimed?” U Jim Murray
62 Lord of the Unreal Blue Mana Blue Mana Creature — Human Wizard 2/2 Illusion creatures you control get +1/+1 and have hexproof. (They can’t be the targets of spells or abilities your opponents control.) “The dream does not end until I say so.” R Jason Chan
63 Mana Leak 1 Mana Blue Mana Instant   Counter target spell unless its controller pays 3 Mana. The fatal flaw in every plan is the assumption that you know more than your enemy. C Howard Lyon
64 Master Thief 2 Mana Blue Mana Blue Mana Creature — Human Rogue 2/2 When Master Thief enters the battlefield, gain control of target artifact for as long as you control Master Thief. Possession is ten-tenths of the law. U Christopher Moeller
65 Merfolk Looter 1 Mana Blue Mana Creature — Merfolk Rogue 1/1 Tap : Draw a card, then discard a card. Merfolk don’t always know what they’re looking for, but they’re certain once they find it. C Austin Hsu
66 Merfolk Mesmerist 1 Mana Blue Mana Creature — Merfolk Wizard 1/2 Blue Mana , Tap: Target player puts the top two cards of his or her library into his or her graveyard. “Don’t you think if I saw a half-woman, half-fish with three glowing eyes, I’d have remembered?”

—Drugo, town guard
C Jana Schirmer & Johannes Voss
67 Mind Control 3 Mana Blue Mana Blue Mana Enchantment — Aura   Enchant creature

You control enchanted creature.
“Every primitive mind has a motive. Easy to find, and eminently exploitable.”

—Noyan Dar, Tazeem lullmage
U Ryan Pancoast
68 Mind Unbound 4 Mana Blue Mana Blue Mana Enchantment   At the beginning of your upkeep, put a lore counter on Mind Unbound, then draw a card for each lore counter on Mind Unbound. The creations of the hand are confined by reality. The creations of the mind know no such limits. R Jason Felix
69 Negate 1 Mana Blue Mana Instant   Counter target noncreature spell. Masters of the arcane savor a delicious irony. Their study of deep and complex arcana leads to such a simple end: the ability to say merely yes or no. C Jeremy Jarvis
70 Phantasmal Bear Blue Mana Creature — Bear Illusion 2/2 When Phantasmal Bear becomes the target of a spell or ability, sacrifice it. “You know it to be false, but when its claws find you, what you know won’t matter much at all.”

—Pol Jamaar, illusionist
C Ryan Yee
71 Phantasmal Dragon 2 Mana Blue Mana Blue Mana Creature — Dragon Illusion 5/5 Flying

When Phantasmal Dragon becomes the target of a spell or ability, sacrifice it.
Its hunger and ire are no less for being wrought of lies and mist. U Wayne Reynolds
72 Phantasmal Image 1 Mana Blue Mana Creature — Illusion 0/0 You may have Phantasmal Image enter the battlefield as a copy of any creature on the battlefield, except it’s an Illusion in addition to its other types and it gains “When this creature becomes the target of a spell or ability, sacrifice it.”   R Nils Hamm
73 Ponder Blue Mana Sorcery   Look at the top three cards of your library, then put them back in any order. You may shuffle your library.

Draw a card.
Tomorrow belongs to those who prepare for it today. C Dan Scott
74 Redirect Blue Mana Blue Mana Instant   You may choose new targets for target spell. “It’s actually quite simple, but since you’ve only recently begun to walk upright, it may take some time to explain.”

—Jace Beleren, to Garruk Wildspeaker
R Izzy
75 Skywinder Drake 2 Mana Blue Mana Creature — Drake 3/1 Flying

Skywinder Drake can block only creatures with flying.
It’s so light and fragile that it can glide where the air is thinnest. C Dan Scott
76 Sphinx of Uthuun 5 Mana Blue Mana Blue Mana Creature — Sphinx 5/6 Flying

When Sphinx of Uthuun enters the battlefield, reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
  R Kekai Kotaki
77 Time Reversal 3 Mana Blue Mana Blue Mana Sorcery   Each player shuffles his or her hand and graveyard into his or her library, then draws seven cards. Exile Time Reversal. “Any oaf can conquer a kingdom. It takes true power to conquer time.”

—Shai Fusan, archmage
M Howard Lyon
78 Turn to Frog 1 Mana Blue Mana Instant   Target creature loses all abilities and becomes a 1/1 blue Frog until end of turn. “Ribbit.” U Warren Mahy
79 Unsummon Blue Mana Instant   Return target creature to its owner’s hand. “It’s nothing personal. I’d just prefer if you weren’t.”

—Ashurel, voidmage
C Izzy
80 Visions of Beyond Blue Mana Instant   Draw a card. If a graveyard has twenty or more cards in it, draw three cards instead. “The past is the foundation for all that exists in the present. We merely reconstruct what our ancestors have already discovered.”

—Sachimir, Sage of Memories
R Terese Nielsen
81 Blood Seeker 1 Mana Black Mana Creature — Vampire Shaman 1/1 Whenever a creature enters the battlefield under an opponent’s control, you may have that player lose 1 life. A drop now is all he needs to find you later. C Greg Staples
82 Bloodlord of Vaasgoth 3 Mana Black Mana Black Mana Creature — Vampire Warrior 3/3 Bloodthirst 3 (If an opponent was dealt damage this turn, this creature enters the battlefield with three +1/+1 counters on it.)

Flying

Whenever you cast a Vampire creature spell, it gains bloodthirst 3.
  M Greg Staples
83 Bloodrage Vampire 2 Mana Black Mana Creature — Vampire 3/1 Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.) The most genteel facades hide the most abominable desires. C Steve Prescott
84 Brink of Disaster 2 Mana Black Mana Black Mana Enchantment — Aura   Enchant creature or land

When enchanted permanent becomes tapped, destroy it.
“When you find yourself teetering on the edge of oblivion, mine will be the hands taking pleasure in giving you the final push.”

—Liliana Vess
C Alex Horley-Orlandelli
85 Call to the Grave 4 Mana Black Mana Enchantment   At the beginning of each player’s upkeep, that player sacrifices a non-Zombie creature.

At the beginning of the end step, if no creatures are on the battlefield, sacrifice Call to the Grave.
  R Daarken
86 Cemetery Reaper 1 Mana Black Mana Black Mana Creature — Zombie 2/2 Other Zombie creatures you control get +1/+1.

2 ManaBlack Mana, Tap: Exile target creature card from a graveyard. Put a 2/2 black Zombie creature token onto the battlefield.
Every grave cradles a recruit. R Dave Allsop
87 Child of Night 1 Mana Black Mana Creature — Vampire 2/1 Lifelink (Damage dealt by this creature also causes you to gain that much life.) Sins that would be too gruesome in the light of day are made more pleasing in the dark of night. C Ash Wood
88 Consume Spirit X Mana 1 Mana Black Mana Sorcery   Spend only black mana on X.

Consume Spirit deals X damage to target creature or player and you gain X life.
“You clerics brag about your strength of spirit, yet I take away the tiniest fragment, and you crumple like a rag doll.”

—Sorin Markov
U Justin Sweet
89 Dark Favor 1 Mana Black Mana Enchantment — Aura   Enchant creature

When Dark Favor enters the battlefield, you lose 1 life.

Enchanted creature gets +3/+1.
When he began to curse what he held holy, his strength grew unrivaled. C Allen Williams
90 Deathmark Black Mana Sorcery   Destroy target green or white creature. “Let the final vision of doom be etched upon their unblinking eyes.”

—Zul Ashur, lich lord
U Steven Belledin
91 Devouring Swarm 1 Mana Black Mana Black Mana Creature — Insect 2/1 Flying

Sacrifice a creature: Devouring Swarm gets +1/+1 until end of turn.
Their arrival is heralded by the deafening hum of ten thousand wings. Their departure is marked by the silence of the dead. C Wayne England
92 Diabolic Tutor 2 Mana Black Mana Black Mana Sorcery   Search your library for a card and put that card into your hand. Then shuffle your library. The wise always keep an ear open to the whispers of power. U Greg Staples
93 Disentomb Black Mana Sorcery   Return target creature card from your graveyard to your hand. “Stop complaining. You can rest when you’re dead. Oh—sorry.”

—Liliana Vess
C Alex Horley-Orlandelli
94 Distress Black Mana Black Mana Sorcery   Target player reveals his or her hand. You choose a nonland card from it. That player discards that card. “Of course I’m sure I’ve gone mad. The little man who crawled out of my eye was quite clear on this.” C Michael C. Hayes
95 Doom Blade 1 Mana Black Mana Instant   Destroy target nonblack creature.   C Chippy
96 Drifting Shade 3 Mana Black Mana Creature — Shade 1/1 Flying

Black Mana: Drifting Shade gets +1/+1 until end of turn.
It stalks the fens by the light of the full moon, gathering shadows as it floats among them. C Tomasz Jedruszek
97 Duskhunter Bat 1 Mana Black Mana Creature — Bat 1/1 Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)

Flying
The swamps go silent at its approach, but it still hears the heartbeat of the prey within. C Jesper Ejsing
98 Grave Titan 4 Mana Black Mana Black Mana Creature — Giant 6/6 Deathtouch

Whenever Grave Titan enters the battlefield or attacks, put two 2/2 black Zombie creature tokens onto the battlefield.
Death in form and function. M Nils Hamm
99 Gravedigger 3 Mana Black Mana Creature — Zombie 2/2 When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand. His grim ritual ushers the dead to their new life. C Dermot Power
100 Hideous Visage 2 Mana Black Mana Sorcery   Creatures you control gain intimidate until end of turn. (Each of those creatures can’t be blocked except by artifact creatures and/or creatures that share a color with it.) “Seeing you cower before me is its own reward.” C Nils Hamm
101 Mind Rot 2 Mana Black Mana Sorcery   Target player discards two cards. Not every thought is a good one. C Steve Luke
102 Monomania 3 Mana Black Mana Black Mana Sorcery   Target player chooses a card in his or her hand and discards the rest. “What do vermin cling to when all hope is lost?”

—Sorin Markov
R James Ryman
103 Onyx Mage 1 Mana Black Mana Creature — Human Wizard 2/1 1 Mana Black Mana : Target creature you control gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.) “We wield death and darkness, powers that make lesser mages tremble in fear.”

—Onyx creed
U Izzy
104 Reassembling Skeleton 1 Mana Black Mana Creature — Skeleton Warrior 1/1 1 Mana Black Mana : Return Reassembling Skeleton from your graveyard to the battlefield tapped. “They may show up with the wrong thigh bone or mandible, but they always show up.”

—Zul Ashur, lich lord
U Austin Hsu
105 Royal Assassin 1 Mana Black Mana Black Mana Creature — Human Assassin 1/1 Tap : Destroy target tapped creature. An assassin is a king’s most trusted courier, ensuring his messages are heard by even the most unwilling recipients. R Mark Zug
106 Rune-Scarred Demon 5 Mana Black Mana Black Mana Creature — Demon 6/6 Flying

When Rune-Scarred Demon enters the battlefield, search your library for a card, put it into your hand, then shuffle your library.
The litany of the infernal on his flesh pulses to the beating of his dark heart. R Michael Komarck
107 Sengir Vampire 3 Mana Black Mana Black Mana Creature — Vampire 4/4 Flying

Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.
Empires rise and fall, but evil is eternal. U Kev Walker
108 Smallpox Black Mana Black Mana Sorcery   Each player loses 1 life, discards a card, sacrifices a creature, then sacrifices a land. Take away a few things, and a rebellion may ensue. Take away everything, and the oppression will be accepted as fate. U Ryan Pancoast
109 Sorin Markov 3 Mana Black Mana Black Mana Black Mana Planeswalker — Sorin /4 +2: Sorin Markov deals 2 damage to target creature or player and you gain 2 life.

-3: Target opponent’s life total becomes 10.

-7: You control target player during that player’s next turn.
  M Michael Komarck
110 Sorin's Thirst Black Mana Black Mana Instant   Sorin’s Thirst deals 2 damage to target creature and you gain 2 life. “All your steel won’t protect you if your will is weak.” C Karl Kopinski
111 Sorin's Vengeance 4 Mana Black Mana Black Mana Black Mana Sorcery   Sorin’s Vengeance deals 10 damage to target player and you gain 10 life. “Cherish these last moments. Though your miserable life has come to nothing, I have given it a magnificent end.” R Jana Schirmer & Johannes Voss
112 Sutured Ghoul 4 Mana Black Mana Black Mana Black Mana Creature — Zombie */* Trample

As Sutured Ghoul enters the battlefield, exile any number of creature cards from your graveyard.

Sutured Ghoul’s power is equal to the total power of the exiled cards and its toughness is equal to their total toughness.
  R Carl Critchlow
113 Taste of Blood Black Mana Sorcery   Taste of Blood deals 1 damage to target player and you gain 1 life. “How blessed are some people, whose lives have no fears, no dreads, to whom sleep is a blessing that comes nightly, and brings nothing but sweet dreams.”

—Bram Stoker, Dracula
C Howard Lyon
114 Tormented Soul Black Mana Creature — Spirit 1/1 Tormented Soul can’t block and is unblockable. Those who raged most bitterly at the world in life are cursed to roam the nether realms in death. C Karl Kopinski
115 Vampire Outcasts 2 Mana Black Mana Black Mana Creature — Vampire 2/2 Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with two +1/+1 counters on it.)

Lifelink (Damage dealt by this creature also causes you to gain that much life.)
  U Clint Cearley
116 Vengeful Pharaoh 2 Mana Black Mana Black Mana Black Mana Creature — Zombie 5/4 Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Whenever combat damage is dealt to you or a planeswalker you control, if Vengeful Pharaoh is in your graveyard, destroy target attacking creature, then put Vengeful Pharaoh on top of your library.
  R Igor Kieryluk
117 Warpath Ghoul 2 Mana Black Mana Creature — Zombie 3/2   Ghouls are often found skulking on the fringes of great battles, showing themselves only to snatch the wounded and weak, dragging their victims screaming into the shadows. C rk post
118 Wring Flesh Black Mana Instant   Target creature gets -3/-1 until end of turn. “Don’t blame me. You’re the one walking around with skin.”

—Zul Ashur, lich lord
C Izzy
119 Zombie Goliath 4 Mana Black Mana Creature — Zombie Giant 4/3   “Removing the encumbrance of useless brain tissue grants several advantages: a slight increase in mobility, a response of revulsion and horror from the enemy, and, in the case of large specimens, room for passengers.”

—Zul Ashur, lich lord
C E. M. Gist
120 Zombie Infestation 1 Mana Black Mana Enchantment   Discard two cards: Put a 2/2 black Zombie creature token onto the battlefield. The nomads’ funeral pyres are more practical than ceremonial. U Thomas M. Baxa
121 Act of Treason 2 Mana Red Mana Sorcery   Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and Tap this turn.) “Rage courses in every heart, yearning to betray its rational prison.”

—Sarkhan Vol
C Eric Deschamps
122 Blood Ogre 2 Mana Red Mana Creature — Ogre Warrior 2/2 Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)

First strike (This creature deals combat damage before creatures without first strike.)
  C Christopher Moeller
123 Bonebreaker Giant 4 Mana Red Mana Creature — Giant 4/4   One thing’s for sure—his fists are harder than your skull. C Kev Walker
124 Chandra, the Firebrand 3 Mana Red Mana Planeswalker — Chandra /3 +1: Chandra, the Firebrand deals 1 damage to target creature or player.

-2: When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.

-6: Chandra, the Firebrand deals 6 damage to each of up to six target creatures and/or players.
  M D. Alexander Gregory
125 Chandra's Outrage 2 Mana Red Mana Red Mana Instant   Chandra’s Outrage deals 4 damage to target creature and 2 damage to that creature’s controller. Chandra never believed in using her “inside voice.” C Christopher Moeller
126 Chandra's Phoenix 1 Mana Red Mana Red Mana Creature — Phoenix 2/2 Flying

Haste (This creature can attack and Tap as soon as it comes under your control.)

Whenever an opponent is dealt damage by a red instant or sorcery spell you control or by a red planeswalker you control, return Chandra’s Phoenix from your graveyard to your hand.
  R Aleksi Briclot
127 Circle of Flame 1 Mana Red Mana Enchantment   Whenever a creature without flying attacks you or a planeswalker you control, Circle of Flame deals 1 damage to that creature. “Which do you think is a better deterrent: a moat of water or one of fire?”

—Chandra Nalaar
U Jaime Jones
128 Combust 1 Mana Red Mana Instant   Combust can’t be countered by spells or abilities.

Combust deals 5 damage to target white or blue creature. The damage can’t be prevented.
  U Jaime Jones
129 Crimson Mage 1 Mana Red Mana Creature — Human Shaman 2/1 Red Mana : Target creature you control gains haste until end of turn. (It can attack and Tap this turn.) “We wield the fires of rage. War is our blood and destruction our birthright.”

—Crimson creed
U Izzy
130 Fiery Hellhound 1 Mana Red Mana Red Mana Creature — Elemental Hound 2/2 Red Mana : Fiery Hellhound gets +1/+0 until end of turn. There’s nothing more exciting than a game of fetch the still-beating heart. C Ted Galaday
131 Fireball X Mana Red Mana Sorcery   Fireball deals X damage divided evenly, rounded down, among any number of target creatures and/or players.

Fireball costs 1 Mana more to cast for each target beyond the first.
  U Dave Dorman
132 Firebreathing Red Mana Enchantment — Aura   Enchant creature

Red Mana: Enchanted creature gets +1/+0 until end of turn.
The mage breathed in life-giving air and breathed out death-bringing fire. C Aleksi Briclot
133 Flameblast Dragon 4 Mana Red Mana Red Mana Creature — Dragon 5/5 Flying

Whenever Flameblast Dragon attacks, you may pay X ManaRed Mana. If you do, Flameblast Dragon deals X damage to target creature or player.
He marks his territory with fire and wrath, etching the mountainside with his charring breath. R Jaime Jones
134 Fling 1 Mana Red Mana Instant   As an additional cost to cast Fling, sacrifice a creature.

Fling deals damage equal to the sacrificed creature’s power to target creature or player.
About halfway to the target, Snukk vowed that he had been tricked for the last time. C Parente
135 Furyborn Hellkite 4 Mana Red Mana Red Mana Red Mana Creature — Dragon 6/6 Bloodthirst 6 (If an opponent was dealt damage this turn, this creature enters the battlefield with six +1/+1 counters on it.)

Flying
“Careful. A drop of blood here means death for us all.”

—Kalek, mountain guide
M Brad Rigney
136 Goblin Arsonist Red Mana Creature — Goblin Shaman 1/1 When Goblin Arsonist dies, you may have it deal 1 damage to target creature or player. With great power comes great risk of getting yourself killed. C Wayne Reynolds
137 Goblin Bangchuckers 2 Mana Red Mana Red Mana Creature — Goblin Warrior 2/2 Tap : Flip a coin. If you win the flip, Goblin Bangchuckers deals 2 damage to target creature or player. If you lose the flip, Goblin Bangchuckers deals 2 damage to itself.   U Wayne Reynolds
138 Goblin Chieftain 1 Mana Red Mana Red Mana Creature — Goblin 2/2 Haste (This creature can attack and Tap as soon as it comes under your control.)

Other Goblin creatures you control get +1/+1 and have haste.
“It’s time for the ‘Smash, Smash’ song!” R Sam Wood
139 Goblin Fireslinger Red Mana Creature — Goblin Warrior 1/1 Tap : Goblin Fireslinger deals 1 damage to target player. A rock between your eyes hurts. A burning rock between your eyes ruins your whole day. C Pete Venters
140 Goblin Grenade Red Mana Sorcery   As an additional cost to cast Goblin Grenade, sacrifice a Goblin.

Goblin Grenade deals 5 damage to target creature or player.
Don’t underestimate the aerodynamic qualities of the common goblin. U Kev Walker
141 Goblin Piker 1 Mana Red Mana Creature — Goblin Warrior 2/1   Once he’d worked out which end of the thing was sharp, he was promoted to guard duty. C DiTerlizzi
142 Goblin Tunneler 1 Mana Red Mana Creature — Goblin Rogue 1/1 Tap : Target creature with power 2 or less is unblockable this turn. “The best way over the mountain is through.” C Jesper Ejsing
143 Goblin War Paint 1 Mana Red Mana Enchantment — Aura   Enchant creature

Enchanted creature gets +2/+2 and has haste. (It can attack and Tap no matter when it came under its controller’s control.)
“The secret to our war paint is hot peppers and stinkbugs. Lots of stinkbugs.”

—Skab, goblin secretkeeper
C Austin Hsu
144 Gorehorn Minotaurs 2 Mana Red Mana Red Mana Creature — Minotaur Warrior 3/3 Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with two +1/+1 counters on it.) Some of the eleven minotaur clans of Mirtiin are expert crafters and learned philosophers. Others just like to hit stuff. C Wayne Reynolds
145 Grim Lavamancer Red Mana Creature — Human Wizard 1/1 Red Mana , Tap, Exile two cards from your graveyard: Grim Lavamancer deals 2 damage to target creature or player. “Fools dig for water, corpses, or gold. The earth’s real treasure is far deeper.” R Michael Sutfin
146 Incinerate 1 Mana Red Mana Instant   Incinerate deals 3 damage to target creature or player. A creature dealt damage this way can’t be regenerated this turn. “Spontaneous combustion is a myth. If you burst into flame, someone wanted you to.”

—Chandra Nalaar
C Zoltan Boros & Gabor Szikszai
147 Inferno Titan 4 Mana Red Mana Red Mana Creature — Giant 6/6 Red Mana : Inferno Titan gets +1/+0 until end of turn.

Whenever Inferno Titan enters the battlefield or attacks, it deals 3 damage divided as you choose among one, two, or three target creatures and/or players.
  M Kev Walker
148 Lava Axe 4 Mana Red Mana Sorcery   Lava Axe deals 5 damage to target player. It can chop down a redwood in a single stroke. Your sternum isn’t going to fare any better. C Brian Snoddy
149 Lightning Elemental 3 Mana Red Mana Creature — Elemental 4/1 Haste (This creature can attack and Tap as soon as it comes under your control.) “Oh, it’s easy enough to kill, but I’m not going anywhere near it.”

—Norin the Wary
C Kev Walker
150 Manabarbs 3 Mana Red Mana Enchantment   Whenever a player taps a land for mana, Manabarbs deals 1 damage to that player. “I don’t know why people say a double-edged sword is bad. It’s a sword. With two edges.”

—Kamahl, pit fighter
R Jeff Miracola
151 Manic Vandal 2 Mana Red Mana Creature — Human Warrior 2/2 When Manic Vandal enters the battlefield, destroy target artifact. It’s fun. He doesn’t need another reason. C Christopher Moeller
152 Reverberate Red Mana Red Mana Instant   Copy target instant or sorcery spell. You may choose new targets for the copy. For every action, there is a swifter and more violent reaction. R jD
153 Scrambleverse 6 Mana Red Mana Red Mana Sorcery   For each nonland permanent, choose a player at random. Then each player gains control of each permanent for which he or she was chosen. Untap those permanents. Sometimes a little chaos is in order. R Dan Scott
154 Shock Red Mana Instant   Shock deals 2 damage to target creature or player. “The beauty of it is they never see it coming. Ever.”

—Razzix, sparkmage
C Jon Foster
155 Slaughter Cry 2 Mana Red Mana Instant   Target creature gets +3/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.) It’s rather embarrassing to end up with your head mounted over his hearth. C Matt Cavotta
156 Stormblood Berserker 1 Mana Red Mana Creature — Human Berserker 1/1 Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with two +1/+1 counters on it.)

Stormblood Berserker can’t be blocked except by two or more creatures.
Blood is holy to those whose god is War. U Min Yum
157 Tectonic Rift 3 Mana Red Mana Sorcery   Destroy target land. Creatures without flying can’t block this turn. “You will kneel before me, even if I have to split the earth under your feet!”

—Ash Kronor, Keldon warlord
U John Avon
158 Volcanic Dragon 4 Mana Red Mana Red Mana Creature — Dragon 4/4 Flying

Haste (This creature can attack and Tap as soon as it comes under your control.)
Sometimes an eruption in Shiv produces something more dangerous than a mere river of molten rock. U Chris Rahn
159 Wall of Torches 1 Mana Red Mana Creature — Wall 4/1 Defender (This creature can’t attack.) The foolish try to leap through the unlit spaces. The arrogant believe the fires harmless. The wise find a different door. C Mike Bierek
160 Warstorm Surge 5 Mana Red Mana Enchantment   Whenever a creature enters the battlefield under your control, it deals damage equal to its power to target creature or player. “Listen to the roar! Feel the thunder! The Immersturm shouts its approval with every bolt of lightning!” R Raymond Swanland
161 Acidic Slime 3 Mana Green Mana Green Mana Creature — Ooze 2/2 Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

When Acidic Slime enters the battlefield, destroy target artifact, enchantment, or land.
  U Karl Kopinski
162 Arachnus Spinner 5 Mana Green Mana Creature — Spider 5/7 Reach (This creature can block creatures with flying.)

Tap an untapped Spider you control: Search your graveyard and/or library for a card named Arachnus Web and put it onto the battlefield attached to target creature. If you search your library this way, shuffle it.
  R Karl Kopinski
163 Arachnus Web 2 Mana Green Mana Enchantment — Aura   Enchant creature

Enchanted creature can’t attack or block, and its activated abilities can’t be activated.

At the beginning of the end step, if enchanted creature’s power is 4 or greater, destroy Arachnus Web.
  C Karl Kopinski
164 Autumn's Veil Green Mana Instant   Spells you control can’t be countered by blue or black spells this turn, and creatures you control can’t be the targets of blue or black spells this turn. The rustling of leaves and a passing shadow are a dryad’s only trace. U Kekai Kotaki
165 Birds of Paradise Green Mana Creature — Bird 0/1 Flying

Tap: Add one mana of any color to your mana pool.
“The gods used their feathers to paint all the colors of the world.”

—Yare-Tiva, warden of Gramur forest
R Marcelo Vignali
166 Bountiful Harvest 4 Mana Green Mana Sorcery   You gain 1 life for each land you control. “When we fail to see the beauty in every tree, we are no better than humans.”

—Saelia, elvish scout
C Jason Chan
167 Brindle Boar 2 Mana Green Mana Creature — Boar 2/2 Sacrifice Brindle Boar: You gain 4 life. “Tell the cooks to prepare the fires. Tonight we feast!”

—Tolar Wolfbrother, Krosan tracker
C Dave Allsop
168 Carnage Wurm 6 Mana Green Mana Creature — Wurm 6/6 Bloodthirst 3 (If an opponent was dealt damage this turn, this creature enters the battlefield with three +1/+1 counters on it.)

Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)
  U Dave Kendall
169 Cudgel Troll 2 Mana Green Mana Green Mana Creature — Troll 4/3 Green Mana : Regenerate Cudgel Troll. (The next time this creature would be destroyed this turn, it isn’t. Instead tap it, remove all damage from it, and remove it from combat.)   U Jesper Ejsing
170 Doubling Chant 5 Mana Green Mana Sorcery   For each creature you control, you may search your library for a creature card with the same name as that creature. Put those cards onto the battlefield, then shuffle your library. What’s scarier than one of every beast in the forest? R Wayne England
171 Dungrove Elder 2 Mana Green Mana Creature — Treefolk */* Hexproof (This creature can’t be the target of spells or abilities your opponents control.)

Dungrove Elder’s power and toughness are each equal to the number of Forests you control.
All the trees of the forest are his army, and every leaf his shield. R Matt Stewart
172 Elvish Archdruid 1 Mana Green Mana Green Mana Creature — Elf Druid 2/2 Other Elf creatures you control get +1/+1.

Tap: Add Green Mana to your mana pool for each Elf you control.
He knows the name of every elf born in the last four centuries. More importantly, they all know his. R Karl Kopinski
173 Fog Green Mana Instant   Prevent all combat damage that would be dealt this turn. It’s hard enough to find your way through uncharted wilderness when you can see the tip of your nose. C Jaime Jones
174 Garruk, Primal Hunter 2 Mana Green Mana Green Mana Green Mana Planeswalker — Garruk /3 +1: Put a 3/3 green Beast creature token onto the battlefield.

-3: Draw cards equal to the greatest power among creatures you control.

-6: Put a 6/6 green Wurm creature token onto the battlefield for each land you control.
  M D. Alexander Gregory
175 Garruk's Companion Green Mana Green Mana Creature — Beast 3/2 Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)   C Efrem Palacios
176 Garruk's Horde 5 Mana Green Mana Green Mana Creature — Beast 7/7 Trample

Play with the top card of your library revealed.

You may cast the top card of your library if it’s a creature card. (Do this only any time you could cast that creature card. You still pay the spell’s costs.)
  R Steve Prescott
177 Giant Spider 3 Mana Green Mana Creature — Spider 2/4 Reach (This creature can block creatures with flying.) “The wild is always changing, but it does have a few constants.”

—Garruk Wildspeaker
C Randy Gallegos
178 Gladecover Scout Green Mana Creature — Elf Scout 1/1 Hexproof (This creature can’t be the target of spells or abilities your opponents control.) “The forest is my cover and I hold it close. In such a tight embrace, there is no room for wickedness.” C Allen Williams
179 Greater Basilisk 3 Mana Green Mana Green Mana Creature — Basilisk 3/5 Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Bone, stone . . . both taste the same to a hungry basilisk. C James Ryman
180 Hunter's Insight 2 Mana Green Mana Instant   Choose target creature you control. Whenever that creature deals combat damage to a player or planeswalker this turn, draw that many cards. “The predator knows the true way of the world. Life is conflict. Only the strong survive.”

—Garruk Wildspeaker
U Terese Nielsen
181 Jade Mage 1 Mana Green Mana Creature — Human Shaman 2/1 2 Mana Green Mana : Put a 1/1 green Saproling creature token onto the battlefield. “We are one with the wild things. Life blooms from our fingertips and nature responds to our summons.”

—Jade creed
U Izzy
182 Llanowar Elves Green Mana Creature — Elf Druid 1/1 Tap : Add Green Mana to your mana pool. One bone broken for every twig snapped underfoot.

—Llanowar penalty for trespassing
C Kev Walker
183 Lure 1 Mana Green Mana Green Mana Enchantment — Aura   Enchant creature

All creatures able to block enchanted creature do so.
It makes the insignificant conspicuous, the repulsive alluring, and the deadly irresistible. U D. Alexander Gregory
184 Lurking Crocodile 2 Mana Green Mana Creature — Crocodile 2/2 Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)

Islandwalk (This creature is unblockable as long as defending player controls an Island.)
  C Donato Giancola
185 Naturalize 1 Mana Green Mana Instant   Destroy target artifact or enchantment. “When your cities and trinkets crumble, only nature will remain.”

—Garruk Wildspeaker
C Tim Hildebrandt
186 Overrun 2 Mana Green Mana Green Mana Green Mana Sorcery   Creatures you control get +3/+3 and gain trample until end of turn. (If a creature you control would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)   U Carl Critchlow
187 Plummet 1 Mana Green Mana Instant   Destroy target creature with flying. “Let nothing own the skies but the wind.”

—Dejara, Giltwood druid
C Pete Venters
188 Primeval Titan 4 Mana Green Mana Green Mana Creature — Giant 6/6 Trample

Whenever Primeval Titan enters the battlefield or attacks, you may search your library for up to two land cards, put them onto the battlefield tapped, then shuffle your library.
When nature calls, run. M Aleksi Briclot
189 Primordial Hydra X Mana Green Mana Green Mana Creature — Hydra 0/0 Primordial Hydra enters the battlefield with X +1/+1 counters on it.

At the beginning of your upkeep, double the number of +1/+1 counters on Primordial Hydra.

Primordial Hydra has trample as long as it has ten or more +1/+1 counters on it.
  M Aleksi Briclot
190 Rampant Growth 1 Mana Green Mana Sorcery   Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library. Nature grows solutions to its problems. C Steven Belledin
191 Reclaim Green Mana Instant   Put target card from your graveyard on top of your library. The wise pay as much attention to what they throw away as to what they keep. C Andrew Robinson
192 Rites of Flourishing 2 Mana Green Mana Enchantment   At the beginning of each player’s draw step, that player draws an additional card.

Each player may play an additional land on each of his or her turns.
“Dance, and bring forth the coil! It is an umbilical to Gaea herself, fattening us with the earth’s rich bounty.” R Brandon Kitkouski
193 Runeclaw Bear 1 Mana Green Mana Creature — Bear 2/2   The only honey it wants is the sweet nectar flowing through your veins. C Jesper Ejsing
194 Sacred Wolf 2 Mana Green Mana Creature — Wolf 3/1 Hexproof (This creature can’t be the target of spells or abilities your opponents control.) “I raised my bow, and the wolf stared at me. Under its gaze, my finger would not release the string.”

—Aref the Hunter
C Matt Stewart
195 Skinshifter 1 Mana Green Mana Creature — Human Shaman 1/1 Green Mana : Choose one — Until end of turn, Skinshifter becomes a 4/4 Rhino and gains trample; or until end of turn, Skinshifter becomes a 2/2 Bird and gains flying; or until end of turn, Skinshifter becomes a 0/8 Plant. Activate this ability only once each turn.   R Matt Stewart
196 Stampeding Rhino 4 Mana Green Mana Creature — Rhino 4/4 Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.) The quickest way to get through the jungle is to agitate a rhino and run in its wake. C Steven Belledin
197 Stingerfling Spider 4 Mana Green Mana Creature — Spider 2/5 Reach (This creature can block creatures with flying.)

When Stingerfling Spider enters the battlefield, you may destroy target creature with flying.
The juiciest prey is that which grows lazy, thinking itself beyond the reach of danger. U Dave Allsop
198 Titanic Growth 1 Mana Green Mana Instant   Target creature gets +4/+4 until end of turn. The pup looked over the treetops, eyeing the man who just yesterday had kicked her. Suddenly, her hunger was infused with pure delight. C Ryan Pancoast
199 Trollhide 2 Mana Green Mana Enchantment — Aura   Enchant creature

Enchanted creature gets +2/+2 and has “1 ManaGreen Mana: Regenerate this creature.” (The next time the creature would be destroyed this turn, it isn’t. Instead tap it, remove all damage from it, and remove it from combat.)
  C Steven Belledin
200 Vastwood Gorger 5 Mana Green Mana Creature — Wurm 5/6   The gorger’s insect-like eyes pick up the slightest movement in any direction. Its body then whips toward its prey with startling speed, swallowing it in one engulfing gulp. C Kieran Yanner
201 Adaptive Automaton 3 Mana Artifact Creature — Construct 2/2 As Adaptive Automaton enters the battlefield, choose a creature type.

Adaptive Automaton is the chosen type in addition to its other types.

Other creatures you control of the chosen type get +1/+1.
Such loyalty can only be made. R Igor Kieryluk
202 Angel's Feather 2 Mana Artifact   Whenever a player casts a white spell, you may gain 1 life. The angel represents divine perfection; even the smallest feather is imbued with beauty and benevolence. U Alan Pollack
203 Crown of Empires 2 Mana Artifact   3 Mana , Tap: Tap target creature. Gain control of that creature instead if you control artifacts named Scepter of Empires and Throne of Empires. “With this crown, assert your authority.”

—Crown inscription
U John Avon
204 Crumbling Colossus 5 Mana Artifact Creature — Golem 7/4 Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)

When Crumbling Colossus attacks, sacrifice it at end of combat.
  U Michael C. Hayes
205 Demon's Horn 2 Mana Artifact   Whenever a player casts a black spell, you may gain 1 life. Its curve mimics the twists of life and death. U Alan Pollack
206 Dragon's Claw 2 Mana Artifact   Whenever a player casts a red spell, you may gain 1 life. “If there is a fire that never ceases to burn, it surely lies in the maw of a dragon.”

—Sarkhan Vol
U Alan Pollack
207 Druidic Satchel 3 Mana Artifact   2 Mana , Tap: Reveal the top card of your library. If it’s a creature card, put a 1/1 green Saproling creature token onto the battlefield. If it’s a land card, put that card onto the battlefield under your control. If it’s a noncreature, nonland card, you gain 2 life.   R Matt Stewart
208 Elixir of Immortality 1 Mana Artifact   2 Mana , Tap: You gain 5 life. Shuffle Elixir of Immortality and your graveyard into their owner’s library. “Bottled life. Not as tasty as I’m used to, rather stale, but it has the same effect.”

—Baron Sengir
U Zoltan Boros & Gabor Szikszai
209 Greatsword 3 Mana Artifact — Equipment   Equipped creature gets +3/+0.

Equip 3 Mana(3 Mana: Attach to target creature you control. Equip only as a sorcery.)
The only blow that matters is the killing blow. U Nic Klein
210 Kite Shield 0 Mana Artifact — Equipment   Equipped creature gets +0/+3.

Equip 3 Mana(3 Mana: Attach to target creature you control. Equip only as a sorcery.)
“To my sword I owe my glory, but to my shield I owe my life.”

—Sarlena, paladin of the Northern Verge
U Jim Pavelec
211 Kraken's Eye 2 Mana Artifact   Whenever a player casts a blue spell, you may gain 1 life. It’s seen the wonders of entire worlds trapped in the depths of a bottomless ocean. U Alan Pollack
212 Manalith 3 Mana Artifact   Tap : Add one mana of any color to your mana pool. Planeswalkers seek out great monuments throughout the Multiverse, knowing that their builders were unknowingly drawn by the convergence of mana in the area. C Charles Urbach
213 Pentavus 7 Mana Artifact Creature — Construct 0/0 Pentavus enters the battlefield with five +1/+1 counters on it.

1 Mana, Remove a +1/+1 counter from Pentavus: Put a 1/1 colorless Pentavite artifact creature token with flying onto the battlefield.

1 Mana, Sacrifice a Pentavite: Put a +1/+1 counter on Pentavus.
  R Greg Staples
214 Quicksilver Amulet 4 Mana Artifact   4 Mana , Tap: You may put a creature card from your hand onto the battlefield. Those who examine the amulet too closely have been known to become part of its ornate carvings. R Brad Rigney
215 Rusted Sentinel 4 Mana Artifact Creature — Golem 3/4 Rusted Sentinel enters the battlefield tapped. It has to deliberate a moment on the best way to break your face. U Jason Felix
216 Scepter of Empires 3 Mana Artifact   Tap : Scepter of Empires deals 1 damage to target player. It deals 3 damage to that player instead if you control artifacts named Crown of Empires and Throne of Empires. “With this scepter, smite your enemies.”

—Scepter inscription
U John Avon
217 Solemn Simulacrum 4 Mana Artifact Creature — Golem 2/2 When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library.

When Solemn Simulacrum dies, you may draw a card.
  R Dan Scott
218 Sundial of the Infinite 2 Mana Artifact   1 Mana , Tap: End the turn. Activate this ability only during your turn. (Exile all spells and abilities on the stack. Discard down to your maximum hand size. Damage wears off, and “this turn” and “until end of turn” effects end.)   R Vincent Proce
219 Swiftfoot Boots 2 Mana Artifact — Equipment   Equipped creature has hexproof and haste. (It can’t be the target of spells or abilities your opponents control, and it can attack and Tap as soon as it comes under your control.)

Equip 1 Mana(1 Mana: Attach to target creature you control. Equip only as a sorcery.)
  U Svetlin Velinov
220 Thran Golem 5 Mana Artifact Creature — Golem 3/3 As long as Thran Golem is enchanted, it gets +2/+2 and has flying, first strike, and trample. The golems of the ancient Thran still draw power in ways that baffle the artificers of today. U Ron Spears
221 Throne of Empires 4 Mana Artifact   1 Mana , Tap: Put a 1/1 white Soldier creature token onto the battlefield. Put five of those tokens onto the battlefield instead if you control artifacts named Crown of Empires and Scepter of Empires. “With this throne, unite your nation.”

—Throne inscription
R John Avon
222 Worldslayer 5 Mana Artifact — Equipment   Whenever equipped creature deals combat damage to a player, destroy all permanents other than Worldslayer.

Equip 5 Mana(5 Mana: Attach to target creature you control. Equip only as a sorcery.)
“If that is what you seek, try looking in craters.”

—Fodrus, mastersmith
R Greg Staples
223 Wurm's Tooth 2 Mana Artifact   Whenever a player casts a green spell, you may gain 1 life. Jevna Nor lugged it around, bragging of his triumph over the wurm. Luckily, the tavern regulars didn’t notice it was only a baby tooth. U Alan Pollack
224 Buried Ruin Land   Tap : Add 1 Mana to your mana pool.

2 Mana, Tap, Sacrifice Buried Ruin: Return target artifact card from your graveyard to your hand.
History has buried its treasures deep. U Franz Vohwinkel
225 Dragonskull Summit Land   Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain.

Tap: Add Black Mana or Red Mana to your mana pool.
  R Jon Foster
226 Drowned Catacomb Land   Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp.

Tap: Add Blue Mana or Black Mana to your mana pool.
  R Dave Kendall
227 Glacial Fortress Land   Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island.

Tap: Add White Mana or Blue Mana to your mana pool.
  R Franz Vohwinkel
228 Rootbound Crag Land   Rootbound Crag enters the battlefield tapped unless you control a Mountain or a Forest.

Tap: Add Red Mana or Green Mana to your mana pool.
  R Matt Stewart
229 Sunpetal Grove Land   Sunpetal Grove enters the battlefield tapped unless you control a Forest or a Plains.

Tap: Add Green Mana or White Mana to your mana pool.
  R Jason Chan
230 Plains Basic Land — Plains   [W]   L Rob Alexander
231 Plains Basic Land — Plains   [W]   L D. J. Cleland-Hura
232 Plains Basic Land — Plains   [W]   L Howard Lyon
233 Plains Basic Land — Plains   [W]   L Charles Urbach
234 Island Basic Land — Island   [U]   L Rob Alexander
235 Island Basic Land — Island   [U]   L Cliff Childs
236 Island Basic Land — Island   [U]   L Michael Komarck
237 Island Basic Land — Island   [U]   L Peter Mohrbacher
238 Swamp Basic Land — Swamp   [B]   L Cliff Childs
239 Swamp Basic Land — Swamp   [B]   L Chippy
240 Swamp Basic Land — Swamp   [B]   L Jung Park
241 Swamp Basic Land — Swamp   [B]   L Alan Pollack
242 Mountain Basic Land — Mountain   [R]   L Cliff Childs
243 Mountain Basic Land — Mountain   [R]   L Karl Kopinski
244 Mountain Basic Land — Mountain   [R]   L Robh Ruppel
245 Mountain Basic Land — Mountain   [R]   L Sam Wood
246 Forest Basic Land — Forest   [G]   L Glen Angus
247 Forest Basic Land — Forest   [G]   L Volkan Baga
248 Forest Basic Land — Forest   [G]   L Jim Nelson
249 Forest Basic Land — Forest   [G]   L Ryan Pancoast
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