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Realms Roundtable

Last month the Forgotten Realms design team told us about opportunities the new D&D edition offered them to rethink the rules of the "old" Realms. The same goes for some of the campaign setting’s best-known heroes and villains, as we see this month in the Realmswatch Roundtable.

Sean Reynolds, Designer:

The new D&D allows us to give the characters abilities that they showed in novels, without breaking the rules to do so. A spellcaster that always has the right spell at the right time is probably a sorcerer, not a wizard. A person with some small natural talent at magic is also probably a multiclassed sorcerer. A barbarian from the icy tundra is probably a barbarian, not a fighter. A cleric of a warrior deity is probably a cleric/fighter.

Jim Butler, Brand Manager:

Most definitely. As we’ve gone through and looked at all of the heroes and villains of the Realms, it’s become obvious that some characters were better suited as barbarians or sorcerers rather than fighters or wizards.

Rich Baker, Creative Director:

We looked at all of the significant characters and asked ourselves, "Should this guy be what we said he was in 2nd Edition?" The new multiclassing rules make it really easy to describe a character with a little bit of training in one field and a great deal of expertise in another -- something that 2nd edition generally didn’t do well.

Jim: In the same light, the new rules have also allowed us to better articulate the game rules behind some of the most popular Realms personages. I view the D&D game rules as the lens through which we view the Forgotten Realms. As that lens has became more accurate, we’ve got a clearer picture of who various people are and what they’re truly capable of.

Rich: No character’s 2nd edition class and level made it to our "sacred cows" list, although we didn’t want to completely reverse a character just for the sake of change. Elminster is still a very high-level wizard, for instance, even though we might have described him as a fighter/rogue/cleric/wizard/loremaster/archmage, because that’s what some of his backstory might suggest.

What other updates to popular existing Realms characters can we expect to see?

Jim: We’re doing more than just a straight conversion this time around, making slight corrections where appropriate to bring the characters in line with their popular vision. That doesn’t mean we’re making changes without careful thought, but it does mean that we don’t necessarily feel bound to make sure that Elminster has a 19 Intelligence or Drizzt has a 16 Strength

Sean: Because the new rules support multiclassing so well, you’ll see that our popular characters often have a few levels in a secondary class to explain their abilities that don’t quite jibe with their primary class. For example, Drizzt is always described as a ranger in 2nd edition, but anyone who has read the novels knows that he started as a fighter and is described as an amazing combatant. So in this book, Drizzt has fighter levels as well as ranger levels -- to reflect his skills. At the same time, we never see him casting ranger spells (he can’t be a very high-level ranger) so he has just enough levels in ranger to reach the lowest-level ranger spells.

Rich: Another big change is the "look" of these characters. We had Todd Lockwood and Sam Wood re-concept almost twenty of Faerun’s most important characters, and the sketches are just tremendous. You won’t believe how cool these characters look now.

Check out this month’s Artist Sketchbook and see some of
these heroes and villains for yourself!

(Back to Realmswatch Home Page)


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