Realms
by Night: Part
Two
The Phantom Milkmaid
Every
ghost has a sad tale to tell, but figuring out how to communicate
without getting attacked by them is always the hard part. What
were the circumstances around their death, and what will it take
to release their tortured spirit? Join designer Steven Schend
as he reveals ghosts from Waterdeep, the City of Splendors.
by
Steven E. Schend
Typical
Location:
North Ward/South Ward City Walls-North of the city
beyond the Northgate or just east of the South Gate.
"She
comes just over the rise and runs like her heels is
on fire! I seen her `bout five times, all told, and
every time she takes me by surprise and leaves me
with a clammy sweat that comes from sharin' her terror.
Now me and my mates on the Guard don't scare easy,
but Mary-that's what we calls her-has this way of
making you feel her, and it makes you feel that much
worse as you can't help her at all. Whatever killed
her catches up with her every time, and seeing Mary's
never a good thing, no sir."
While
the city guard have adopted this ghost and given her
the name of Mary in attempts to comfort themselves
slightly about her appearances, the Phantom Milkmaid
has never been identified beyond the shadow of a doubt.
A raven-haired woman in simple but rent peasant's
garb, "Mary" seems terrified and exhausted,
her every panicked effort on reaching the gates of
the city alive. Every so often, she glances behind
herself, screams in terror, and continues. Something
invisible snags her tattered blue shawl and snatches
it away, rending it into many rags, but the ghost
continues. Once within 50 yards of the Northgate,
she screams one last time, and here is where accounts
vary: "Mary" either trips over something
and stumbles forward or she seems to be attacked from
behind by something unseen. In either case, where
she would normally fall to the ground, she vanishes
instead, and under particular circumstances.
Related
Stories:
Local
lore suggests the Phantom Milkmaid is the ghost of
Saaryl Vilantor, a maiden of Red Larch whose first
visit to Waterdeep ended in tragedy. In the Year of
the Wagon (1273 DR), she and her family attended Midsummer
revels in Waterdeep. During the return trip to Red
Larch, her family's wagon fell to brigands and she
was slain within sight of the Northgate; many stories
say the city guards on duty were drunk or merely asleep
at their posts, but some hint that they were accomplices
out to rob her rich father and they watched their
comrades shoot arrows in her back. Regardless of her
origins, she has never failed to manifest to warn
of danger on the road. Many once believed the Phantom
Milkmaid only appeared on nights of the full moon
within 200 yards of one of the gates of Waterdeep,
but others have reported seeing the ghost along the
roadside, heading toward them for safety.
Only
once did anyone interfere in the manifestation of
the Phantom Milkmaid, and his example ended the attempts
forever. A patrolling guard leaving the city spotted
the ghost running toward him in terror, and he unknowingly
spurred his horse in between "Mary" and
her invisible pursuers. Three local ballads of the
"Phantom Milkmaid and the Gallant Guard"
(or related titles) describe the bloody end of the
young man. Just as the ghost's cloak tore from her
shoulders as normal, the guard's horse bucked in terror,
and the horse, guard, and ghostly shawl were each
torn into four gory quarters. Ever since this incident
85 winters ago, none have attempted to interrupt or
aid the heartrending chase of the Phantom Milkmaid.
DM's
Notes: While long just reacted to with chills
and further vigilance on the gate and road before
it, the Phantom Milkmaid's appearances coincide and
signal attacks upon anyone traveling the roads within
10 miles of Waterdeep. Clues in the ghost's manifestation
aid in interpreting the dangers.
- If
Mary only screams once, just as she is about to
disappear, the attack has not yet happened and
the guard swiftly mobilizes a patrol to head down
the path from which the ghost came in search of
the trouble. If travelers encounter "Mary"
in this way, she warns of their potential death
within the next four hours.
- If
the ghost trips forward after her last scream,
what she trips over is often significant, showing
a hint of what was stolen or who was attacked.
On the night of King Jaszur of Tethyr's death
on the road from Waterdeep, "Mary" appeared,
and that night, she had tripped over a phantom
crown which lingered only a moment more in the
moonlight before dissipating as she did.
- The
number of rags her shawl is rent into tells how
many were or may yet be killed on the road.