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The
Search for the Circle of Vehlarr: Part Six
Have
you ever wondered what makes a werewolf tick? What forces are at
work that would make a human ally with such a creature? Designer
Steve Miller takes you on a journey of discovery as he leads you
ever deeper in the Circle of Vehlarr.
By
K. Steven Miller
"So,"
Arahnar said. "How many times do you think we
should get this ring recharged before we kill him?"
"Why
dont we just use all the magic in it and then
sell it?" I suggested. "Do you really want
to risk him charming you again, perhaps irrevocably?
Next thing you know, youll be dropping Red Wizard
litters."
"No
need to get disgusting about it!"
I
laughed. We had collected our gear at the campsite
where the lovesick Red Wizard had first confronted
us, both agreeing that we should put some distance
between ourselves and him in case he decided to make
another attempt to "woo" Arahnar. The wizard
had gotten off easier than hed probably ever
realize, but so had she. There was no reason to tempt
fate.
"Where
to now?" I asked. "West toward the Wood
of Sharp Teeth?"
She
looked thoughtful for a moment, then said, "Hold
on to me."
I
put my hand on her shoulder, a question on my lips,
but then the stone walls of a dimly lit cave replaced
the trees around us. I shook my head as I squinted
at my surroundings, trying to make out details in
the pale light that crept in from the cave mouth about
ten yards away. "Would you please give
me more of a warning next time? I really hate this
teleporting stuff."
Arahnar
didnt respond. She was changing into her man-beast
form and sniffing at the air.
"Where
did you take us?"
"My
packs home."
"Why?
We already knew they werent going to be here."
"Its
the closest place to where I think Vehlarr is that
I was familiar with," she replied, a strangely
distant tone in her voice. "Its also a
safe place. We can take our time reviewing the scrolls
we got from Angah Lalla and make sure we know where
were going from here. Not to mention a little
sleep."
"Now
that you mention it, I am tired," I said. "And
you sound like you might be, too."
"Yeah."
She removed her backpack, still sniffing the air.
"No ones been here for a long time. No
one at all."
It
dawned on me the tone in her voice was one of sorrow.
Id never seen Arahnar depressed or sad. Until
that moment, I hadnt even considered that she
might be capable of such emotions. As my mind searched
for some comforting words, I commented lamely, "That
means the cave is definitely safe."
When
she looked at me her large black eyes seemed to shimmer
and her lips drew back from her fangs. She reverted
to human form and I realized that she was giving me
a weak smile, her eyes wet with unshed tears. Ive
never felt as uncomfortable or so much at a loss for
words as I did right then. She turned away from me,
saying, "Yeah. Were safe here. This is
the safest place in world. Tomorrow, well find
the people who made it that way."
We
bedded down on the dusty rock in silence. Sleep was
a long time coming for me, my mind refusing to be
still, my discomfort growing. Arahnar had been near
death when I discovered her in a ditch by the roadside;
she had received a beating so savage that she had
blocked whoever did it from her mind. She had been
completely at my mercy as I nursed her back to health,
but even then she had not seemed as vulnerable as
she did when she turned to me with tears in her eyes.
Deep down, she was just a girl who missed her family,
and this softer side was not one that I knew what
to do with. It was not one that fit with how Id
come to view her.
My
odd discomfort grew even stronger when she started
sobbing in her sleep. I started to wonder if it was
right for such a frail girl to be facing the dangers
that wed been exposing ourselves to
and
then a shocking realization struck me. The discomfort
I was feeling was the rational side of me fighting
a desire to take her in my arms and tell her that
she would never be lonely ever again. I realized that
Id fallen in love with her! Somewhere along
the way part of me had stopped considering her a gorgeous
young woman whose bad side was really bad and
had decided that she was the "right" woman
for me.
Yeah,
I sure can pick them.
***
I
must have eventually drifted off to sleep because
I jerked awake as Arahnar nudged me with a foot.
"Get
up," she said, standing over me in her stolen
Red Wizard robes. "Its about Midday."
"Why
didnt you wake me earlier?"
"I
studied the scrolls some more, and then I did some
hunting. You wouldnt have been much help in
either case."
"Fair
enough. Did you get a fix on where we need to go from
here?"
"I
think so. Well talk about it after youve
gotten us some water. Im thirsty." She
turned and kicked a bucket my way. "Theres
a stream about 100 yards dead-ahead. Ill start
cooking the rabbit for you."
With
the bucket in one hand and my battle axe in the other,
I left the cave and headed into the thick forest at
the bottom of the slope. Arahnar was back to her normal
self, and shed reminded me that she was a bitch
in both senses of the word. I hated it when she got
arrogant with me, but as I reached the stream it started
occurring to me that I hated the fact that Id
felt awkward about wanting to slap her down for ordering
me about even more. Id gained some insight into
why she adopted such airs
she was feeling
depressed and insecure and was using me as a "pack-member"
on whose back she could boost her spirits. And she
had offered to cook me a rabbit, something
shed never done before. Maybe she had started
to view me in a more romantic light as well?
As
I filled the bucket, my mind swirled with these and
other thoughts about how to best approach Arahnardid
she really feel about me as I had started to
feel about her?but then I caught movement out
of the corner of my eye. I started to turn, but someone
struck me square on the back and knocked me face first
into the stream. Then someone was straddling my back.
"Welcome
home, wolf-boy!" a voice came, muffled by the
water. I dug my hands into the rocky bed of the stream
and tried forcing myself out of the water. My lungs
were already starting to ache. Then I felt a bare
foot on my head, forcing my face into the bed of the
stream. Whoever was on my back started bouncing up
and down, driving what little air I had in my lungs
from when as failed to keep myself from gasping.
And
then I was drowning
.
To
Be Continued
.
About
the Wood of Sharp Teeth and the Lost Cities of Vehlarr
and Myth Lahrest
This
vast expanse of forest located south of Scornubel
and Baldurs Gate is an unconquered wilderness
that derives its name from the abundance of creatures
here that are unfriendly to humankind. The only encroachment
of civilization has taken place on the forests
southern edge, where an eccentric dwarf built what
is now known as Durlags Tower. The dwarf has
long since passed on, and the tower has passed through
several masters over the decades, many of whom were
unable to withstand the onslaught of residents from
the Wood of Sharp Teeth.
The
forest is a maze of tangled undergrowth and towering
duskwood trees, many of which can be seen from the
passing caravan route. None of citizenry of Baldurs
Gate dare fell these valuable treasures, because anyone
who has tried has found death at the hands of the
beings, both intelligent and non-intelligent, that
dwell among them.
The
Wood of Sharp Teeth is home to a number of intelligent
humanoid species. Satyrs are found here in large numbers,
as are their reported counterparts, the dryads. It
is also believed that a number of wolfwere clans call
the Wood of Sharp Teeth home. A small population of
werewolves has also lived here for centuries, although
in recent decades they have been retreating from the
more numerous wolfweres. Legends hold that a ruined
city stands forgotten somewhere in the forests
depth, a city from which a most remarkable werewolfone
who had a talent both for sorcery and for organizing
his otherwise chaotic and independent kind under a
single bannerhad intended to conquer the surrounding
area and establish a kingdom where his kind would
rule supreme. His dreams of empire crumbled when a
mighty wizardsome say Elminsterlaid waste
to the city.
As
with many legends, this one has a basis in truth.
The scrolls Arahnar acquired from Angah Lalla (see
Parts Two and Three) contain historical fragments
copied from a temple devoted to the elven moon goddess
Sehanine. They relate the tale of Vehlarr, a highly
unusual natural lycanthrope who was an accomplished
sorcerer and who was a favored servant of both Malar
the Beast Lord and Sehanine the Lunar Lady. With the
support and aid of these otherwise antagonistic entities,
Vehlarr started to organize the werewolf packs of
the Wood of Long Teeth into a coherent nation, even
building a fortified city deep within the forest.
Vehlarr
had grown increasingly disturbed by the number of
lycanthropes that were falling victim to the magical
lure that the would-be destroyer of the Shoon Empire,
Syri Mhaal, had placed upon Myth Lharast. The deities,
too, resented Syri Mhaals actions, particularly
Sehanine who felt Syri Mhaal had corrupted a city
that was built partly in her honor.
In
the year 712, with hundreds of werewolf packs organized
around him, safely within the city that came to bear
his name, for Sehanine blessed the area so it was
protected from the Myth Lharasts magical draw,
Vehlarr started drafting plans to strike at Syri Mhaal.
Vehlarr knew that he could not attack Myth Lharast
without falling victim to the citys unholy charm
effects. Instead, he endeavored to construct a gate
that would allow him and his loyal soldiers to enter
Myth Lharast directly from Vehlarrs city. Through
secrets revealed to him by Sehanine, he built his
gate so it was keyed to the other citys mythal.
The gate, called the Circle of Vehlarr, was completed
in 720, and Vehlarr launched his assault in a coordinated
attack with the Cowled Conjurers who also sought to
stop Syri Mhaal.
Something,
however, went wrong. The combined might of the werewolves
and the Cowled Conjurers proved not to be a match
for Syri Mhaals forces. As they were on the
brink of defeat, the patience of Selune, the other
goddess to whom Myth Lharast had originally been dedicated,
came to an end. She blasted the city from the face
of the Realms, killing almost all the combatants in
the process. Magical energies surged through the Circle
of Vehlarr and shattered much of the surrounding city.
Without their leader, the werewolves who dwelled there
scattered to the four winds rather than attempt to
rebuild it.
However,
a persistent legend has arisen among the werewolf
packs of the Wood of Long TeethVehlarr lives
still, existing on another plane where Myth Lharast
still exists. Everyone there is un-aging except for
the nights of the full moon when the city returns
to Aber-Toril and can still be accessed through the
Circle of Vehlarr. Unfortunately, no one who has attempted
to locate the lost ruins of Vehlarrs city has
ever returned to verify whether there is truth to
the story or not. This includes Arahnars pack.
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