Issue # Date
#378 #378 August, 2009 August sees the githzerai arrive as more Player's Handbook 3 Debut content. Bahamut gets plenty of attention in both Channel Divinity and Deities & Demigods articles; Monadhan is featured in Domains of Dread; and both Eberron and Forgotten Realms are examined in light of Divine Power.
#379 #379 September, 2009 The assassin is here! Get the scoop on all three tiers of assassin play in this issue. You'll also find exciting new skill powers, cleric and warden essentials, great-weapon fighters, and Forgotten Realms updates. To round things out, we include class design notes and the City of Doors.
#380 #380 October, 2009 The Seeker debuts in this issue of Dragon, giving another exclusive preview of what's coming in Player's Handbook 3. The mysterious Vistani get covered in detail, as do the Raven Queen, primal characters, abyssal genasi, dragonshard items, barbarians, and wizards.
#381 #381 November, 2009 The Seeker debuts in this issue of Dragon, giving another exclusive preview of what's coming in Player's Handbook 3. The mysterious Vistani get covered in detail, as do the Raven Queen, primal characters, abyssal genasi, dragonshard items, barbarians, and wizards.
#382 #382 December, 2009 The ardent class makes its debut prior to Player's Handbook 3; avengers pick up new powers and magic items; wizards get new familiars; assassins get new ways to focus their ki; warlocks discover the Blasphemous Libram; along with much, much more.
#383 #383 January, 2010 Hybrid characters return, better than ever; a host of classes and races get lavished with loving attention in more Class Acts and Winning Races articles than ever before; plus worshippers of Kord, character backgrounds, the Gibbous Moon cult, and regular columns.
#384 #384 February, 2010 The Battlemind psionic class gets debuted from Player's Handbook 3; we offer a sampling of figurines of legendary power; warlocks, rangers, barbarians, avengers, clerics, warlords, eladrin and gnomes get boosts; and worshipers of Mielikki and Avandra are examined.
#385 #385 March, 2010 Characters learn to tie their destinies to that of dragons. The Kalashtar get a close look, along with minotaurs, spellscars, and magic item rituals. Class Acts and Winning Races turn the lens on assassins, shamans, fighters, sorcerers, swordmages, devas ... and a whole lot more.
#386 #386 March, 2010 Learn how humans survive and thrive almost anywhere. Uncover the secret life of scoundrels. Get the most from your familiar. Explore new possibilities for druids, clerics, wardens, warlocks, barbarians, changelings, goliaths, and half-orcs. Channel your inner Corellon and Sehanine. Plus the regulars you expect.
#387 #387 May, 2010 Get inside a shardmind's head. Find out what makes an artificer tick. Visit the city of Onat, home to hundreds of beastmasters. Meet the sworn defenders of the Shadowfell and bards who pine for the Feywild. Plus, Erathis and Pelor; ritual magic items; shamans, avengers, invokers, revenants, tieflings, and more!
#388 #388 June, 2010 Get inside a shardmind's head. Find out what makes an artificer tick. Visit the city of Onat, home to hundreds of beastmasters. Meet the sworn defenders of the Shadowfell and bards who pine for the Feywild. Plus, Erathis and Pelor; ritual magic items; shamans, avengers, invokers, revenants, tieflings, and more!
#389 #389 July, 2010 The countdown to D&D Essentials begins with no fewer than six preview articles, along with more on psionic racial traditions, minotaurs, humans, monks, seekers, druids, rogues, Dark Sun, the ancient war between Bael Turath and Arkhosia, player character origins, and the usual assortment of columns!
#390 #390 August, 2010 The countdown to D&D Essentials continues. Accompanying it are Athasian templars and escaped slaves, magic items for bards, priests who worship dead gods, sorcerers, warlords, eladrin, gnomes, drow, fiction by Ed Greenwood, and the usual assortment of columns!
#391 #391 September, 2010 Playtest the Essentials Assassin. Pursue ferocious beasts in the wastelands of Athas. Explore Faerun as a shadar-kai. Serve Moradin in all things. Free your brothers and sisters from servitude in the Elemental Chaos. Play a mul anywhere. And crack heads with your trusty staff.
#392 #392 October, 2010 Heroes face their dark legacies. Kord scowls down upon a weak and whimpering world. The earth domain is opened up to Essentials clerics. Cavaliers call their mounts. Wardens summon fey allies. Illumian words of power are plucked from the echoes.
#393 #393 November, 2010 The Murkroot Trade Moot reveals its location. Nerath lives on in immortal legacy. Athasian grandmasters offer gladiatorial training. The hexblade an Essentials presentation and a new fey blade. Cavaliers mount up. Wilden and devas gain options.
#394 #394 December, 2010 The Essentials assassin appears in its final form. Open your mind to a totem from the Far Realm. Re-skin your character's powers. Discover legendary wondrous items of the eladrin and the secrets of Corellon. Plus runepriests, psions, shifters in the Realms, and Famine in Far-Go.
#395 #395 January, 2011 The knight gets a new, eladrin-flavored twist. The ardent receives some empathic options. Vecna picks up a few non-evil followers. Primal sprits of Athas are scrutinized, along with the varying forms assumed by deities. And heroes learn how to build strongholds and make friends.
#396 #396 February, 2011 Play a genasi from the Silt Sea of Athas. Collect all eight parts of the Beast of Talgora. Add a new phase to your action rounds. Train with the primal energy-infused bards of Wolfstone. Ascend to the highest level of mastery as a hierophant druid. Join the legendary Last Legion of Nerath.
#397 #397 March, 2011 The Class Compendium warlord makes its appearance. Clerics explore the world of faith and heresy. Ioun bestows epic destinies on his favored sages. Henchmen seek employment. Ability score options are extended to most races. And Athasian spellcasters gain familiars.
#398 #398 April, 2011 Worship at the feet of strange gods. Tread the Ever-Forking Path. Shop for an item that will help you to focus your ki. Sharpen up your gambling skills. Investigate the history and legends of Nerath and the City of Silver. Find the ritual you need. Plus Confessions, Ampersand, and the weaponmaster.
#399 #399 May, 2011 Speed up your combat. Adopt new themes: for heroes of nature and lore, of the tome, of virtue… or heroes for hire. Investigate the history and legends of Nerath and the Kings of Karkoth. Look back at spellcasting and ioun stones. Plus Confessions, Ampersand, and the templar.
#400 #400 June, 2011 The big 4-0-0. In celebration of Dragon magazine’s 400th issue, members of the R&D staff reflect on past articles that made a lasting impression. Also, the return of Dragonmirth, the Scoundrel playtest, and Bazaar of the Bizarre: Wrought from the Gloom.
#401 #401 July, 2011 Riddle me this: How is publishing like a drop in the Mississippi River? Also, the continuation of Dragonmirth, the Fatedancer character theme -- and jousting, wrestling, and boxing!
#402 #402 August, 2011 Hey Kas! Vecna called. He wants his eye and hand back. Discover the power of the gods in the wreckage they leave behind. Play a Son of Alagondar or a Seeker of Illefarn in a Neverwinter campaign. Trade class utility powers for racial ones, and pump up your weapon and implement expertise.
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