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The Candlekeep Collection

by Steven E. Schend

Ever had a character who wanted a unique treasure to give as a gift in a game? Or one who wanted to know exactly what’s on the shelves of that wizard’s library? Does the Realms hold precious treasures other than gold and gems and magic items -- perhaps books? If issues like this have come up in your campaign, the Candlekeep Collection is what you’ve been waiting for!

The Candlekeep Collection contains the most complete list to date of all books, incunabula, codices, and compendiums in the Realms. All of these have either been mentioned or quoted in Forgotten Realms game products or novels. They serve to make the Realms a real place, with things existing out of the moment of your games. Thus, why not put them all (at least those we know of) on Candlekeep’s shelves?

The books in this list are rare; they’re usually very carefully kept -- for a variety of reasons. Some hide secret knowledge, while others simply educate their readers of far off places and peoples. Use them in your games as adventure hooks; stolen books are something new to go recover instead of kidnapped children. Use them as treasures: Even if your PCs don’t appreciate a rare copy of De Naturis Rerum, you can easily introduce them to someone willing to take it off their hands for cash. The secrets within the books are adventure hooks enough (as well as clues to guide a game), so there’s no end to the uses of the collection.

Originally, the lists here were compiled to provide titles and books for players of the Baldur’s Gate computer game to read off the shelves of Candlekeep, but they never made it into the game. Still, the lists survive and grow with each author’s toss-away comments on book titles and authors alike. The Candlekeep Collection is our way of keeping the Realms a living place, even if it is cluttered up with dusty old books.

Tomes in Candlekeep

For many years, Candlekeep gained its glamour and reputation for being the greatest repository of knowledge on Faerūn. While others -- from Heralds’ Holdfast to Silverymoon’s Vault of the Sages -- make equal claims, Candlekeep remains the colloquial favorite amid tavern talk and scholars alike. At least in terms of collection, not the access to the same.

For many of the books listed here, it’s assumed that between three and eight copies exist about the Realms, of which Candlekeep keeps one (or more) on hand. Notes below identify whether Candlekeep holds the original manuscript or a hand-scribed copy. Due to the very limited nature of books in the Realms (due to their predominant creation by hand, regardless of new printing technologies in Waterdeep and elsewhere), originals likely remain in their creators' hands.

A number of books (the Volo manuscripts, for example) are listed here simply because their widespread notoriety suggests that Candlekeep would have a copy (or would note the book’s existence, at least). Thus, even while the sole copies might reside elsewhere without benefit of viewing at the Keep, the monks can at least corroborate a book’s existence or lack thereof.

About the Author

Steven E. Schend thinks any wizard worth his salt should have at least 75 books piled about his tower with a cat sleepily perched atop them. Born in Wisconsin in 1967, Steven fell into the world of fantasy quite quickly, growing up on L. Frank Baum’s Oz books and Edgar Rice Burroughs’ Tarzan and Barsoom novels. From 1990 to this year, Steven has been with TSR/Wizards of the Coast. He began his career as an editor and worked on a multitude of projects including the D&D Cyclopedia. By 1994 he had found his home as a designer in the Forgotten Realms, and he’s enjoyed swapping tall tales with Elminster and company ever since, as well as his recent entry into the science fiction worlds of the Alternity game system and the wild game world of Marvel Comics. Steven has written more than 50 game products and magazine articles, as well as one published short story, though he now makes vague attempts at playwriting and screenplays as well.

 

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