ver since seeing evolve, I've wished I could play with it and graft together, just for more fun with counters. Unfortunately, most of the creatures with graft aren't very good by today's standard, so I can't really build around that in Modern. Fortunately, this is why casual formats exist.
Building casual decks is hard for me. I tend to make them too "Spikey" and they become less fun. A trick I've learned to avoid this is to give myself serious restrictions in deck building, so that even the Spikiest deck I can build will still be weak enough to let everyone have fun. Another tool I've developed is to heavily push a theme, so I can still have a goal or focus in deck building, without focusing on building the strongest possible deck. It's necessary for me to have a target in mind when building a deck, otherwise I don't know how to make any choices.
This deck is a product of both of these methods. I've restricted myself to only lands, creatures, and the card Doubling Season, and I've built a deck with the goal of playing with +1/+1 counters as much as possible.
I'm confident the result would be a blast to play if you own a lot of dice and have a group of Commander players with have less powerful decks—and if you need to need to make it a little more powerful, it's easy to just throw in a Sol Ring, Sylvan Library, or any other Commander staples you happen to have and like playing with.
Sam Black's Experiment Kraj
Commander – Experiment Kraj
Sam Black is a Platinum Pro Player and longtime writer for StarCityGames.com. He is a respected deck builder and took over Daily Decks for the first half of 2013. If you have an original deck you'd like to see featured, email him with the link above.