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Judgment Theme Deck

Cheap white creatures and more cheap white creatures have always been a winning combination, and the "Inundation" deck is no exception to the rule. You should play your creatures as quickly as possible and attack early and often. With this deck, you have to play aggressively. Attack when you can, defend when you must. You may lose a creature or two when you attack, but keep up the assault as long as you can deal damage to your opponent. The first to deal 20 damage wins, and this deck does that faster than most.

Even if your opponent manages to set up a defense, this deck still has some effective weapons. Creatures with flying can often get through for the last few points of damage, and protection from creatures makes Beloved Chaplain and Commander Eesha impossible to block. Battle Screech gives you lots of 1/1 flying Birds in a hurry. After you play it once, you can tap your two new Birds and another creature to play it again with flashback. And with the enchantment Unquestioned Authority, you can give your best creature protection from creatures and draw a card in the process.

The deck also has some tricks to save your creatures again and again. Shelter and Benevolent Bodyguard can each rescue a creature from imminent destruction by giving it protection from the color of your choice. Prismatic Strands is even more versatile. If your opponent attacks you with a bunch of creatures, expecting to win, you can use Prismatic Strands to save yourself and then win with a counterattack. You can use protection effects to get an attacker through, too: If all available blockers are the same color, give your creature protection from that color. Your opponent won't be able to block.

Most decks that rely on small creatures have problems with cards that can get rid of multiple creatures at once, and the Odyssey block is full of cards that can really ruin your day. Adding more Prismatic Strands and Shelters will help the deck against spells like Shower of Coals and Swelter. If you're worried about other mass-removal spells, like Kirtar's Wrath, you may want to splash green for the Judgment cards Genesis and Nantuko Monastery.

3Benevolent BodyguardCWhite Mana
1Dedicated Martyr*CWhite Mana
2Mystic Penitent*UWhite Mana
2Spurnmage AdvocateUWhite Mana
4Suntail HawkCWhite Mana
1Tireless Tribe*CWhite Mana
2Beloved Chaplain*U1 ManaWhite Mana
3Patrol Hound*C1 ManaWhite Mana
2Nomad Decoy*U2 ManaWhite Mana
1Shieldmage AdvocateC2 ManaWhite Mana
3Militant Monk**C1 ManaWhite ManaWhite Mana
2Aven Cloudchaser*C3 ManaWhite Mana
1ValorU3 ManaWhite Mana
1Commander EeshaR2 ManaWhite ManaWhite Mana
1Selfless ExorcistR3 ManaWhite ManaWhite Mana
3Guided StrikeC1 ManaWhite Mana
2Shelter*C1 ManaWhite Mana
1Embolden*C2 ManaWhite Mana
1Prismatic StrandsC2 ManaWhite Mana
2Unquestioned AuthorityU2 ManaWhite Mana
2Battle ScreechU2 ManaWhite ManaWhite Mana

* = from a previous set

Air Razers Air Razers Painflow Painflow Spectral Slam Spectral Slam

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