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FREE
Original Adventures!

The
Tower of Deception
by
Monte Cook
You
thought you were teleporting home, but instead you've landed in
a githyanki's trap. May's free online adventure -- The Tower of Deception,
by Monte Cook
-- can be used as a challenging stand-alone Dungeons & Dragons
scenario for four 9th-level characters, or DMs can insert it into their
campaigns when their players least expect it! Monte, author of the Dungeon
Master's Guide, drew inspiration for the latest in our series of monthly
free adventures from the "Tower of Deception" Map-A-Week by
Todd Gamble.
When
Ustran Yg'niv, an evil githyanki wizard, built his tower on a rocky island
amid the misty moors of Halron Bay, he had no idea that sailors would
mistake the light of his magical Astral Shard at the top of his tower
for the beacon of a lighthouse. The light brought many sailors to an untimely
doom. But Ustran did not care. He laughed at their plight and continued
his nefarious work: using the power of the Astral Shard to kidnap
creatures in the midst of teleporting and divert them to his lair. One
day, however, his own people appeared to drag the githyanki wizard back
to his native Astral Plane. He's not been seen since.
But his
tower remains. Not only does it continue to trick sailors on foggy nights
(though most now have been warned by the legends of the "haunted
lighthouse"), but the magic of the Astral Shard continues Ustran's
evil abduction scheme. Originally, Ustran enslaved or robbed the victims
the Shard delivered to him. With the githyanki gone, now they remain trapped
within the evil tower until they devise an escape or die.

See
the "Free Original Adventure Archive"
to the right for additional adventures
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