|
The
Search for the Circle of Vehlarr: Part Two
Have
you ever wondered what makes a werewolf tick? What forces are at
work that would make a human ally with such a creature? Designer
Steve Miller takes you on a journey of discovery as he leads you
ever deeper in the Circle of Vehlarr.
By
K. Steven Miller
I
learned years ago that there are some people that
can't be trusted under any circumstances. My partner
Arahnar would qualify as one such person due to her
race; werewolves are just untrustworthy by their very
nature… they betray other races as easily as the rest
of us breathe. It's almost as if they can't help it.
I trust Arahnar only because she feels she owes me
her life, and therefore will-in all likelihood-not
betray me until that debt has somehow been repaid.
Although
we had come to Scornubel, a stinking cesspool of "civilization,"
to meet with the merchant known as Angah Lalla, I
knew we would regret this choice the moment we set
foot inside his shop. Although appearing large from
the outside, inside it was a dimly lit maze of shelves
and weapons-racks crammed with knick-nacks, books,
scrolls, and weapons and armor that was mostly of
designs that were unfamiliar to me. I suppose they
were the "curios" that was one of Angah's
specialties. The store reeked of a likewise unfamiliar
incense; it hung so thick in the air that it made
Arahnar gag and wrinkle her sensitive nose. I did
not fare much better myself, almost preferring the
stench of fish and unwashed bodies that was heavy
in the streets outside.
Angah
Lalla was as repulsive as his store. He stood at its
far end, dressed in flowing robes of an off-white
color, his face mostly hidden behind a black veil
and hood that only left a sliver of his pale skin
and almond-shaped eyes visible. A large gold amulet
with strange runes engraved upon it hung around his
neck. A long black braid into which several ribbons
of cloth the same color as his robes had been tied
was draped over his shoulder and across the battered
surface of the counter he was behind. I immediately
decided he couldn't be trusted; any man who does not
show the world his face is not a person I wish to
deal with. But Arahnar strode up to the counter, still
twitching her nose, and said, "We're the ones
looking for information about and maps of the Wood
of Sharp Teeth."
He
responded in a hoarse whisper, "Ah yes… I was
told to expect you. I have what you want here."
He reached under the counter and drew forth a bundle
of three rolled scrolls that were tied together with
a leather strap. As Arahnar reached for the bundle
and I reached for my coin purse, however, the merchant
took two steps back from his counter and said, "But
first there are some other customers who are interested
in knowing why you seek this knowledge."
A
hidden door behind us opened. Three armored warriors
stepped out, two men and a half-elven female. They
wore garlands of wolf's bane around their necks and
their short swords glinted in the dim light with the
luster of silver. One of the men wore a tabard bearing
the symbol of the Silver Stake, a company devoted
to the extermination of werebeasts of all kinds. He
said, "We have been led to believe that you have
an interest in the Circle of Vehlarr. Only two kinds
of people would make such inquiries… werewolves or
those who hunt werewolves. Which are you?"
My
hand tightened on my sword, as Arahnar and I turned
to face the warriors. A vicious grin that I knew all
too well was spreading across her face. The shop of
this merchant, who had sold us out to these three
fanatics, was about to run red with blood.
To
Be Continued….
AD&D
Game Information
About
Angah Lalla
Angah
Lalla is one of the most famous rogues in the city
of Scornubel. Ostensibly a dealer of "items from
exotic lands," his ware-packed shop near the
center of city is wildly known among shady characters
in the Western Heartlands as a place to fence that
easily recognizable piece of treasure, as well as
a clearing house for information of all kinds.
Angah
is rumored to hail from the barbaric lands east of
distant realms of Thay and Rashemen while other rumors
hold he began his life in the even more distant and
mysterious desert lands of Zhakar. His strange garb
and the fact that no one has seen his face support
these rumors.
The
truth of the matter is that Angah is from neither
those distant lands. "He" has, in fact,
been two people since his arrival in the Caravan City,
a man named Aareem and a woman named Leila. They are
a married couple who fled to Scornubel from Sembia
after angering a powerful merchant prince (and secretly
a thief guild master) in that land. Maintaining contact
only with their most trusted associates, they hid
themselves behind the front of Angah Lalla and started
a new life as the mysterious curio dealer, information
peddler, and pawnbroker. "Angah's" amazing
information gathering ability arises from the fact
that he can literally be in two places at once, with
one or the other individual chasing down information
or buyers for hard-to-sell items, while the other
remains in the shop. Although both Aareem and Leila
are now in their late forties, "Angah" will
probably continue to become more formidable as time
goes by, for their teenaged daughter Ezther has recently
joined the charade. All three speak in a hoarse whisper,
although observant player characters may notice that
he seems more nimble or better able to read odd languages,
or perhaps a little taller on some days than others.
The long black braid that Angah Lalla sports is actually
part of the costume. Aareem, Leila, and Ezther all
wear their black hair shorn close to their scalps.
The amulet they wear around their necks when posing
as Angah Lalla functions like a +2 ring of protection.
Aareem,
male human, T13: AC 7 (Dex bonus and +2 amulet
of protection); MV 12; HD 9+4; hp 44; THAC0 19/15;
#AT 1; Dmg 1d4 (dagger); SA backstab; SZ M (5'9");
ML steady (12); Str 13, Dex 15, Con 12, Int 15, Wis
13, Cha 10; AL N.
Thieving
abilities: PP 65 OL 90 F/RT 95 MS 75 HS 45 DN
75 CW 90 RL 90
Leila,
female human, T9: AC 4 (Dex bonus and +2 amulet
of protection); MV 12; HD 9; hp 37; THAC0 19/15;
#AT 1; Dmg 1d4 (dagger); SA backstab; SZ M (5'7");
ML steady (12); Str 12, Dex 18, Con 14, Int 14, Wis
16, Cha 14; AL N.
Thieving
abilities: PP 50 OL 70 F/RT 70 MS 50 HS 50 DN
65 CW 85 RL 70
Ezther,
female human, T3: AC 4 (Dex bonus and +2 amulet
of protection); MV 12; HD 3; hp 11; THAC0 19;
#AT 1; Dmg 1d4 (dagger); SA backstab; SZ M (5'7");
ML average (10); Str 10, Dex 18, Con 13, Int 15, Wis
9, Cha 14; AL N.
Thieving
abilities: PP 35 OL 50 F/RT 45 MS 30 HS 40 DN
45 CW 80 RL 15
About
the Silver Stake
The
Silver Stake is a little-known adventuring company
based out of Baldur's Gate. Their membership hovers
between 20 and 30 individuals who operate mostly in
the Western Heartlands and the North. Their numbers
remains small, as they are neither treasure seekers
nor mercenaries, but are instead dedicated to the
tracking and extermination of all manner of natural
evilly aligned lycanthropes. The members of the Silver
Stake are willing to attempt to capture and cure those
who have been infected by lycanthropy. Most such captives
are brought to Baldur's Gate
The
Silver Stake is led by Karel Mahorne, an elderly priestess
of Mielikki (C16, hf, NG). She devoted her life to
the destruction of evil lycanthropes after her husband
and child fell beneath the claws of a werewolf pack
several decades ago. The company of the Silver Stake
took form when other adventurers who had been similarly
robbed of loved ones heard of her cause. The years
are starting to catch up with Karel, and she now rarely
leaves the company's compound just outside Baldur's
Gate. She dwells there with two acolytes (C2, hf,
NG), a priestess of Selune (C7, hf, N) and a few men-at-arms
(F4, hm, LN) who have been hired to protect her from
vengeful werewolves and wereboars. She and the other
clerics maintain a shrine devoted to Mielikki, collect
lore about lycanthropes and the curing of those who
are afflicted with the dread disease, and remain ready
to assist members and would-be members of the Silver
Stake in any way they can.
The
ranks of the Silver Stake consist mostly of rangers
and warriors, but they also include a number of priests.
The majority of the members at the very least venerate
Mielikki out of respect for their leader, although
a significant portion of the female members worship
Selune. Membership is open to any good-aligned character
who shares the company's goals. Their levels and equipment
vary greatly, but each member possesses at least one
weapon of +1 enchantment or greater, as well as at
least one silver weapon. The company's symbol is a
silver spike on a black background.
|