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Dimir Intrigues

Dimir Intrigues

Ravnica: City of Guilds Theme Deck

Psychic Drain
The "Dimir Intrigues" deck will twist your opponent's head around and around . . . and maybe even off! Your opponent starts the game with 60 cards and 20 life. By the time the game ends, one of those two totals will be down to zero—and you don't care which one it is. (Remember: If a player has to draw a card and can't, that player loses the game.) The transmute mechanic lets you find the perfect card for any situation, ensuring that one way or the other, you'll emerge victorious.

While other decks spend their early turns playing creatures, you'll spend your early turns bumping off those creatures. The "Dimir Intrigues" deck has plenty of creature removal, and spells like Last Gasp and Disembowel will help you weather the early storm. Soon you'll start to increase your life total with Ribbons of Night and Psychic Drain, and summoning high-toughness creatures like Vedalken Entrancer and Belltower Sphinx can keep you safe.

But these creatures do more than protect you—they also shrink your opponent's library to nothing! Let your opponent fight an impossible battle by trying to win the game with damage. You've got a different plan. Your opponent's library is defenseless, and you can assault it with creatures like Vedalken Entrancer and Lurking Informant, as well as with spells like Psychic Drain and Induce Paranoia. If you manage to play the powerful Szadek, Lord of Secrets, your opponent's library will be gone in no time.

Wizened Snitches reveals what's on top of both players' libraries, which is great in this deck. You'll know when to transmute one of your cards to shuffle your own library, and you'll know when you can knock a good card off your opponent's library! Lore Broker and Dimir Guildmage also let you dig deeper into your library to find the best card to foil your opponent's plans.

Once you've gotten used to the deck, you might want to add some other cards from the Ravnica: City of Guilds™ set.Glimpse the Unthinkable is perfect—it takes ten cards off your opponent's library at once! You might want to try more permission spells like Remand or aggressive creatures like Moroii. No matter which strategy you choose, your opponents will be begging for mercy by the time House Dimir finishes with them.

2Lore BrokerU1 ManaBlue Mana
3Vedalken EntrancerC3 ManaBlue Mana
2Wizened SnitchesU3 ManaBlue Mana
2Belltower SphinxU4 ManaBlue Mana
2Dimir House GuardC3 ManaBlack Mana
1Mausoleum TurnkeyU3 ManaBlack Mana
2SewerdregC3 ManaBlack ManaBlack Mana
2Dimir InfiltratorCBlue ManaBlack Mana
1Szadek, Lord of SecretsR3 ManaBlue ManaBlue ManaBlack ManaBlack Mana
3Lurking InformantC1 ManaBlue or Black Mana
1Dimir GuildmageUBlue or Black ManaBlue or Black Mana
2Induce ParanoiaC2 ManaBlue ManaBlue Mana
1Dream LeashR3 ManaBlue ManaBlue Mana
2Last GaspC1 ManaBlack Mana
1Ribbons of NightU4 ManaBlack Mana
2DisembowelCX ManaBlack Mana
3Consult the NecrosagesC1 ManaBlue ManaBlack Mana
1Clutch of the UndercityU1 ManaBlue ManaBlue ManaBlack Mana
2Psychic DrainUX ManaBlue ManaBlack Mana
1Dimir SignetC2 Mana
2Dimir AqueductC
1Duskmantle, House of ShadowU
Dimir Intrigues

* = from a previous set

Golgari Deathcreep Golgari Deathcreep Charge of the Boros Charge of the Boros Selesnya United Selesnya United

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