Core Set - Ninth Edition
The "World Aflame" deck lets you take command by destroying your opponent's lands, damaging your opponent's creatures, and controlling the ground with creatures of your own. You'll be able to wreck enough stuff on the other side of the table that your opponent shouldn't be able to put up much of a fight!
Red magic is all about destruction. Stone Rain and Demolish blow up your opponent's lands. That can be devastating. Your opponent needs lots of lands to play big creatures and spells. When the scariest creature you're facing is a puny Elf, you're in good shape.
But why let the Elves live? The best thing you can do to a pesky creature is to burn it to a crisp with Volcanic Hammer or Blaze. Unless one of these damage spells would win the game for you, use it on your opponent's creatures instead of your opponent. That way, your creatures can attack without getting blocked. The X in Blaze's cost means you choose whatever number you want for it. If you want it to deal 1 damage, you pay . If you want it to deal 8 damage, you pay . It's totally up to you!
If you find you're facing too many enemy creatures, Wildfire can wipe them all out at once. It's your best weapon against creature-based decks. As long as it takes down more of your opponent's creatures than yours, it can give you a huge advantage.
Even though you're very busy destroying things, don't forget to attack with your creatures. Balduvian Barbarians and Hill Giant are good aggressive creatures that can lower your opponent's life total in a hurry. Of course, if you need to block with them, they're good at that too. They each have 3 power, which is enough to take down most enemy attackers.
Anarchist and Magnivore are great creatures later in the game. Early on, you'll play lots of sorceries to blow up your opponent's creatures and lands. Anarchist gets your best sorcery back from your graveyard so you can play it again. Magnivore, on the other hand, gets bigger the more sorceries that have been played. It counts your opponent's sorceries too, and each new sorcery you play keeps making it grow! Even better, the haste ability means that unlike other creatures, it can attack the same turn you play it. It's huge, it's a surprise, and it will often win you the game.
* = from a previous set
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