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Elminster
Speaks
(Part #1)
The
Sage of Shadowdale has something to say about pretty
much everything. Despite having pages in Dragon Magazine,
Dungeon Adventures, and Polyhedron Newszine, the Old
Mage still has more to speak of the Realms. Not wanting
to anger an archmage, we decided it would be best to
give him a weekly column from which to discuss the finer
points.
Listen well, young one.
VOONLAR
This is a quiet, law-abiding trading and farm-market
town of almost 2,000 citizens in the southern Moonsea
lands. It’s situated on the northern edge of ‘Greentree,’
the local name for the northwestern arm of the great
forest of Cormanthor, which separates Voonlar and the
southern Moonsea from the Dales. Shadowdale, Voonlar’s
main trading rival and closest village, lies to the
west and south and is seen by most Voonlarrans as ‘a
small, pig-stinking village of rustic, untrustworthy
simpletons.’
The
Northride (linking Shadowdale with Teshwave) and Shind
Road (linking the west with Yulash and the Moonsea)
meet in Voonlar, forming an intersection known as
‘the Throat.’ This intersection was so named after
a long-vanished, raucous and ramshackle wooden tavern,
the Dusty Throat. The Dusty Throat stood at the intersection
for many years before burning down—or, as local lore
insists, being burnt down by mysterious persons to
murder drunken guests sleeping inside. The intersection
is now a popular, though muddy or dusty, meeting-place
and the center of local open-air public commerce (through
stalls, wagonload tailboard selling, and a farmers’
market held once a tenday) and gossip mongering.
This
road is the reason for Voonlar’s six-centuries-old
existence, though it was very different in its early
days than the old stone-and-slate human town of today.
Prosperous, stable, and strategically important, Voonlar
has always served as a military base of sorts. It
has survived the worst fires and raids from brigands
and goblinkin (small bands of bugbears and orcs are
the chief goblinkin problem surrounding Voonlar).
Nominally
independent, Voonlar (as all in the Dales and southern
Moonsea know) has in fact been under Zhentarim dominance
for most of the last two decades. The Bron (the sheriff)
is elected annually in a counting so openly corrupt
that few dare to challenge the incumbent. The Bron
is currently a former mercenary by the name of Buorstag
Hlammythyl, widely believed to be a Zhent agent.
The
True Rulers Of The Town
Voonlarrans
all know their real masters are the Zhentarim, but
no one dares speak out against such deadly folk. Spies
are everywhere, and things in Voonlar aren’t all that
bad.
Zhentarim
agents known to watch over Voonlar include the merchants
Thardregh Droon, a fat, goateed dealer in gems, chains,
and ‘finework’ metal goods (such as ornate, silver-plated
coffers, plates, cutlery, lockets, bolts, hasps, and
hinges). Mortuth Baldreth is a dealer of picks and
other tools, wagons, cartwheels, and lanterns. The
envoy Olmaer Naxrin is soft-spoken and catlike, normally
arriving to watch over Zhentarim investments and trading
in the cities of Sembia. He is known to slay without
hesitation or mercy when the need arises, sometimes
using poisoned weapons and small ‘hand-crossbow’ dart
guns.
Besides
these three, at least a dozen other agents are known
to Buorstag; all of whom command his instant, obsequious
obedience. Buorstag knows that he can be readily replaced
at any moment, but he’s still loyal to the Zhentarim,
dreaming of bigger and better things.
The
Bron, Buorstag Hlammythyl: 4th-level
human fighter; AL NE, AC 4 (chain mail +1 & shield);
hp 35; THAC0 15 (+1 Strength, magical weapon, specialization);
#AT 3/2; Dmg 1d8+4 (long sword +1, Strength,
specialization); S 17, D 13, C 16, I 11, W 12, Ch
13.
Thardregh
Droon: 5th-level human thief; AL NE;
AC 5 (leather armor +2); hp 22; THAC0 18; #AT
1; Dmg 1d8 (long sword), S 12, D 15, C 15, I 13, W
14, Ch 11.
Mortuth
Baldreth: 3rd-level human fighter;
AL CE, AC 3 (splint mail & shield); hp 35; THAC0
16; #AT 3/2, Dmg 1d8+5 (long sword, Strength, specialization),
S 18/65 (+2/+3), D 9, C 17; I 12, W 10, Ch 13.
Olmaer
Naxrin: 7th-level human fighter; AL
LE, AC –2 (bracers of defense AC 4, ring of protection
+2, Dexterity); hp 58; #AT 2, Dmg 1d8+5 (long
sword +2, Strength, specialization), S 17, D 16, C
15, I 13, W 11, Ch 12.
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