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The
Search for the Circle of Vehlarr: Part Four
Have
you ever wondered what makes a werewolf tick? What forces are at
work that would make a human ally with such a creature? Designer
Steve Miller takes you on a journey of discovery as he leads you
ever deeper in the Circle of Vehlarr.
By
K. Steven Miller
"Do
you mind if I join you at the fire," asked the
wizard, pointing one of his wands at me, as he slid
the other into a leather sheath that hung from his
belt.
"How
can I refuse?" I replied coldly.
He
offered me a smile and took a seat next to Arahnar,
who still sat with her muscles locked in place by
magic. Her eyes burned with a murderous fury. I shifted
my gaze back to the wizard. He wore the scarlet robes
of a Red Wizard of Thay, yet his head and chin were
not clean-shaven, as was the habit of his kind. His
complexion and narrow face definitely marked him as
from the east, so I had no reason to doubt he was
the real thing. But what did he want with us?
"I
mean you no harm," he said, as though he had
read my thoughts. Arahnar actually managed a throaty
growl, despite her immobile state. I gave a small,
start, but the wizard chuckled and said, "You
certainly have nothing to worry about, my dear. All
I want for now is a little bit of your blood."
"Her
blood?" I asked.
Arahnar
issued another strained growl.
"I
could have asked you to volunteer," the
wizard said, "but I sincerely doubt you would
have been cooperative."
"You
could have asked," I said. "Who knows? She
might have agreed."
The
wizard laughed. "Oh, Im fairly certain
she would have said no," he said. He undid a
clasp and pulled open his robe, revealing that his
tattooed chest had five ragged scars across it. I
recognized the pattern, although I usually saw it
through sprays of blood: This particular wizard and
Arahnar had met before and she had left the mark of
her claws on him. As he continued to speak, he closed
his robe again. " Arahnar and I dont exactly
get along, but my divination magic revealed that she
was the only born werebeast in the area, so this had
to be."
As
if responding to some unheard command, the two brutes
that had been standing quietly at the edge of firelight
now advanced on me. I rose to my feet, my hand on
the hilt of my sword. "What happened to I
mean you no harm?" I asked.
"Theyre
just going to make sure you dont feel any chivalrous
urges to defend your female friend," he said,
drawing a gleaming dagger. "There will be lots
of blood, but I assure you that a simple bandage will
preserve her life once I am done."
The
man-giants stepped behind me and each slapped a meaty
paw of a hand on one of my shoulders. Although I had
intended to remain standing, the weight caused my
knees to buckle and I collapsed back into a seated
position.
"Who
are you?" I groaned, as he approached Arahnar.
"Do you work with the Silver Spike?"
"By
the stars, no!" He seemed surprised at my question,
but then a thoughtful look crossed his face. "They
might be interested in my spells, though. Perhaps
a trip to Baldurs Gate is in order when Im
done here."
"Then
why are you doing this? Revenge?"
"No.
I do it for love." With those words, he pressed
his lips to Arahnars, kissing her as he drove
the dagger into her lower arm, twisting it to cause
a vicious, blood-gushing wound. Her eyes rolled back
in her head and the forced growl now muffled by the
wizards lips grew in its desperation and fury.
If she hadnt been bound by magic, she would
have probably taken wolf form on the spot and slaughtered
all four of us.
He
drew back from her and wiped the blood from his knife
on her thigh. He returned it to its sheath and produced
two vials from a pouch on his belt. He let Arahnars
blood flow into first one vile, then the other. It
mixed with a tiny bit of liquid that was already present
in them, changing color from red to black. He then
stoppered each vile and stood up. "I thank you
to tend to the ladys injury, my good man. I
believe it would be best if I put some distance between
myself and her before she recovers from the spell
I cast upon her." As he headed into the darkness,
his large companions took their hands from my shoulders
and followed.
I
hurried to Arahnars side and treated her wound
with an herbal pack that would both stop the bleeding
and ease her pain. She was still growling deep in
her throat and I started to wonder if maybe I too
should try to be elsewhere when the magic wore off.
No
sooner had that thought crossed my mind before one
of Arahnars hands shot out and closed on my
throat like a vice. I felt her claws rake across my
skin, threatening to tear into my neck as she transformed
from an attractive young woman into a nightmarish
cross between human and wolf. I tried to tell her
that she was hurting me, but couldnt do more
but croak as I tugged at her talons. As I met her
burning, hate-filled gaze, however, I realized that
even if I could speak, my words would fall on deaf
ears.
"Were
going after that tattooed bastard," she snarled,
her muzzle twitching as her upper lip drew back to
reveal her curved fangs. "Youll hold him
down, and Ill tear out his entrails!"
What
else could I do but try to nod my head?
To
Be Continued
.
AD&D
Game Information
About
"the Tattooed Bastard"
Three
years ago, Avan Vatsisen was a trusted assistant to
a politically influential Red Wizard in the Thayan
capital of Eltabbar. His master dispatched him to
distant Scornubel to supervise the acquisition and
transport to Thay of several rare spell components
available only in the Western Heartlands. While abroad,
Avan took a liking to the more laid-back existence
led by the peoples outside his homeland and abandoned
a number of the traditional ways of the Red Wizards.
In fact, if his master were to see him as he is now,
with a full beard and head of hair, he would be shocked
and dismayed. In addition to becoming less meticulous
with his personal grooming, Avan has abandoned his
magical field of specialty (Enchantment) to become
a generalist mage.
Avan
became further transformed by the Western Heartlands
when he met a stunning young woman during a trip to
Baldurs Gate. She was sharpening her weapons
by the roadside a dozen or so miles outside the city,
and the moment he gazed into her dark eyes, he knew
she had to be his. As was his habit, he used his magic
to make her more likely to accept his romantic overtures.
At first, she seemed completely under his spell, but
as soon as he had led her (or had she led him; Avan
is no longer sure) to a dappled glen within a small
grove of trees. There, she transformed into a half-wolf,
half-woman and attacked him. If his bodyguards hadnt
been nearby, the female werewolf would most certain
have killed him.
Ever
since that day, he has been obsessed with the dark,
deadly beauty that left her marks upon his chest.
He has been observing her wanderings through a crystal
ball while hes been developing a spell that
will make her share the deep feelings of love that
he has for her.
Avans
appearance is standard for the ruling racial group
of Thay: His skin is sallow and his hair is dark.
He still wears the traditional garb of a Red Wizard
of Thay, but he has allowed his hair and beard to
grow since coming west. This makes his appearance
seem odd in comparison with other Red Wizards who
meticulously shave all their body hair. Avan possesses
a variety of magical items, and is usually carrying
equipment to reflect the situation he expects to walk
into. Four items remain constant, however: A wand
of magic missiles, a wand of lightning, a ring
of regeneration, and a ring of fire resistance.
He is 30 years old and speaks in a soft, sibilant
voice.
Wherever
he goes, Avan is accompanied by two flesh golems that
have been ordered by his Thayan master to protect
him from harm. Each golem also has a permanent variant
ESP spell cast upon them that is attuned to
Avan, allowing him to mentally command them. Should
he be rendered unconscious, the golems either attack
any apparent threat with mindless fury or they simply
stand motionless.
Avan
Vatsisen, male human, W9: AC 9 (Dex bonus); MV
12; HD 9; hp 33; THAC0 18 (16 with dagger +2);
#AT 1; Dmg 1d4+2 (dagger +2); SA spells; SD
ring of regeneration; SZ M (60");
ML champion (15); Str 11, Dex 15, Con 16, Int 17,
Wis 9, Cha 14; AL NE.
Spells
Typically in Memory: 1stburning
hands, charm person, magic missile, sleep; 2ndinvisibility,
charm lycanthrope*, detect lycanthrope*; 3rdblink,
hold person, fireball; 4thcharm
monster, wizard eye; 5thteleport.
Special
Equipment: Avan wears a ring of regeneration
and a ring of fire resistance. He carries
a dagger +2, a wand of magic missiles (27
charges) and a wand of lightning (31 charges).
*New
spell. See "The Search for the Circle of Vehlarr:
Part Five" for details.
The
Bodyguards, flesh golems (2): AC 7 (natural armor
class and leather armor); MV 12; HD 9; hp 43, 40;
THAC0 11; #AT 2; Dmg 2d8/2d8; SD spell immunities,
magical weapons to hit, immune to hold, charm,
fear, and other mind-effecting spells, regenerates
from electrical attacks; SW cold- and fire-based
attacks act as slow spell for 2d6 rounds; SW;
SZ L (74"); ML fanatic (19); Int 3; AL
N; XP 2,000
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