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September 2010 Update Bulletin

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Welcome to my first Update Bulletin, giving you the heads-up on all the wonderful improvements to the Comprehensive Rulebook and Oracle database we've arrived at over the past few months. As Mark Gottlieb mentioned in the last Update Bulletin, he's off vacationing in developer-land for a while, and in his absence I've been tasked with managing the rules. Or ruling the managers. One of those.

The Magic rules have long been an area of interest to me, going back to my level 1 judge exam about a billion years ago. I marvel at the infinite (I mean arbitrarily large) combinations possible in our game. I can't wait to see what twists and turns the R&D department has in store us and how they fit into the past, even as they define the future.

Writing this article was one of the things I was most looking forward to in my new position. A few days ago, Magic Senior Editor Del Laugel advised me to just be myself and to try not to just be a watered-down version of Mark Gottlieb. Apparently she'd never met me before that day. Sigh. Well, ready or not, here we go.

Melvins everywhere can look forward to the following changes this time around:

  • An update on Contraptions and what they mean to you
  • The long-awaited return of the damage prevention window
  • Some adjustments to Grand Melee in anticipation of next year's Pro Tour schedule
  • Some new rules terms: burdle and durdle

Okay, those aren't the real changes, but I'll keep them in my back pocket, just in case. (I'm not evil enough, eh Mark?) Don't worry, the real changes aren't nearly that revolutionary. In fact, it's kind of a light update this time around.

The Oracle updates will be going live Friday, September 24, and the Comprehensive Rules will follow shortly thereafter. As always, the Comprehensive Rules will go through editing and a full review before being posted, so the changes mentioned here may be different from what actually appears in the update.

  1. Introduction
  2. Functional Oracle Changes
  3. Nonfunctional Oracle Changes
  4. Comprehensive Rulebook Changes
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