Elminster
Speaks
(Part #13)
The
Sage of Shadowdale has something to say about pretty
much everything. Despite having pages in Dragon Magazine,
Dungeon Adventures, and Polyhedron Newszine, the Old
Mage still has more to speak of the Realms. Not wanting
to anger an archmage, we decided it would be best
to give him a weekly column from which to discuss
the finer points.
Listen well, young one...
A
Dark Heart to Lead Voonlar
Most
Voonlarrans fear and obey the clergy of Cyric, and some even regard
worship of the Dark Sun as a road to power. Nevertheless, they
have the infuriating habit of referring to the Lord of Three Crowns
as "Lord Bane." Gossip (which travels swiftly to Cyricist
ears) includes reminiscences about the "good old dark days"
when the Banites up at The Dark Lords Hand, as the temple
was then known, "really knew how to be proper tyrants . .
. not clumsy brutes, like this lot. Silken menace, and not shouting
and the clumsy bludgeon."
Such
talk is both infuriatingly accurate and almost inevitable, given
the arrogance of the master of The Dark God Reformed, whos
openly disdainful of folk of Voonlar, whom he refers to simply
as "the common rabble" or,to distinguish them from rabble
elsewhere, "the local filth." At the same time as he
delivers himself of such unflattering forms of address for others,
Dark Patriarch Gormstadd the Rerisen likes to be himself addressed
as "Most Dread Holy."
A
lawful evil human cleric who rose to be the head of The Dark Lords
Hand over the bodies of his betrayed superiors, Gormstadd is a
brawny man with a small, narrow face and two flint-hard eyes.
He has thick brown hair all over his body, brown eyes so dark
as to appear almost black, and thick eyebrows that meet in a severe
bar across his face when drawn down in anger.
No
stranger to rough-and-tumble fighting, the tripwire and "accidental"
fall down long stairs for rivals, and even the false rumor or
fake incriminating-of-rivals letter, Gormstadd enjoys several
interests. He likes his wines (the ambitious are warned that he
can recognize many poisons by taste, and has built up a resistance
to most of them by selectively poisoning himself with very small
doses). He also enjoys the policies of his new faith involving
dealing heavily and enthusiastically, in falsehoods, and the feeling
of power he gets when he walks among folk who fear him too greatly
to ever lift a hand against him, even when goaded.
Gormstadd
has a very good memory for tastes, smells, and faces, but is terrible
at names, dates, amounts, and the wordings of specific agreements--about
all of which he keeps copious notes, trusting in no scribe or
assistant. He also has an eye for muscular women, and dreams of
siring a family of warrior-maids who will glory in the service
of the Dark Sun, and win him such favor in the eyes of Cyric as
to be granted immortality and special powers as a trusted servant.
Thus far, however, Gormstadd hasnt found a worthy mate wholl
consent to his advances . . . and he doubts an unwilling consort
will be acceptable to the Dark Sun.
In
the meantime, until his eye should fall on the right woman, Gormstadd
fills his days with indulging his cruelties on those unable to
defend themselves, enjoying wine and seized riches, spreading
fear and the dark influence of the temple, and spying on neighboring
rulers and rival Cyricists. Hell steal any wealth and valuable
non-perishable goods he thinks he can get away with (entire wagons
have disappeared from encampments within reach of the temple),
and try any dastardly deed that he can blame on someone else.
NPC
Gormstadd,
Strifeleader of Voonlar
Male
human, 10th-level Cleric of Cyric
Str
14, Dex 11, Con 15, Int 14, Wis 18, Cha 13
Fort
+9, Ref +3, Will +11
AC:
26 (+3 Full Plate of Blending, +3 Large, Steel Sheild)
HP:
64
Melee
Attack: +11/+6 (+2 longsword, nine lives stealer)
Damage:
1d8+2
Special
Abilities: +1 on saves vs. illusion or phantasm, can cast black
talon once/day, can summon an aerial servant that will fight for
him, can create a dark aura or skull of secrets once/day, can
cast phantasmal killer once/tenday.
Skills:
Concentration +13, Diplomacy +13, Knowledge (arcana) +13, Knowledge
(religion) +13, Spellcraft +13
Feats:
Brew Potion, Craft Wand, Craft Wondrous Item, Silent Spell, Spell
Penetration
Spells:
6/5+1/5+1/4+1/4+1/2+1 (spells listed after the + cannot be swapped
out for healing spells): 0-level: cure minor wounds, detect
magic, guidance, inflict minor wounds, resistance,
1st-level bane, cause fear, command, cure light wounds, detect
good, doom, + protection from good, 2nd-level: aid, bulls
strength, hold person (x2), spiritual weapon, + desecrate;
3rd-level: dispel magic, prayer, protection searing light,
speak with dead, +magic circle against good; 4th-level:
cure critical wounds, divine power, freedom of movement, spell
immunity, +unholy blight; 5th-flame strike, insect plague,
+dispel good.