Issue #159 Table of Contents
Dungeon #159
This month brings Dungeon #159. The Scales of War Adventure Path continues with "The Lost Mine of Karak." The PCs must secure an ancient dwarven family mine to aid the war effort in Elsir Vale. Plus, "The Ziggurat Beyond Time" releases this month, the first epic adventure of D&D 4th Edition, and from designer David Noonan. Finally, this month also brings "Menace of the Icy Spire," a Forgotten Realms adventure based out of the town of Loudwater, detailed in the Forgotten Realms Campaign Guide. Plus, a new Save My Game and another Dungeoncraft!

158: Tariff of Relkingham 09/30/2008

158: Sea Reavers of the Shrouded Crags 09/26/2008

157: Dark Heart of Mithrendain 08/29/2008

157: Massacre at Fort Dolor 08/28/2008

157: Depths of Avarice 08/27/2008

156: Thunderspire Mountain 07/30/2008

156: The Last Breaths of Ashenport 07/29/2008

156: The Haunting of Kincep Mansion 07/23/2008

155: Sleeper in the Tomb of Dreams 06/27/2008

155: Heathen 06/13/2008

155: Keep on the Shadowfell 06/06/2008

154: City of Blood 05/09/2008

154: Night of the Straw Men 05/07/2008

153: Touch of Madness 03/12/2008

153: Witching Season 02/29/2008

153: Caravan of Glauu the Seer 02/20/2008

153: Prisoner of the Castle Perilous 02/11/2008

152: The Best Adventure I Never Wrote… 01/24/2008

153: Teleport Gone Awry 01/07/2008

152: The Plague Tree 12/26/2007

152: Essence of Evil 12/21/2007

152: Moagim's Clone 12/19/2007

152: The Last Breaths of Ashenport 12/07/2007

151: Iggwilv's Legacy: 11/02/2007

151: Hell's Heart 10/31/2007

151: Issue #151 Preview 08/19/2007
10/10/2008
Q: Do I add half my level to attack rolls when using alchemical items?
--Answer
Want to write for Dragon or Dungeon magazines? We’re always on the lookout for new writers. Check out our writer’s guidelines and send us your idea.

Before you submit your complete article, use the submission process described here to send us a pitch. We’ll look over your proposal, and if we’re interested, we’ll let you know within 60 days.

159: Dungeon Editorial: Dungeon #159 10/08/2008

158: Dungeoncraft: The Idea File 09/25/2008

158: Save My Game: Let Players Manage Themselves, Part 2 09/17/2008

158: Dungeon Editorial: Dungeon #158 09/11/2008

157: Dungeoncraft: Information Management, Part 2 08/20/2008

157: Save My Game: Let Players Manage Themselves, Part I 08/20/2008

157: Dungeon Editorial: Dungeon #157 08/08/2008

156: Save My Game: Saying Yes is a Skill 07/21/2008

156: Dungeoncraft: Information Management, Part 1 07/16/2008

156: Dungeon Editorial: Dungeon #156 07/07/2008

155: Save My Game: Roleplaying, Hook, Line, and Sinker 06/30/2008

155: Dungeon Editorial: Dungeon #155 06/06/2008

153: Dungeoncraft: The Campaign Arc 04/30/2008

152: Save My Game: Marking Marked and Other 4E-isms 02/27/2008

153: Dungeoncraft: The Dungeons of Greenbrier Chasm 02/13/2008

152: Save My Game: The Fine Art of Table Management 01/10/2008

152: Save My Game: Save Against Plot Corruption 11/15/2007

151: Maps of Mystery: Delver's Dale 10/31/2007

151: Dungeoncraft: It's Never Too Early 10/19/2007

151: Save My Game: I’m Stephen. I Solve Problems. 10/12/2007

151: Dungeon Editorial: We Get By with a Little Help from Our Fans 10/12/2007

151: Dungeon Editorial: Welcome to Dungeon 08/16/2007


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