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Issue # |
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#373
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March, 2009
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Along with copious treats from the brand new Player's Handbook 2, this issue contains assassins' secrets, gruesome details on the archdevil Alloces and its hideous creations, a look behind primal powers, and the ecology of the Sharn.
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#372
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February, 2009
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The Shadowfell, necromancy, evil deities, plane-stalking PCs, the city of Tarmalune, and the newly-released Dungeon Delve are just some of the treasures hidden in this issue. There're also previews, fiction, columns, and advice for players and DMs!
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#371
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January, 2009
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Usher in the new year with planar goodies, horror, and planar horror. The demilich Acererak rears his ugly skull, dhampyr arise, zombies shamble, and the city of Hestavar shines in the Astral plane. And that's in addition to the usual columns and features!
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#370
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December, 2008
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Tiamat's loyal servants, a faction devoted to death in the City of Doors, Mual-Tar the chained serpent, monsters of the Demonweb -- it's an issue crammed with holiday horrors. Plus, preview the druid, study cosmology, and build more challenging skill challenges.
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#369
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November, 2008
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This issue brings you minotaurs as player characters, Baphomet as their deity of choice, Io'Vanthor as the lost city of the dragonborn, the spawn of Yeenoghu, and trade secrets of dragon slayers. Plus great behind-the-scenes peeks at what's coming and why!
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#368
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October, 2008
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It's the barbarian, baby! Playtest this terrific class months before Player's Handbook II's release. Plus, we have gladiators, gladiator campaigns, artifacts and advice on using them, a domain of dread, skill challenges, the low-down on death and dying, Eberron, Ampersand, and more!
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#367
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September, 2008
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Investigate the shadowy worlds of renegade drow and gnolls who prowl the PC's path. Dig into the Ecology of the Genasi, new epic destinies from the Forgotten Realms Player's Guide, and intelligent items in your D&D campaign.
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#366
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August, 2008
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Dragon #366 will take you to the Feywild, the Far Realm, and beyond. Plus, this issue includes plenty of new support of this month’s release of the 4th Edition Forgotten Realms.
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#365
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July, 2008
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From the Ecology of the Dragonborn to our newest feature enabling you to playtest the artificer class, issue #365 will be sure to have something to liven up your D&D game.
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#364
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June, 2008
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4th Edition is finally here, and with it, the re-launch of Dragon! Check out the first articles for issue #364, which kicks off with a brand-new Demonomicon of Iggwilv article on Yeenoghu, and "Playing Warforged," an article that builds on the information for the race presented in the 4E Monster Manual.
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#214
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May, 2013
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This month, we get to explore one of the first D&D dungeons ever created and experience it in a whole new light: featuring the Dungeon! Fantasy Board Game. Plus, the Elder Elemental Eye!
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#213
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April, 2013
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I hope you like owlbears, pirates, and deathtraps, 'cause this issue's full of them! This month in Dungeon: Storm the island stronghold of the dread pirate Braxis. Race your owlbear over the mountain. And survive the Tomb of Horrors!
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#212
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March, 2013
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Storm the abyssal palace of the demon lord Graz'zt in search of a lost angel. See what haunts the ruined moat house near Hommlet. Escape the Twisted Thickets and have your revenge.
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#211
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February, 2013
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Watch out for giant snails, hungry bats, and screaming scarecrows. Lift the sinister curse of the village of Baron’s Hill. Seek two star-crossed lovers in a crystal cave, beyond which lies an enchanted garden.
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#210
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January, 2013
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Help the Harpers break an unholy alliance. Survive a harrowing confrontation with the Blood of Gruumsh. Withstand the siege against Gardmore Abbey. This month, Dungeon Magazine takes on the theme of war!
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#209
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December, 2012
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Unearth the dark secrets of Bansouk’s nefarious crocodile cult. Meet a dwarven prospector whose worst enemy is himself. Revisit the ancient dungeon below the Hidden Shrine of Tamoachan.
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#208
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November, 2012
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A dead dragon gets a new lease on life. A goblin pirate needs the heroes’ help. See how the Demon Prince of Deception brings ruin to all he encounters. Learn the dark secrets of the fey’ri. Think twice before uncorking an iron flask.
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#207
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October, 2012
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The master of Ravenloft welcomes you to his domain—but not for long. Hunt evil in the halls of the observatory-fortress known as Starhaunt. Escape a domain of dread ruled by a mad treant.
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#206
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September, 2012
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Retrieve a stolen spellbook before it destroys peace in the Five Nations. Meet Waterdeep’s nefarious beholder crime lord, and accept a dubious offer of employment. Learn the secrets of the shapeshifting malaugrym.
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#205
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August, 2012
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Protect a town from a serial killer’s wrath. Confront a troublesome bear with a hankering for halflings. Fly the unfriendly skies, match wits with a fey thief, and meet a crooked pillar of the planar community.
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#204
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July, 2012
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Survive the rise of the Underdark! Search for a missing wizard in Downshadow. Face the kuo-toa and their dreaded Sea Mother. Steal a sword from a swordwing. Squash some creepy crawlers from the Demonweb.
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#203
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June, 2012
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Anchors aweigh! A ghost kraken haunts the dark depths. A githyanki pirate plies the Astral Sea. Treasures of ancient empires wait to be unearthed. PLUS: Aleaxes, githyanki antipaladins, and other planar perils.
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#202
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May, 2012
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DARK SUN ISSUE! Assault a House Tsalaxa fortress in the desert, bring new life to the Isle of Death, survive the many perils of the Athasian wastes, and defeat the dark defilers of the True.
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#201
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April, 2012
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Explore a mind flayer moon base. Steal a tax wagon, or stop a band of brigands from doing the same. Populate Undermountain with new traps and monsters. See the Far Realm in a whole new light. Plus: The ecology of the vegepygmy (thank you, Gary Gygax)!
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#201
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April, 2012
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A new mini-campaign and adventure set in the world of Greyhawk, a lost TSR adventure inspired by Vikings and Norse mythology, the last voyage of the Princess Ark, a bizarre new Far Realm, the ecology of the vegepygmy, and the fate of the owlbear!
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