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Campaign
League Archive

Each
Chainmail League season consists of six weeks. Die-hard campaigners
will find plenty of action every week, while more time-constrained types
have the opportunity to prove themselves in one-day DCI tournaments. Ask
for specific dates at your local League store.
| Season
7 |
Season
play started 8/24/02 (now concluded)
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Scenarios:
Rapid Pincer, Rapid Strike, and Special (Take the Hall)
Board Size: 2 feet by 3 feet
Skirmish Location: Underground
Warband Size: 140 points
Prizes:
Swiftwing Disciple door prizes, Dwarf Thunderlasher #2 alternate pose
models, pewter Champion Player bases
Rules:
This season, all warbands must follow the faction rules, and a
player's warband may change during the season as described for Season
3. Also, players who wish to change their warband must do so before
they know who theyre playing, as described for Season
4. During the League part of a season, players can play any opponent,
with the restrictions described in Season
5. For other important rules, see the Chainmail
comprehensive rulebook.
"Take
the Hall" Scenario Specifics: Deployment Area: Standard;
Victory Condition: Capture the Hall of Good or Evil; Special:
Additional terrain: Hall of Good or Hall of Evil
Victory
is possible on the fourth and subsequent rounds. Starting on the fourth
round, the winner is the only player to have a model or models touching
the specified terrain piece at both the beginning and the end of the round.
It doesnt have to be the same model at the start of the round as
at the end of the round. Enemy models that touched the terrain piece during
the round, but move away or are eliminated before the end of the round,
do not prevent victory.
Your
constrained models do not count toward your victory, but enemy constrained
models do prevent your victory. To win, you need a model thats not
constrained to be at the terrain piece at both the beginning and end of
a round, and no enemy models can be at the terrain piece, constrained
or not.
| Season
6 |
Season
play started 7/13/02 (now concluded)
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Scenarios:
Kill the Leader, Rapid Strike, and Special (Cave of Pain)
Board Size:
2 feet by 3 feet
Skirmish
Location: Underground
Warband Size:
100 points
Prizes:
Orc Druid door prizes, Gray Elf Snakestrike Duelist #2 alternate pose
models, pewter Champion Player bases
Rules:
This season, all warbands must follow the faction rules, and a
player's warband may change during the season as described for Season
3. Also, players who wish to change their warband must do so before
they know who theyre playing, as described for Season
4. During the League part of a season, players can play any opponent,
with the restrictions described in Season
5. For other important rules, see the Chainmail
comprehensive rulebook.
"Cave
of Pain" Scenario Specifics: Deployment Area: Standard;
Victory Condition: Eliminate the enemy; Special: Always
gloom: +1 damage.
Always
Gloom: The lighting condition is always gloom, and not even a good
scouting check can change it to normal light.
+1
Damage: Every time a model takes damage,
it takes an additional 1 magic damage. This applies to all sources of
damage: weapons, special abilities, spells, terrain effects, and so on.
If an attack
deals two types of damage (such as 1 + 1 fire), that still only counts
as dealing damage once. The target takes the additional 1 magic damage
once, not twice.
If a special
ability or spell prevents all the original damage (as Skeletal, Damage
Reduction [#], or Spell Resistance [#] might), then the target does not
take additional damage.
| Season
5 |
Season
play started 5/25/02 (now concluded)
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Scenarios:
Kill the Leader, Rapid Strike, and Special (Hold the Skull)
Board Size:
3 feet by 3 feet
Skirmish
Location: Above ground
Warband Size:
100 points
Prizes:
Elf Scout door prizes, Human Death Cleric variant models, pewter Champion
Player bases
Rules:
This season, all warbands must follow the faction rules, and a
player's warband may change during the season as described for Season
3. Also,
players who wish to change their warband must do so before they know who
theyre playing, as described for Season 4. During the League part
of a season, players can play any opponent, with the following restrictions:
(1) A player cannot play an opponent consecutively; he or she must play
someone else before playing the same opponent again; and (2) A player
cannot play against another player who is three or more titles below or
above him or her; if this leaves the player with no opponents, a player
instead cannot play against another player who is ranked (through score)
more than three players above or below him or her, regardless of title.
"Hold the
Skull" Scenario Specifics: Deployment Area: Standard;
Victory Condition: Capture dragon skull; Scenario Goal:
dragon; Additional Terrain: dragon skull (1).
Victory
is possible on the fourth and subsequent rounds. Starting on the fourth
round, the winner is the only player to have a model or models touching
the clear area of the dragon skull terrain piece at both the beginning
and the end of the round. It doesnt have to be the same model at
the start of the round as at the end of the round. Enemy models that touched
the skull terrain during the round, but move away or are knocked down
or eliminated before the end of the round, do not prevent victory.
A constrained
model does not count toward victory, but an enemy constrained model does
prevent victory. To win, the model at the start of the round and at the
end of the round must not be constrained, and at neither time can there
be an enemy model touching the skull terrain (constrained or not).
| Season
4 |
Season
play started 4/13/02 (now concluded)
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Scenarios:
Kill the Leader, Capture and Hold, and Standard Skirmish
Board Size:
3 feet by 3 feet
Skirmish
Location: Above ground
Warband Size:
70 points
Prizes: Goblin
Trooper door prizes, a Drow
Warrior variant model, pewter Champion Player bases
Rules:
This season, all warbands must follow the faction rules and a player's
warband may change during the season as described for Season
3. In addition,
players who wish to change their warband must do so before they know who
they are playing. For example, you cant wait to see you are playing
Bill, and then change your warband to beat him. If they choose, League
organizers may stipulate that players may change warbands only in between
League days and not during League days.
| Season
3 |
Season
play started 3/2/02 (now concluded)
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Models:
Set 2
Scenarios: Standard
Skirmish, Pincer Move, and Divine Blood (Semi Dark)
Board Size:
2 feet by 4 feet
Skirmish
Location: Underground
Warband Size:
70 points
Prizes:
Alternate pose Human Marine, pewter Champion Player bases
Rules:
This season, all warbands must follow the faction rules, and players
must declare their factions on their scoresheets. Each player's warband
must remain consistent with the appropriate faction's rules. A player's
warband may now change during the season. In Season 3 a player may change
faction but must then lose 5 League points. Players who change faction
must write "changed faction" in the "opponent's name"
space and then subtract 5 points to calculate their current score.
| Season
2 |
Season
play started 1/19/02 (now concluded)
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Models:
Set 2
Scenarios:
Standard Skirmish, Pincer Move, and Kill the Leader
Board Size:
4 feet by 4 feet
Skirmish
Location: Above ground
Warband Size:
50 points
Prizes:
Alternate pose Human Swiftwing Disciple, pewter Champion Player bases
| Season
1 |
Season
play started 11/24/01 (now concluded)
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Models:
Set 1
Scenarios:
Standard Skirmish, Capture and Hold, and Breakthrough
Board Size:
4 feet by 4 feet
Skirmish Location:
Above ground
Warband
Size: 50 points
Prizes: Alternate
pose Gnoll Archer, pewter Champion Player bases

Current
Season
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