Paradox Haze. Giving yourself two upkeeps a turn means you’ll pull time counters off your suspended cards twice as fast. This is especially good for your Reality Strobe and Festering March, which re-suspend themselves each time you play them.
The other crucial card is Reality Acid. It’s fine if you wait three turns, remove the last time counter, and get rid of the enchanted permanent. But it’s amazing if you use your many bounce effects, including Reality Strobe, Dream Stalker, and Riftwing Cloudskate, to return Reality Acid to your hand. The enchanted permanent will be sacrificed, and you get to enchant a new permanent.
Once you’ve taken control of the game by removing all your opponent’s threats, your powerful evasion creatures, including Nihilith and Infiltrator il-Kor, will make sure you have no trouble putting the game away!
* = from a previous set
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