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Judgment Theme Deck

If you like big, fat monsters, then this is the deck for you. Ten cards in the "Painflow" deck provide 5/5 or 6/6 creatures. Thriss, Nantuko Primus can even give a buddy +5/+5 for a turn. Give a creature with trample a boost and stomp your opponent into a bloody pulp. Crush of Wurms can put three 6/6 Wurms into play - the most power and toughness ever produced at one time by a single card - twice! After a few behemoths get into play, it'll be time to show off your victory dance.

The deck may not explode out of the gates, but your goal at the beginning of the game is just to get lands into play. Don't worry if you take a little early damage. Spend your mana putting out Werebears and fetching lands with Deep Reconnaissance. Here's a nice trick for the early game: You can play Diligent Farmhand and then wait to use its ability until it blocks an attacking creature. You'll slow your opponent's assault and get set up for your own at the same time. After you get six lands into play, the fatties will just keep coming out.

Most of the time, you'll be able to overwhelm your opponent's defenses, but you do have a few tricks in reserve. Sudden Strength is a nice surprise, and Seton's Desire can end a standoff quickly if you're at threshold. Just play it on your smallest creature and then attack with everything.

Decks full of fatties sometimes have problems against decks full of really cheap, fast weenies. If your opponent builds up a large army early, you could take a painful amount of damage before your bigger creatures come out to play. Moment's Peace solves that problem, holding off the assault for a couple of turns while you play your monsters.

You could add mountains and some direct damage spells to the "Painflow" deck to make it even better against decks with small creatures, but the deck's true Achilles' heel is blue countermagic. Since your creatures are so expensive and the deck doesn't win quickly, blue counterspells and card drawing can really ruin your day. You might want to use the Judgment card Seedtime to teach those control freaks a lesson.

3Diligent Farmhand*CGreen Mana
2Krosan WayfarerCGreen Mana
2Nantuko TracerC1 ManaGreen Mana
3Werebear*C1 ManaGreen Mana
2Anurid SwarmsnapperU2 ManaGreen Mana
2Nantuko Elder*U2 ManaGreen Mana
1Anurid BarkripperC1 ManaGreen ManaGreen Mana
2BrawnU3 ManaGreen Mana
1Krosan Archer*C3 ManaGreen Mana
2Rabid Elephant*C4 ManaGreen Mana
2Battlefield ScroungerC3 ManaGreen ManaGreen Mana
4Giant WarthogC5 ManaGreen Mana
1Thriss, Nantuko PrimusR5 ManaGreen ManaGreen Mana
2Tunneler WurmU6 ManaGreen ManaGreen Mana
2Moment's Peace*C1 ManaGreen Mana
2Deep Reconnaissance*U2 ManaGreen Mana
1Seton's Desire*C2 ManaGreen Mana
2Sudden StrengthC3 ManaGreen Mana
1Grizzly FateU3 ManaGreen ManaGreen Mana
2Roar of the Wurm*U6 ManaGreen Mana
1Crush of WurmsR6 ManaGreen ManaGreen ManaGreen Mana

* = from a previous set

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