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Molimo's Might

Molimo's Might

Core Set - Tenth Edition Theme Deck

The “Molimo’s Might” deck starts off a little slowly, but it finishes with a wallop. Early in the game, get as many Forests into play as possible. Rampant Growth and Civic Wayfinder are great ways to find more. Once you’ve got a bunch of lands out, you can play creatures that are just plain bigger than your opponent’s creatures. Half a dozen of them have a power of 5 or more!

As if your creatures weren’t brutal enough, Blanchwood Armor permanently gives one of them a power and toughness boost equal to the number of Forests you have in play (which is probably a lot). Giant Growth gives a temporary +3/+3 boost to any creature, and Overrun gives the same boost to all your creatures. Your opponent will be wearing footprints.

#NameRarityCost
2Canopy SpiderC1 ManaGreen Mana
2Civic WayfinderC2 ManaGreen Mana
2RootwallaC2 ManaGreen Mana
1Stampeding WildebeestsU2 ManaGreen ManaGreen Mana
2Spined WurmC4 ManaGreen Mana
1Kavu ClimberC3 ManaGreen ManaGreen Mana
1Craw WurmC4 ManaGreen ManaGreen Mana
1Enormous BalothU6 ManaGreen Mana
1Molimo, Maro-SorcererR4 ManaGreen ManaGreen ManaGreen Mana
1Mantis EngineU5 Mana
2Commune with NatureCGreen Mana
1Giant GrowthCGreen Mana
2Rampant GrowthC1 ManaGreen Mana
2Blanchwood ArmorU2 ManaGreen Mana
1OverrunU2 ManaGreen ManaGreen ManaGreen Mana
1HurricaneRX ManaGreen Mana
1Wurm's ToothU2 Mana
16Forest
Molimo's Might

* = from a previous set

Cho-Manno's Resolve Cho-Manno's Resolve Arcanis's Guile Arcanis's Guile Evincar's Tyranny Evincar's Tyranny Kamahl's Temper Kamahl's Temper

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