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The
Search for the Circle of Vehlarr: Part Three
Have
you ever wondered what makes a werewolf tick? What forces are at
work that would make a human ally with such a creature? Designer
Steve Miller takes you on a journey of discovery as he leads you
ever deeper in the Circle of Vehlarr.
By
K. Steven Miller
The
battle that followed was short and brutal. The three
warriors of the Silver Stake were quite skilled. However,
they clearly did not know whom they were facing.
I
warned them to leave the shop peacefully if they wanted
to live. Their response was lightning fast: The half-elven
female whipped a leather pouch off her belt and threw
it at our feet, exploding with a gentle popping noise
that was almost lost in the hiss of my sword leaving
its scabbard. A cloud of gas billowed upward around
Arahnar and myself from where the pouch had landed.
Arahnar started choking immediately, even as she threw
herself backward to avoid its effects. She collapsed
onto the floor, spasming and gasping for air.
The
gas had no effect on me, however, something that seemed
to startle the werebeast hunters confronting us. It
had apparently never crossed their minds that a human
might be allied with a werewolf
and that I might
be immune to whatever it was that the half-elf had
just tried gassing us with.
Their
surprise allowed me to close on them and keep any
of them from reaching Arahnar before she recovered.
But it was far from an easy fight. I killed or rendered
unconscious all three of them, but blood trickled
down my arm from a deep cut as I turned to where Angah
Lalla had been moments earlier. He was gone, but the
scrolls we had come for were still on the counter.
Then
I heard the sound of a body being slammed up against
a wall. I whirled in a different direction to see
Arahnar, still coughing and wheezing but now in her
manbeast form, with the robed figure of Angah Lalla
in her clawed hands. She had lifted the man who had
sold us out so high that his head was at a painful
angle against the ceiling as she pressed him against
the wall. "Now you die," Arahnar croaked.
Angah
Lallas response was a strangled sob
and
his voice was no longer a harsh whisper but instead
sounded surprisingly feminine!
Even
through her rage and pain, Arahnar was as surprised
by this sound as I was. She released the pawnbroker
and tore the veil from his face as he plummeted to
the floor. Behind it was a pale-faced teenaged girl
who was staring up at Arahnar with stark terror on
her tear-streaked features.
"An
imposter. The real Angah Lalla has been in business
here for over a decade. She must be with them,"
Arahnar growled, hooking a thumb in the direction
of the fallen warriors.
"Is
this the genuine article?" I asked, holding up
the bundle of scrolls we had come to purchase. "Will
it get us to the Circle of Vehlarr?"
The
girl nodded.
"Wheres
the real Angah Lalla? Did you and your associates
kill him?"
She
opened and closed her mouth as though she was trying
to say something but couldnt get the words out.
Her face took on an even greater look of terror. "Gone,"
she finally whispered. "Out of town."
"Were
not going to kill you girl," Arahnar said, her
form shrinking and black fur fading as she retook
her human shape. "Youre being spared, so
you can tell the rest of the murderers in the Silver
Stake that Arahnar is going to find her pack, and
Ill kill anyone who get in my way."
The
girl nodded again, curling up within her off-white
robes, pressing herself as far against the wall as
she could manage, her hands clutching the golden amulet
around her neck so hard that her knuckles were turning
white. Her eyes remained fixed on Arahnar, wide with
terror.
I
told Arahnar that we should leave before any other
customers or clients entered the shop. She could hardly
breathe and my wounded arm was going numb. I wanted
to leave this stinking shop and this crowded city
so we could both recover and study the scrolls we
had acquired without risk of further ambushes.
Twilight
was descending by the time wed made camp in
a small gully, about two hours walk west of
Scornubel. A small copse of trees hid it from the
trail, so it seemed like the right spot for us to
finally treat my wounds properly and rest. Arahnar
has also still not recovered completely from the gas,
continuing to wheeze and suffer from coughing fits.
She speculated that it had been some sort compound
that used wolfsbane, a substance that was deadly to
her people. Her airways were gradually clearing, so
she felt that shed probably be more or less
recovered by tomorrow.
After
we tended my wounds, we turned our attention to the
scrolls Angah Lalla had acquired for us. One was an
ancient map of the Wood of Sharp Teeth and Amn. It
was not tagged in any language I could read, but Arahnar
pointed out the fact that the Snakewood and the Wood
of Sharp Teeth used to be one large forest.
Although
she had to struggle to read the scrolls, she recognized
a single word that made her very excited. She understood
exactly where her people had gone and why it was important
for them to get there. While the ruined town of Vehlarr
was clearly marked on the mapa ruin even in
the ancient timesthere was another place on
the map. This was the city of Lharast, a precursor
of the more famous Myth Lharast. Her excitement grew
as she pointed to symbols by each of the long-gone
settlements, stating that they indicated that they
were magical gates.
"My
pack went to Myth Lharast, one of the places where
lycanthropes can live in peace from those that would
hunt us, as the city is usually unreachable except
under the rays of the full moon!"
She
started to relate the tale of Lharast, Vehlarr, and
the magical portal known as the Circle of Vehlarr,
but then froze in mid-word, her arm bent at an awkward
angle as she reached for something in her pack. I
instantly recognized that she had fallen victim to
a spell of holding and jumped to my feet as I seized
my battle-axe.
"Put
down your weapon, sir," a voice with a sibilant
tone came from the darkness. "We wish you no
harm, but the werebeast needed to be subdued before
we could approach you with our business."
A
lanky, bearded man wearing the scarlet robes of a
Wizard of Thay stepped from the shadows. He held a
wand in each hand, and one was pointed at me. Behind
him were two broad-shouldered, bestial warriors in
what appeared to be riding leathers.
"Believe
me, there is no need for this to come to violence,"
the bearded wizard continued, the tip of his wand
starting to glow with a bluish light. "But, I
am more than willing to hurt you if need be."
To
Be Continued
.
AD&D
Game Information
About
Silver Stake Gas Bombs
The
Silver Stake is a small adventuring company dedicated
to extermination of evilly aligned lycanthropes. Among
the unique weapons that have been developed by this
union of monster hunters are small bombs containing
gasses that can incapacitate lycanthropes.
Invented
by alchemist Dram Kallen, a life-long resident of
Baldurs Gate and founding member of the Silver
Stake, the bombs consist of thin pouches that are
filled with pressurized gasses and powdered wolfsbane,
catnip, or another plant or substance to which a particular
type of lycanthrope is sensitive to. (Every lycanthrope
has at least one plant and mineral to which they have
a deadly allergy. The allergy is present both in the
creatures humanoid, hybrid, and animal forms.
The doses contained in the gas bombs are not usually
enough to kill the creatures, but it incapacitates
or weakens them enough to make them easy targets.)
Individual pouches tend to be prepared to fight specific
types of werecreatures, as not all lycanthropes are
allergic to the same substances.
The
gas bombs radiate a faint aura of Abjuration magic.
They appear like small leather or cloth pouches that
are tightly sealed, and they explode when hurled against
a hard surface, gas billowing forward and engulfing
every being within a 15 radius. All lycanthropes
that are allergic to the gas within the bomb must
roll a saving throw vs. spell. If the save is failed,
the creature is seized by fits of coughing and sneezing
and is unable to take any actions for 1d6+1 rounds.
If the saving throw is successful, the creature suffers
a 2 penalty to all attack rolls and saving throws
for 2d6 rounds. After recovering from the initial
onslaught of the allergic reaction, the werebeast
suffers a 1 penalty to all attack rolls for
24 hours after the exposure.
Every
member of the Silver Spike carries 1d4 gas bombs with
him or her. A list of the most-typically created bombs
follows. Unless the monster hunters are on the trail
of a specific lycanthropein which case, the
bombs carried are geared toward fighting that type
of creaturethe DM should roll randomly on this
list to determine the specific nature of the bombs
carried.
D10
Lycanthrope Effected Base Active Ingredients
1-2
Werewolf Wolfsbane and silver
3
Werebat Skullcap and silver
4
Werebadger Poppy and silver
5
Wereboar Camphor and silver
6
Werefox Juniper berry, canine bones, and silver
7
Werejackal Fennel and copper
8
Wererat Poison ivy and silver
9
Werepanther Catnip and amber
10
Weretiger Ginseng and obsidian
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