I'd Tell You More, But Then
They'd Have to Kill Me
By Mat Smith
have seen the cover. And it was good.
Ah, wait 'til you see it. There's
a really cool magic circle on the front that has runes I'm going to sit
down to translate as soon as I can get a copy. The interior art is floating
around here. I got to see some of the exploratory sketches for the uber
poster map (which we'll be showing you bits of in May). One of the final
manuscripts is sitting on my shelf over there, chock full of just far
too many nifty things.
The book is almost here. I mean,
it takes a little bit of time to print thousands of copies of a
230-page hardcover. But, it's all but finished. On my side of things,
we're starting to work on the posters and stuff you see at the comic shop
that'll say "Available in June" or something on 'em. You know
the things that sit on the counter and make you wish you could
buy one Right Now?
Anyway, if you've been checking
out the Realmswatch these past few months, you aren't going to need a
window cling-on to make you want to "Pick Up Your Copy Today!"--
and this month continues the trend.
March: Secret Societies
Here's one of the opening paragraphs
from Chapter 7: Organizations:
Hundreds of guilds, cabals, societies,
and orders exist in Faerûn's wide lands. Some assemble to wage war against
evil, swearing solemn oaths of goodwill and protection as binding as any
paladin's. But most are alliances of ambitious, wealthy, and frequently
ruthless people interested only in advancing their hidden agendas, regardless
of who or what gets in their way.
Yup. That's the Realms for you:
If you don't get toasted by a red dragon, you'll get fried by a Red Wizard.
Really, it's not quite that
bad out there, but one thing's for certain: All you stalwart heroes out
there have got your work cut out for you.
And while an evil knight that
charges up, swinging some sort of dark and nasty sword that drips venom
or acid is certainly someone you'll want to devote some attention to,
the most dangerous folk in the Realms are a tad more subtle.
It's those sneaky, crafty, wily,
wickedly sinister gangs of evil who secretly gather in the darkest corners
of Faerûn to plot, plan, and scheme that you've got to be on the lookout
The good news is: They probably
don't even know about your character. It's not like they're dangerous
in the same way as a goblin that'll put a dagger in your back to see what
shiny baubles you have got in your pocketses.
These guys have got bigger things
on their minds -- and that's the bad news.
Their plans might not be quite as grandiose as the Cult
of the Dragon, intent on bringing about the inevitable rule of the world
by dracoliches. But sometimes ruling as much of it as is possible might
do just fine.
Of course, a powerful assassins'
guild isn't really set up for that rulership sort of thing. But you can
be sure that they'll have a marked impact on the way their corner of the
world is run.
Toss in some groups of evil,
evil lycanthropes gathering here and there in the forests -- and
cities -- of Faerûn, and you know things are going to go downhill pretty
And there are even more evil secret societies in
the Forgotten Realms
Campaign Setting that need to be stopped.
It's a good thing your PCs are
is a copywriter who's been here for just over six months now, but has
been playing Dungeons & Dragons and waiting to get a job with
the company that makes it for well over 18 years. Now, he gets to spend
most of his days thinking about new ways to tell everyone in the world
to play D&D, which is still the coolest thing ever.
1st-edition bard started kicking around the Forgotten Realms setting back
in 1989 and is currently vacationing in the Murloch Vale of the Moonshae
month, his newest favorite hobby is changing out the last line of his
bio so he can demonstrate to Raegan another nifty aspect of this whole
job at Wizards of the Coast thing.