Elminster
Speaks
(Part #7)
The
Sage of Shadowdale has something to say about pretty
much everything. Despite having pages in Dragon Magazine,
Dungeon Adventures, and Polyhedron Newszine, the Old
Mage still has more to speak of the Realms. Not wanting
to anger an archmage, we decided it would be best
to give him a weekly column from which to discuss
the finer points.
Listen well, young one.
The
House of the Helm
The
Voonlarren shrine to Tempus is an open pavilion standing
on the west side of the Northride, just south of The
Swampsbeg. It opens into grazing lands and a cart
track that leads some miles through rolling pasture
to a dell of bare rock on the edge of the Greentree,
where charcoal burners keep their huts. No resident
priest attends this altar, but its visited often
by traveling clergy, who watch over it closely because
of fears the Cyricists will profane and despoil it.
Perhaps
the most attentive of these is Hammer of the God Beldryn
Klynrin (CN hm P7), who travels with at least two
veteran warriors and one or more underpriests from
a base in northern Sembia. Beldryn the Bold
is a blunt, fearless man who is well aware of the
plots of the Bron, the Zhents, and the local Cyricistsand
is not above openly confronting them and promising
the disfavor of Tempus if he finds evidence of theft
from offerings left at the temple. Of course, Beldryn
holds the Bron responsible no matter who did the taking.
Built
of massive stone slabs, the shrine consists of a raised
floor bearing a central bloodstained stone block altar.
The roof is made of a single stone slab supported
on four massive stone pillars that splay outwards
like the legs of an upturned milking stool. Smaller
spindle pillars rise from the floor just inside of,
and parallel to, the roof support columns, but end
about five feet off the ground; these are used for
the display of helms and other battle relics left
as offerings to the God of War. Many raiders who strike
at the Voonlarrans leave bloodied gauntlets or other
battle trophies here as they retreata practice
that infuriates the Bron, though he dares do nothing
about it for fear of earning the wrath of the Lord
of Battles.
The
Bounty of the Goddess
Voonlars
temple of Chauntea is known as an oasis of lush flowers,
floral shrubs, and tangled gardens crisscrossed by
winding flagstone paths and studded with small bench-bowers
(lighted at night, when desired, by conjured dancing
lights) and pools. The Bounty sells persimmons,
quince, spices, herbs and healing herbal draughts,
and seeds to both local citizens and passing travelers.
They also have a few potions of healing, though
these are sold discreetly rather than openly, and
are in sparing supply.
A
beautiful temple of slender bell-towers and extensive
gardens, the Bounty maintains three guesthouses for
Chauntean pilgrims and has been known to shelter adventurers
on the run from Cyricists and the Brons justice.
The guesthouses are linked by underground tunnels
that are used to heat and pump water to several greenhouses
within the walled temple compound.
Visitors
can readily identify the gates of the Bounty Gardens
by their circular shape, the mosses and flowers growing
on the double doors themselves, and the wheat sheaf
designs surmounting the doors atop the circular door
surrounds or frames. These are made of living wood
underlain with stout iron bars rumored to be of ancient
dwarven-make.