The Great Designer Search 2 Finalists: Devon Rule

  • Boards
  • Print
Author Image

Devon Rule

Utopia

City of Gold

Lands
12 Swamp
12 Forest

Creatures
1 Ageless Patriarch
1 Rental Hydra
3 Smuggler
2 Lower-City Courier
3 Lotus Peddler
2 Garden Guard
2 Lustersilk Weaver
2 Sewer Wurm
1 Vault Shade
2 Callous Enforcer
2 Goldbreather
1 Loyal Baloth
1 Soul of the Orchard

Noncreature spells
2 Doom Blade
1 Blood Contract
2 Streetwise
2 Lotus Garden
1 Degrade
2 Hoard
2 Vineyard Blessing
1 Houseguard's Sledge

List of Cards

Ageless Patriarch (Foil Rare)
3BB
Creature - Vampire
4/4
Flying, trample
Whenever CARDNAME deals combat damage to a player, you gain that many gold counters. (Gold counters can be spent as colorless mana or life payments.)

Rental Hydra (Rare)
XG
Creature - Hydra Mercenary
0/0
CARDNAME enters the battlefield with X +1/+1 counters on it.
Hireling (This creature enters the battlefield with an additional +1/+1 counter for each gold counter spent to cast it.)

Smuggler (Common)
2B
Creature - Human Rogue
2/2
Whenever CARDNAME deals combat damage to a player, gain two gold counters. (Gold counters can be spent as colorless mana or life payments.)

Lower-City Courier (Common)
2B
Creature - Human Mercenary
1/1
Intimidate
Hireling (This creature enters the battlefield with a +1/+1 counter for each gold counter spent to cast it.)

Lotus Peddler (Common)
G
Creature - Elf Druid
1/1
1, T: Gain one gold counter. (Gold counters can be spent as colorless mana or life payments.)

Garden Guard (Common)
1G
Creature - Elf Mercenary
2/2
Hireling (This creature enters the battlefield with a +1/+1 counter for each gold counter spent to cast it.)

Lustersilk Weaver (Common)
2GG
Creature - Spider
2/4
Reach
When CARDNAME enters the battlefield, gain a gold counter. (Gold counters can be spent as colorless mana or life payments.)

Sewer Wurm (Common)
5G
Creature - Wurm
5/4
CARDNAME cannot be blocked by more than one creature.

Vault Shade (Common)
[Yet Another Greedy Shade by Daniel - Labs:Gds/gds2/Utopia/CommonGround/Submissions]
3B
Creature - Shade
2/2
2: CARDNAME gets +1/+1 until end of turn.
Pay 2 life: CARDNAME gains flying until end of turn.

Callous Enforcer (Uncommon)
2BB
Creature - Vampire Mercenary
2/2
Hireling (This creature enters the battlefield with a +1/+1 counter for each gold counter spent to cast it.)
When CARDNAME enters the battlefield, you may destroy target creature with less power than CARDNAME's power.

Goldbreather (Uncommon)
5B
Creature - Elemental
6/2
Pay one gold counter: Regenerate CARDNAME.

Loyal Baloth (Uncommon)
4G
Creature - Beast
4/4
Vigilance

Soul of the Orchard (Uncommon)
5GG
Creature - Spirit
5/8
Haste, Trample

Doom Blade (Common)
[Magic 2011]
1B
Instant
Destroy target nonblack creature.

Blood Contract (Common)
[Blood Pact by Palpable - Labs:Gds/gds2/Utopia/CommonGround/submissions]
1B
Instant
As an additional cost to play CARDNAME, pay X life.
Target creature gets -X/-X until end of turn.

Common – Streetwise
[by Kallisti - Labs:Gds/gds2/Utopia/CommonGround/Submissions]
1B
Enchantment - Aura
Enchant creature
Enchanted creature gains intimidate
Sacrifice CARDNAME: Enchanted creature gets +2/+0 until end of turn.

Lotus Garden (Common)
1G
Enchantment - Aura
Enchant Land
Enchanted land has "T: Add one mana of any color to your mana pool and gain one gold counter." (Gold counters can be spent as colorless mana or life payments.)

Hoard (Uncommon)
XB
Sorcery
Gain X gold counters. (Gold counters can be spent as colorless mana or life payments.)

Degrade (Uncommon)
2GG
Sorcery
Destroy target noncreature permanent.

Vineyard Blessing (Uncommon)
XG
Instant
X target creatures get +2/+2 until end of turn.

Houseguard's Sledge (Uncommon)
[Gem-Encrusted Axe by Dodavehu - Labs:Gds/gds2/Utopia/Decklist/Equip]
1
Artifact - Equipment
Equipped creature gets +1/+1 and has trample.
Pay two gold counters: Attach CARDNAME to target creature you control.
Equip 2

Comments

I've concluded that "a peaceful world converting tools into weapons" is a good thematic concept for Utopia in the same way that "a world where destructive natural forces have made civilization impossible" was a good concept for Zendikar. But Zendikar wasn't sold on its complex societal ideas - it was advertised as "Adventure World."

I needed a simple, resonant, saleable theme for Utopia to complement its more complicated ideas. My answer was to make Utopia the "City Set." Ravnica used a city as its flavor backdrop, but it was too full of multicolor and guild themes to represent the idea of a "City World" in gameplay.

There are a number of ways this could be represented, but I chose to focus on expanding and refining my "gold counter" mechanic from previous challenges. It's been a popular mechanic with the public and really embodies the urban theme I'm going for.

Hireling came from a desire to represent the "hiring mercenaries with money" concept while avoiding the pitfalls of repeated shuffle effects and bad associations. Hireling and the other "spend gold counter" abilities are somewhat parasitic, but Gold counters themselves are so open-ended that I'm willing to make some cards that require them.

Thanks again to all the friends, family, and anonymous contributors who have helped and supported me through the Great Designer Search 2.



  • Planeswalker Points
  • Facebook Twitter
  • Gatherer: The Magic Card Database
  • Forums: Connect with the Magic Community
  • Magic Locator