Issue # Date
#396 #396 February, 2011 Play a genasi from the Silt Sea of Athas. Collect all eight parts of the Beast of Talgora. Add a new phase to your action rounds. Train with the primal energy-infused bards of Wolfstone. Ascend to the highest level of mastery as a hierophant druid. Join the legendary Last Legion of Nerath.
#397 #397 March, 2011 The Class Compendium warlord makes its appearance. Clerics explore the world of faith and heresy. Ioun bestows epic destinies on his favored sages. Henchmen seek employment. Ability score options are extended to most races. And Athasian spellcasters gain familiars.
#398 #398 April, 2011 Worship at the feet of strange gods. Tread the Ever-Forking Path. Shop for an item that will help you to focus your ki. Sharpen up your gambling skills. Investigate the history and legends of Nerath and the City of Silver. Find the ritual you need. Plus Confessions, Ampersand, and the weaponmaster.
#399 #399 May, 2011 Speed up your combat. Adopt new themes: for heroes of nature and lore, of the tome, of virtue… or heroes for hire. Investigate the history and legends of Nerath and the Kings of Karkoth. Look back at spellcasting and ioun stones. Plus Confessions, Ampersand, and the templar.
#400 #400 June, 2011 The big 4-0-0. In celebration of Dragon magazine’s 400th issue, members of the R&D staff reflect on past articles that made a lasting impression. Also, the return of Dragonmirth, the Scoundrel playtest, and Bazaar of the Bizarre: Wrought from the Gloom.
#401 #401 July, 2011 Riddle me this: How is publishing like a drop in the Mississippi River? Also, the continuation of Dragonmirth, the Fatedancer character theme -- and jousting, wrestling, and boxing!
#402 #402 August, 2011 Hey Kas! Vecna called. He wants his eye and hand back. Discover the power of the gods in the wreckage they leave behind. Play a Son of Alagondar or a Seeker of Illefarn in a Neverwinter campaign. Trade class utility powers for racial ones, and pump up your weapon and implement expertise.
#403 #403 September, 2011 It’s "back to school" month in Dragon magazine, with five new arcane academies and rules for playing 0-level characters. In addition, warlocks can learn to unlock the power of the elder constellations, and artificers discover their place in the Forgotten Realms.
#404 #404 October, 2011 Hone your ninja assassin skills, or play a samurai, sohei, Hordelands nomad, or yakuza. Explore the spiritual lives of the shapeshifting hengeyokai. Add honor to your D&D campaign. PLUS: The runepriests of Kara-Tur and fistfighting monks!
#405 #405 November, 2011 Play a hero of the Moonshae Isles, a Wild Hunt rider, or an oracle of the evil eye. Give your eladrin, elf, or drow character some luvvin’. Break out the spells of the Winterguard swordmages, and see what shattered the Circle of Eight. PLUS: New rituals for heroic-tier characters!
#406 #406 December, 2011 Evil rules! Play a black-hearted knave, an infernal prince, or a warlock binder who flirts with dark fey. "Nerathi Legends" concludes with those insufferable rangers of Cernall. PLUS: Paragons of fey valor, gnome spies, Ur-Draxa, and the beholder empire of Xraunrarr.
#407 #407 January, 2012 Add romance to your D&D game. Join the Purple Dragons or War Wizards of Cormyr, or the Sentinel Marshals of House Deneith. Meet two heroes of the Valenar elves and Athas’s crazy desert "king."
#408 #408 February, 2012 The gods and the primordials need YOU! See why Gruumsh hates Corellon. Meet four genie nobles seeking powerful adventurers. Unearth relics of the lost gods of Athas. Explore Eberron’s “devils’ playground” and new racial utility powers for dragonborn, half-orcs, and tieflings.
#409 #409 March, 2012 Master the secret language of thieves. Join a famous thieves’ guild in Faerûn. Learn some new dice games. Find the lost gold of the Merendil family. Meet the Black Blade of Raam. Play a Blackstaff apprentice, Halaster’s clone, a Masked Lord of Waterdeep, or a warpriest with the conquest domain.
#410 #410 April, 2012 Play a werewolf like in the movies. Build your own paper dragon. Plunder the treasure vaults of a sorcerer-king, visit an island in the Lhazaar Principalities ruled by vampires, or hear what the talking door of Waterdeep has to say. Plus: Futuristic weapons of the Barrier Peaks.
#411 #411 May, 2012 Become the God-Emperor of Nerath. Battle the evil tsochar and their puppets. Storm a mysterious flying ship. Plunder a ruined city in the Mournland. PLUS: New options for thri-kreen and kenku characters.
#412 #412 June, 2012 Mariners are adventurers, too. Buy a ship, hire a crew, and set sail! PLUS: Cool stuff for worshipers of Chauntea and Silvanus, champions of the Sovereign Host, the thing in the crypt, and more.
#413 #413 July, 2012 The drow invade Dragon with new themes for drow characters and their allies. PLUS: Seekers of the Moonrise Vale, the Injury Deck, and magic crowns from the worlds of Athas, Eberron, and Toril.
#414 #414 August, 2012 Let the demon prince Graz'zt show you how to win a lady's heart. Play a Cipher, a Sensate, or a Xaositect. Visit a famous magic item dealer in Sigil, and see what makes a modron march.
#415 #415 September, 2012 Meet the many clones of Manshoon. Learn the songs of sorcery. Play a Fang of Zehir, god of murder. Infiltrate the golden ranks of the Aurum. Beware a dangerous caravan that haunts the deserts of Athas.
#416 #416 October, 2012 Meet D&D’s legendary vampire and vampire hunter. Test your mettle against the Knight of the Black Rose. Give your vampiric character a magical boost. PLUS: Two new character themes inspired by the Ravenloft campaign setting.
#417 #417 November, 2012 Take sides in the never-ending Blood War. Succumb to temptation with a succubus companion. Beware the flying blade that feeds on magic. PLUS: Magic dice, the dark tale of Tenebrous, and an unstoppable Athasian bounty hunter.
#418 #418 December, 2012 Let the tarrasque run roughshod over your campaign. Save the town of Hochoch in the Grand Duchy of Geoff. Deck the halls with wondrous tapestries. Build fantastic inns and taverns from scratch. PLUS: The return of the decapus, the magen, the rhagodessa, and the thoul.
#419 #419 January, 2013 Visit the blighted Mournland and discover the inner workings of sentient living spells. Find out why many consider bladelings to be the ideal soldiers. Equip your game with the engines of war. Plus, the first wielders, hobgoblins, and the Dead Dwarf Mine!
#420 #420 February, 2013 Discover wee fey in old cupboards and walls, beneath the thick underbrush of Faerie forests, in enchanted crystal caves. Enter the court of the Carrion King, master of all myconids, and the subterranean kingdom of Mag Tureah. Plus, explore the world between life and death as a ghost (death need not be the end for your character)!
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