to D&D Fight Club
now, youve got your Players Handbook, Dungeon Master
Guide, and Monster Manual. Youve created a bunch of new
characters, and youre looking for something for your new PCs to
to D&D Fight Club.
new web feature offers you a different original adversary each month to
pit against your party. To make sure you find a foe of the proper challenge
level for your group, we always offer three different versions of each
creature. The D&D Fight Club introduces multiclassed monsters,
hulking humanoids -- and never what your players would expect.
above the common lot of boggles, Chonde developed a mean streak living
among his brethren. Knowing that he far surpassed them in intelligence,
he did not accept their ways and tried to promote himself as superior.
But even that became boring, and repeatedly beating down sniveling creatures
is no fun way to live. Chonde wanted more, so he traveled and learned
the ways of the ninja. With these formidable abilities, he could easily
strike at those carrying rich goods or magic items, as stealing was the
most fun thing he knew to do. He wanted things, lots of them. . . .
final installment of this popular feature, Fight Club designer Robert
Wiese offers a boggle rogue/ninja to challenge your heroes. Ready to fight?
from the Plane of Shadow, Klkkikk't't is different from the typical sahuagin,
and he knows his superiority. Sahuagin know it, too, and fear him. They
won't follow him, so he operates alone. He is on the Material Plane to
wreak havoc, and that is what he does best.
month, Fight Club designer Robert Wiese offers a shade sahuagin rogue/ranger
to challenge your heroes. Ready to fight?
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