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The
Search for the Circle of Vehlarr: Part Five
Have
you ever wondered what makes a werewolf tick? What forces are at
work that would make a human ally with such a creature? Designer
Steve Miller takes you on a journey of discovery as he leads you
ever deeper in the Circle of Vehlarr.
By
K. Steven Miller
"Arahnar,"
I said, trying to get her attention. Shed barely
finished undressing before she began transforming
to her full wolf aspect, a sleek black-furred creature
almost as large as a bear. "Be careful or that
wound on your armwell, your legwill open
up again. Calm down. Wait until Ive"
She
was beyond listening to reason. She sniffed the ground,
then the air, and charged off into the darkness with
a howl. I dont think Ive ever seen Arahnar
as angry as she was that night, before or since.
I
grabbed my battle-axe and started after her. As I
emerged from the stand of trees, a grazing area opened
before me. Beneath the light of the waning moon was
a most amazing sight. The wizard whom Arahnar had
wanted to disembowel was not only still alive, but
she crouched before him, licking his hand. As I watched,
she reverted to her human form while the wizard gently
said, "Yes, my darling. I knew youd no
longer have the heart to be angry with me. All is
forgiven, yes?"
"Of
course," she replied, kissing his fingers as
fur bristled and faded, giving way to bare skin.
I
felt angered and repulsed. She was clearly under the
influence of yet another spell, this one intended
to paralyze her fighting spirit rather than her body.
This wizard was twice the monster Arahnar would ever
be. Swinging my axe over my head, I charged at them
with a battle cry.
The
wizard shot a glance at me and barked a command in
a foreign tongue. Suddenly, I found myself charging
at his two brutish companions; the unnatural sight
of Arahnar kneeling before that Thayan creature had
blinded me to the real dangers on the field.
I
swung my axe at the lead brute, intending to end the
blow he was trying to deliver by severing his arm.
To my surprise, my strike didnt even penetrate
his pallid skin.
"What
are they doing?" I heard Arahnar say.
"Killing
him," the wizard replied. "He will only
impede the growth of our love."
"Butbut"
"You
dont need him anymore."
I
swung my axe at the brutes, knocking them back with
the impact and scrambling to my feet. The brutes continued
to advance. Several swings of my axe confirmed that
it was impossible for me to harm them; all I could
do was keep them off-balance and continue to retreat
away from them. Meanwhile, Arahnar knelt naked in
the moonlight, looking from the wizard to me, growing
increasingly distraught.
"Make
them stop! Were looking for my pack! Hes
helped me! Hes my friend!"
"Dont
worry, dear," the wizard said, gently patting
her on the head. "We"
"Make
them stop!" She leaped at him, suddenly
filled with fury. Fur started sprouting on her skin
as she locked her hands on his shoulders and kicked
him in the stomach. Her weight sent him crashing onto
his back. She slammed her hands against his chest
and then brought them up over her head with a sweeping
motion and a spray of blood. Now, that was
the Arahnar Id come to know! Somehow, shed
broken the spell! "Make them stop!"
The
wizard shrieked in pain, then shrieked another foreign
word. The brutes froze like statues. Arahnar threw
me a blazing glance. I signaled that I was fine.
"Theyre
stopped," the wizard yelled. "Please, darling"
"Thats
the last obscenity that will cross your lips,"
She raised a hand to bring it down to deliver the
final blow.
"I
can help you! I can show you how to cast a spell that
will help you find your pack!" the wizard screamed.
Arahnar froze with her talons a hairs width
from his throat. "Really?"
"I
have a ring that will allow it. Back in Scornubel.
Its yours if you spare me!"
"If
you can teleport us straight there, shell spare
you," I said. I wasnt about to travel through
that cesspool again.
Arahnar
drew a deep breath and got slowly to her feet. She
kept a talon close to the wizards throat while
gesturing for him to follow. "Cast your spell,"
she then snarled.
He
started chanting. Moments later, we were in a spacious
room, presumably somewhere in Scornubel. The wizards
knees buckled and I caught him before he hit the floor.
"Weakling,"
Arahnar sneered as she glanced around the room, surveying
the workbenches loaded with books, bottles, stills,
and bizarre devices that I didnt recognize.
She eventually headed toward a doorway that led to
another room where I could see a bed. "Bind his
wounds while I find something to wear."
I
helped the dazed wizard into a chair. As I treated
his wounds, I asked, "Were you the one who almost
killed Arahnar shortly before she lost track of pack?"
"Someone
almost killed her?"
I
related the tale of how Arahnar and I came to be traveling
together.
He
shook his head. "How could someone treat such
a beautiful creature in such a brutal fashion?"
I
snorted. "Thats why youre after her?
Because of her beauty?"
"Yes.
She is the most beautiful creature I have ever met,
in all three of her shapes." His gaze shifted
to over my shoulder. I turned my head to see Arahnar
return from the other room. She was wearing a pair
of baggy tights and was buttoning a white shirt. A
red wizards robe was slung over her shoulder
along with a weapons-belt.
"Im
taking this stuff," she said matter-of-factly,
putting on the robe. The bottom of the garment pooled
on the floor around her feet as she fastened the belt;
a sheathed dagger hung from it, some sort of arcane
symbol.
"Wait
a minute," I said, as it became clear to me that
it wasnt just a red robe
it was
the red robe, the kind worn only by the
Red Wizards of Thay. "You cant wear
that!"
"I
like the color," she replied with a shrug."
And since my beloved Vatsisen here is going
to give me that ability to cast spells, I might as
well dress the part, yes?"
"Yes,"
the wizard said, swallowing hard. "You look absolutely
stunning, my dear."
"Stow
it," Arahnar said coldly. "Just get the
ring."
The
wizard hurried to one of the benches. Seconds later,
he produced a golden ring set with two tiny green
gems and three tiny blue gems. He gave it to Arahnar,
saying, "All you have to do is put on the ring
and concentrate of the spell you want to cast while
touching the appropriate gem. The green stones contain
detect lycanthropes, a spell I created that
lets me track those of your kind, Arahnar such as
you. The blue stones are teleport without error
spells
they will take you to any place you
have been or are able to visualize clearly in your
mind." Looking at me, he said, "All you
have to do is place a hand on her shoulder, and youll
go with her."
Arahnars
eyes sparkled with excitement as she slipped the ring
on her finger. "We can go anywhere?"
"As
long as you can visualize it," the wizard said.
"But you can only cast each spell as many times
as there are gems of the appropriate color in the
ring." He hesitated, fixing his eyes on Arahnar.
"But, Ill be happy to recharge the ring
for you any time you return to Scornubel."
"I
guess thats reason enough to keep you alive,"
Arahnar said with a smile. She got on the tip of her
toes and gave him a peck on the cheek. The stupid
wizard looked as though someone had just given him
the sun and the moon. "Thanks, Vatsisen"
"Lets
get going," I said. Arahnar nodded and stepped
back to stand next to me. I placed a hand on her shoulder
as the wizard had suggested. He watched us, still
with that dopey, happy look on his face. I guess he
really was in love with her, no matter how
twisted that notion seemed to me. Thats the
only explanation I could see for him being such an
idiot about her.
Then,
without warning, Arahnar activated the ring and we
left him behind.
To
Be Continued
.
AD&D
Game Information
Spells
Created by Avan Vatsisen
As
of this writing, these spells exist only in Avan Vatsisens
spellbooks and research notes. However, it is possible
that he will share some of them with members of the
Silver Stake (described in Part Three) or PCs who
are willing to trade some of their unique or very
rare spells for them.
Charm
Lycanthrope
(Enchantment/Charm)
Level:
2
Range:
120 yards
Components:
V, S, M
Casting
Time: 2
Duration:
Special
Area
of Effect: 1 natural lycanthrope in a 20-ft radius,
plus 1 additional for every 3 caster levels.
Saving
Throw: Neg.
This
is a spell of limited application, created exclusively
to charm natural lycanthropes. The spell is
otherwise identical to charm person, with the
exception that it is not broken when a creature changes
appearance. The spell is equally effective regardless
of the current aspect of the werebeast, human, beast-man,
or full beast.
Charm
lycanthrope affects any natural, but not infected,
lycanthropes. It affects one lycanthrope, plus one
additional lycanthrope for every three levels achieved
by the caster. (A fourth level caster could attempt
to charm two werewolves within the area for
effect, for example.)
All
possible subjects receive saving throws vs. spells,
adjusted for Wisdom. Additional modifications are
provided by the nature of the material component used
in casting the spell. The material component for this
spell is always the blood of a natural lycanthrope.
If the blood was drawn from a target of the spell,
that lycanthrope receives an additional -4 penalty
to the saving throw. If the blood was drawn from a
lycanthrope of the same type as a werebeast being
affected by the spell, the creature suffers a 2
penalty to the spell. If the blood was drawn from
a different kind of werebeast, the creature receives
a +2 bonus to its saving throw.
The
charm effect can be broken by the standard
means described under the wizard spell charm person.
In addition, for lycanthropes such as werewolves,
weretigers, and werebears, all of which have strong
bonds either with their pack or young, receive a saving
throw if the caster threatens or harms those with
whom they share a bond.
The
duration of the spell is determined by the target's
Intelligence score, as per the charm person spell.
Detect
Lycanthrope
(Divination)
Level:
2
Range:
0
Components:
V, M
Casting
Time: 2
Duration:
1 turn/caster level
Area
of Effect: 1-mile radius per caster level.
Saving
Throw: Special
This
spell allows the caster to sense the location of all
lycanthropes within range of the spell with pinpoint
accuracy, regardless of the aspect they are currently
in. The spell does not reveal what kind of lycanthropes
the caster is sensing, only that they are out there.
Natural
lycanthropes cannot escape detection by this spell,
unless they are aided by magical devices and spells
that protect them from scrying and divination magic.
If a natural lycanthrope within the area of effect
makes a successful saving throw vs. spell, he or she
is suddenly possessed with an eerie feeling of being
watched. Infected lycanthropes also roll a saving
throw vs. spell when within range of detect lycanthrope.
If the saving throw is successful, they avoid detection
entirely.
Protection
from Lycanthropy
(Abjuration)
Level:
3
Range:
Touch
Components:
V, S, M
Casting
Time: 1 round
Duration:
1 hour per casting level
Area
of Effect: 1 person.
Saving
Throw: None
This
spell gives the target additional resistance to being
infected by lycanthropy, as well as giving characters
who are already effected a chance to resist the change
when in circumstances that would trigger it. This
spell has no effect on natural lycanthropes.
Upon
being injured by a lycanthrope, the victim should
check for infection as normal. If the roll indicates
the character has contracted lycanthropy, this spell
grants the victim an additional chance to fight it
off, represented by a saving throw vs. poison. If
the material component for the spell was the blood
of the type of lycanthrope that attacked the character,
the save is rolled with a +2 bonus. If the blood used
was from the very same lycanthrope that attacked the
character, the saving throw is rolled with a +4 bonus.
If the saving throw is successful, the character does
not contract lycanthropy.
If
cast on a character who has been infected by lycanthropy,
the spell grants the character a saving throw vs.
poison to resist the transformation. If the saving
throw is failed, the character transforms as normal.
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