This month’s installment of ruling skill challenges presents a sample skill challenge, one that I’ve used in my campaigns a few times over the past year. This skill challenge gives the PCs the chance to sneak up on a heavily guarded location such as an isolated tower in an attempt to either sneak in or ambush the defenders.
The setup for this challenge is a little different. It’s meant to serve as a flexible template that you can use in any sort of stealth situation. Thus, it gives guidelines for DCs rather than actual numbers. In addition, it organizes actions by their general type or intent rather than by specific skills. For instance, the heroes might try to distract the guards. They could do that in a few different ways, and the distraction entry shows a few options you can either present to the players or use in response to their plans.
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About the Author
Mike Mearls is the Lead Developer for the Dungeons & Dragons roleplaying game. His recent credits include H1: Keep on the Shadowfell and Player's Handbook II (v.3.5).