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Wicked Big

Wicked Big

Mirrodin Theme Deck

The Mirrodin set is rich with artifacts, and the green mages are out to crush them all. As always, green wants you to beat down your opponents with huge creatures, but if you can smash some artifacts along the way, all the better.

The "Wicked Big" deck strives to preserve nature against the contamination of artifice. Lots of cards in the deck destroy artifacts outright, such as Deconstruct, Creeping Mold, and Viridian Shaman. Add in the many creatures that have protection from artifacts and you're packing a ton of artifact-unfriendliness. Use your creatures with protection from artifacts to block your opponents' attacking artifact creatures and to break though defenders.

Brown Ouphe is a tricky anti-artifact card that can be devastating in the right circumstances. For the cost of {1G} and {T}, the Ouphe counters an artifact's activated ability. You can't stop mana abilities, and your opponent can pay to activate some artifacts more than once, but the Ouphe can really keep your opponent off balance. It's especially good if your opponent's artifact has an ability that requires it to be sacrificed as part of the cost. Since equipping a creature is an activated ability, Brown Ouphe can also make your opponent pay twice to get that expensive Equipment onto a creature. If your opponents have to spend that much mana to get around the Ouphe, they won't be able to pay for much else.

Even with all the artifact craziness going on in the Mirrodin set, the "Wicked Big" deck hasn't forgotten green's first love: playing lots of huge creatures. Use mana accelerators like Copper Myr and Journey of Discovery to build up your mana base quickly. Journey of Discovery's job is just to pull two Forests out of your deck-don't bother paying the entwine cost unless your hand is overloaded with land cards already.

Once you have lots of mana available, start churning out your heavy hitters. If you have trouble crashing through your opponent's defenses, use Bloodscent on your smallest creature so your horde of huge monsters can smash some face. Isn't that what the Magic game is all about?

2Brown OupheUGreen Mana
2Tel-Jilad ChosenC1 ManaGreen Mana
1Slith PredatorUGreen ManaGreen Mana
2Viridian ShamanU2 ManaGreen Mana
2Tel-Jilad ExileC3 ManaGreen Mana
2Tel-Jilad ArchersC4 ManaGreen Mana
4Fangren HunterC3 ManaGreen ManaGreen Mana
2Trolls of Tel-JiladU5 ManaGreen ManaGreen Mana
1Plated SlagwurmR4 ManaGreen ManaGreen ManaGreen Mana
1Living HiveR6 ManaGreen ManaGreen Mana
4Copper MyrC2 Mana
2NeedlebugU4 Mana
2BattlegrowthCGreen Mana
2Predator's StrikeC1 ManaGreen Mana
1DeconstructC2 ManaGreen Mana
2Journey of DiscoveryC2 ManaGreen Mana
1BloodscentU3 ManaGreen Mana
2Creeping MoldU2 ManaGreen ManaGreen Mana
1One Dozen EyesU5 ManaGreen Mana
Wicked Big

* = from a previous set

Bait and Bludgeon Bait and Bludgeon Little Bashers Little Bashers Sacrificial Bam Sacrificial Bam

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