You Reading This for? GO!
these past ten months have been a gamer's dream. I mean, just getting
the job here is more than enough, right? And the one of my jobs -- right
from the beginning -- has been to do this Realmswatch article.
entailed reading the manuscript for the book while it was in the works.
And getting to ask the game designers questions. And working with Rich
Baker to decide what excerpts to show. And emailing Ed Greenwood. What
a great deal.
best part, all along, has been getting to this -- give you folks an inside
look at what's going on and what's coming.
I mean, how cool is it to be: (1) A gamer working at Wizards, and (2)
the gamer that gets to tell all the other gamers what's going on? Yeah
-- it's pretty cool.
as fun, interesting and exciting as the Realmswatch been, it's over.
sounds sad, until you realize what it means: the Forgotten Realms
Campaign Setting is now out there!
nine months of counting down, the new Forgotten Realms Campaign
Setting has finally hit the streets. And if you're actually reading
this, I can only assume you've already gotten your copy.
you haven't, you'd best get to it. 'Cause if the launch
had at the Southcenter Wizards of the Coast store here in Tukwila, Washington
is any indication, people are going to be snatching up copies as if they
were rabid dingoes at a free lunchmeat sample counter. I'm not kidding
-- go now. We'll wait here.
mad dash to your favorite hobby or game store.)
you've now got your copy. Look at it, will you?
you say. And that's about all you can say.
The Forgotten Realms Campaign Setting very nearly defies
any sort of description beyond just that. Of course, given some time,
you'll be able to start adding other interjections, perhaps even adjectives.
Eventually you'll recover the ability to assemble entire phrases and sentences.
maybe it's not quite as mind-numbingly staggering as that, but it really
does come close. It's just a beautiful book -- inside and out. And when
you start reading it, you will (as promised) be amazed by just how much
stuff is in there.
flip through -- it's a gold mine of neat-o.
every time I write one of these, I ramble on about the stuff you're going
to find inside the book when it comes out. And every time I flip through
it, I find something new to ramble on about. (The goofy thing being I've
already read the manuscript from cover to cover. How can there be anything
the bits that caught my eye on my first trip through was the Trade Routes
and Resources map on pages 88 and 89. (Or as Matt Sernett, Assistant Editor
of Dragon Magazine and Dungeon Magazine
described it, the "guns and butter page.") It's like something
right out of a Social Studies class on the Realms -- it's just so real.
(And who would have thought that such a fine supply of whale oil came
from the Wealdath Forest in Amn? It doesn't really, but it's funny to
out the drawings of Alusair Obarskyr and Caladnei on pages 114 and 115.
The new regent and court magician of Cormyr are so cool, and they have
a lot going on in their corner of Faerûn.
been telling you for months that you're going to be amazed at what's between
the rune-warded covers when it hits the shelves, and now it's out there.
you get to flip through the pages on your own. And you can find out for
yourself just how huge this one phenomenal book really is.
open that book. Put the map on your wall. And start drinking it all in.
time explore the new Forgotten Realms setting.
is a copywriter who's been here for just over ten months now, but has
been playing Dungeons & Dragons and waiting to get a job with
the company that makes it for well over 18 years. Now, he gets to spend
most of his days thinking about new ways to tell everyone in the world
to play D&D, which is, without question, the coolest thing
1st-edition bard started kicking around the Forgotten Realms back
in 1989 and is currently vacationing in the Murloch Vale of the Moonshae
month, he's still coming to terms with not getting to do the Realmswatch
any more, and is trying to figure out how to cope with all the pent-up
excitement he'll be spontaneously generating every time he gets a look
at something new that's in the works around here, which is one of the
niftiest things going with this whole job at Wizards of the Coast thing.